PushMeAway + AntiM14/Flash Memory

Posts 1–15 of 25 · Page 1 of 2
PushMeAway + AntiM14/Flash Memory
Luckly i am fucking bored to search for some functions XD ..
Oh i know this will be leeched like my Artillry Source without credits but W.E lol .

BTW BOTH FUNCTIONS USE SAME ADDIE ONLY DIFFRENT SOURCE !

Code:
    //-----------------------------------------------------------------------------
    // Name: AntiM14_Flash .
        // Dis : Name say all  .
    //-----------------------------------------------------------------------------

        switch(RL_AntiM14_Flash)
        {
            default :
                *(float*)ADR_AntiM14_Flash = 20.0 ;
            break;

            case 1 :
                *(float*)ADR_AntiM14_Flash = RL_AntiM14_Flash ;
            break;

        }

//Don't touch the source else it won't work ;)

Code:
    //-----------------------------------------------------------------------------
    // Name: PushMeAway .
        // Dis : Will you can control the distance between you and the Enemy so if the Enemy is 10F away from you then you will be pushed away  .
    //-----------------------------------------------------------------------------


        switch(RL_PushMeAway)
        {
            
            default:
                *(float*)ADR_PushMeAway = 20.0f ;
            break;
            case 1:
                *(float*)ADR_PushMeAway     = 100.0f;
            break;
            case 2:
                *(float*)ADR_PushMeAway     = 200.0f;
            break;
            case 3:
                *(float*)ADR_PushMeAway     = 300.0f;
            break;
            case 4:
                *(float*)ADR_PushMeAway     = 400.0f;
            break;
            case 5:
                *(float*)ADR_PushMeAway     = 500.0f;
            break;
            case 6:
                *(float*)ADR_PushMeAway     = 600.0f;
            break;
            case 7:
                *(float*)ADR_PushMeAway     = 700.0f;
            break;
            case 8:
                *(float*)ADR_PushMeAway     = 800.0f;
            break;
            case 9:
                *(float*)ADR_PushMeAway     = 900.0f;
            break;
        
        }

Code:
    //-----------------------------------------------------------------------------
    // Name: Addie .
    //-----------------------------------------------------------------------------

              ADR_PushMeAway/M14Flash_Anti                                0x0085DB54
Credits : As Always
R3d_L!n3
UnknownPk
hmm .. pushmeaway ?? what this sir ?? new address ?
Quote Originally Posted by dungzkii View Post
hmm .. pushmeaway ?? what this sir ?? new address ?

//-----------------------------------------------------------------------------
// Name: PushMeAway .
// Dis : Will you can control the distance between you and the Enemy so if the Enemy is 10F away from you then you will be pushed away .
//-----------------------------------------------------------------------------
Quote Originally Posted by R3dLine View Post
//-----------------------------------------------------------------------------
// Name: PushMeAway .
// Dis : Will you can control the distance between you and the Enemy so if the Enemy is 10F away from you then you will be pushed away .
//-----------------------------------------------------------------------------



nice address sir
nice work on ph thanks
Good job, but why do you release it bro?
Quote Originally Posted by AeroMan View Post
Good job, but why do you release it bro?
because he's not selfish
right, true story bro!
all those who comment r frm warrock ph lol....nc thanks men!!
Nice But I Have No Dump For Int.....

Help Need Dump FOr Int.......
working yan try nyo
how to code this in no menu?
void pushmeaway()
{
ifGetAsyncKeyState((VK_F11) &1)
}
{
*(float*)ADR_JustSuicide = true;
}
true; ahaha lmao 300.0f; mo pra malayo layo tapon nia
Posts 1–15 of 25 · Page 1 of 2
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