Base Info Class

Posts 1–13 of 13 · Page 1 of 1
Base Info Class
hey .

i was kinda bored so i decided to make a base Info Class and now i want to post on mpgh

Code:
class BaseInfo
{
public:
float BaseInfoPointer;//0x00
float MovementSpeed;//0x04
float MovementWalkRate;//0x08
float MovementDuckWalkRate;//0x0C
float MovementSideMoveRate;//0x10
float MovementFBRunAnimRate;//0x14
float MovementLRRunAnimRate;//0x18
float MovementFBWalkAnimRate;//0x1C
float MovementLRWalkAnimRate;//0x20
float MovementAccelation;//0x24
float MovementFriction;//0x28
float JumpTime;//0x2C
float JumpVelocity;//0x30
float JumpLandedWaitTime;//0x34
float JumpLandedNoJumpTimeRate;//0x38
float JumpRepeatPenaltyMoveRate;//0x3C
float JumpRepeatPenaltyHeightRate;//0x40
float JumpLandedMovePenaltyTimeRate;//0x44
float JumpLandedMovePenaltyMoveRate;//0x48
float PVPosDefault;//0x4C
float PVRotationDefault;//0x50
float PVModelFOV;//0x54
float PVModelAspect;//0x58
char Skip_00[8];
float PVOnlyMoveFlipTime;//0x64
float PVOnlyMoveGap;//0x68
float Unknown_00;//0x6C
float Unknown_01;//0x70
float DamagePenaltyTime;//0x74
float DamagePenaltyMoveRate;//0x78
float C4PlantTime;//0x7C
float C4DefuseTime;//0x80
float MaxCanDefuseDistance;//0x84
float CharacterHiddenAlpha;//0x88
float CharacterHiddenWalkAlpha;//0x8C
float CharacterHiddenRunAlpha;//0x90
float MovementHiddenRate;//0x94
};
Hope you enjoy

any questions feel free to ask!
Dude i am noob have microsoft visual C++ i copy paste all the instruction but now i don't know what to do
very useful but this class was made long ago...
the class name is basic player info
good job
Quote Originally Posted by kmanev073 View Post
very useful but this class was made long ago...
so you'r saying i just c+p it from somewhere?

Quote Originally Posted by Kwesmd View Post
the class name is basic player info
good job
The name doesn't really make diffrence as long as you know what the class is for you can name it FuckThat...
Quote Originally Posted by sh_z_sektor View Post
so you'r saying i just c+p it from somewhere?
I don't think he means this but we have already got it long time ago
Quote Originally Posted by sh_z_sektor View Post
so you'r saying i just c+p it from somewhere?



The name doesn't really make diffrence as long as you know what the class is for you can name it FuckThat...

no you havent C+P it is different i said that this kind of thing is created already...anyway you said that you were bored
i know you are in mpgh since 2010 and you are good guy
good job...
Quote Originally Posted by Dragon(H)ell View Post
I don't think he means this but we have already got it long time ago
Well i have been gone since long ago and didn't know if you got it long time ago anyway i made it and wanted to give mpgh somethin

Quote Originally Posted by Tu®n][OnZzZzZ View Post
@sh_z_sektor what is the work ove this base ?[COLOR="Silver"]
i don't understand what is your question
Code:
class BasicPlayer {
public:
	float BasicPlayerInfoType; 
	float MovementWalkRate; 
	float MovementDuckWalkRate; 
	float MovementSideMoveRate;  
	float MovementFBRunAnimRate;  
	float MovementLRRunAnimRate; 
	float MovementFBWalkAnimRate; 
	float MovementLRWalkAnimRate; 
	float MovementAccelation;  
	float MovementFriction;
	float JumpTime;
	float JumpVelocity;
	float JumpLandedWaitTime;
	float JumpLandedNoJumpTimeRate;
	float JumpRepeatPenaltyMoveRate; 
	float JumpRepeatPenaltyHeightRate;
	float JumpLandedMovePenaltyTimeRate;
	float JumpLandedMovePenaltyMoveRate;
	float PVPosDefault; 
	float PVRotationDefault1; 
	float PVRotationDefault2;
	float PVRotationDefault3; 
	float PVModelFOV1; 
	float PVModelFOV2; 
	float PVModelFOV3; 
	float PVModelAspect; 
	float PVOnlyMoveFlipTime; 
	float PVOnlyMoveGap; 
	float DamagePenaltyTime;
	float DamagePenaltyMoveRate;
	float C4PlantTime;
	float C4DefuseTime;
	float MaxCanDefuseDistance;
	float CharacterHiddenAlpha;
	float CharacterHiddenWalkAlpha;
	float CharacterHiddenRunAlpha;
	float MovementHiddenRate;
	DWORD CrossHairColor;
	float CrossHairRedChangeRate;
	float CrossHairGreenChangeRate;
	float CrossHairBlueChangeRate;
};
wasn´t that hard
Quote Originally Posted by Code[VB] View Post
Code:
class BasicPlayer {
public:
	float BasicPlayerInfoType; 
	float MovementWalkRate; 
	float MovementDuckWalkRate; 
	float MovementSideMoveRate;  
	float MovementFBRunAnimRate;  
	float MovementLRRunAnimRate; 
	float MovementFBWalkAnimRate; 
	float MovementLRWalkAnimRate; 
	float MovementAccelation;  
	float MovementFriction;
	float JumpTime;
	float JumpVelocity;
	float JumpLandedWaitTime;
	float JumpLandedNoJumpTimeRate;
	float JumpRepeatPenaltyMoveRate; 
	float JumpRepeatPenaltyHeightRate;
	float JumpLandedMovePenaltyTimeRate;
	float JumpLandedMovePenaltyMoveRate;
	float PVPosDefault; 
	float PVRotationDefault1; 
	float PVRotationDefault2;
	float PVRotationDefault3; 
	float PVModelFOV1; 
	float PVModelFOV2; 
	float PVModelFOV3; 
	float PVModelAspect; 
	float PVOnlyMoveFlipTime; 
	float PVOnlyMoveGap; 
	float DamagePenaltyTime;
	float DamagePenaltyMoveRate;
	float C4PlantTime;
	float C4DefuseTime;
	float MaxCanDefuseDistance;
	float CharacterHiddenAlpha;
	float CharacterHiddenWalkAlpha;
	float CharacterHiddenRunAlpha;
	float MovementHiddenRate;
	DWORD CrossHairColor;
	float CrossHairRedChangeRate;
	float CrossHairGreenChangeRate;
	float CrossHairBlueChangeRate;
};
wasn´t that hard
Who siad it was hard read

Bored... and made base info class i didn't say it's hard or anything
Posts 1–13 of 13 · Page 1 of 1

Post a Reply

Similar Threads

Tags for this Thread

None

Talk with us