.class BaseInfo
{
public:
float BaseInfoPointer;//0x00
float MovementSpeed;//0x04
float MovementWalkRate;//0x08
float MovementDuckWalkRate;//0x0C
float MovementSideMoveRate;//0x10
float MovementFBRunAnimRate;//0x14
float MovementLRRunAnimRate;//0x18
float MovementFBWalkAnimRate;//0x1C
float MovementLRWalkAnimRate;//0x20
float MovementAccelation;//0x24
float MovementFriction;//0x28
float JumpTime;//0x2C
float JumpVelocity;//0x30
float JumpLandedWaitTime;//0x34
float JumpLandedNoJumpTimeRate;//0x38
float JumpRepeatPenaltyMoveRate;//0x3C
float JumpRepeatPenaltyHeightRate;//0x40
float JumpLandedMovePenaltyTimeRate;//0x44
float JumpLandedMovePenaltyMoveRate;//0x48
float PVPosDefault;//0x4C
float PVRotationDefault;//0x50
float PVModelFOV;//0x54
float PVModelAspect;//0x58
char Skip_00[8];
float PVOnlyMoveFlipTime;//0x64
float PVOnlyMoveGap;//0x68
float Unknown_00;//0x6C
float Unknown_01;//0x70
float DamagePenaltyTime;//0x74
float DamagePenaltyMoveRate;//0x78
float C4PlantTime;//0x7C
float C4DefuseTime;//0x80
float MaxCanDefuseDistance;//0x84
float CharacterHiddenAlpha;//0x88
float CharacterHiddenWalkAlpha;//0x8C
float CharacterHiddenRunAlpha;//0x90
float MovementHiddenRate;//0x94
};
?[COLOR="Silver"]
class BasicPlayer {
public:
float BasicPlayerInfoType;
float MovementWalkRate;
float MovementDuckWalkRate;
float MovementSideMoveRate;
float MovementFBRunAnimRate;
float MovementLRRunAnimRate;
float MovementFBWalkAnimRate;
float MovementLRWalkAnimRate;
float MovementAccelation;
float MovementFriction;
float JumpTime;
float JumpVelocity;
float JumpLandedWaitTime;
float JumpLandedNoJumpTimeRate;
float JumpRepeatPenaltyMoveRate;
float JumpRepeatPenaltyHeightRate;
float JumpLandedMovePenaltyTimeRate;
float JumpLandedMovePenaltyMoveRate;
float PVPosDefault;
float PVRotationDefault1;
float PVRotationDefault2;
float PVRotationDefault3;
float PVModelFOV1;
float PVModelFOV2;
float PVModelFOV3;
float PVModelAspect;
float PVOnlyMoveFlipTime;
float PVOnlyMoveGap;
float DamagePenaltyTime;
float DamagePenaltyMoveRate;
float C4PlantTime;
float C4DefuseTime;
float MaxCanDefuseDistance;
float CharacterHiddenAlpha;
float CharacterHiddenWalkAlpha;
float CharacterHiddenRunAlpha;
float MovementHiddenRate;
DWORD CrossHairColor;
float CrossHairRedChangeRate;
float CrossHairGreenChangeRate;
float CrossHairBlueChangeRate;
};