Esp

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0x1C0 used to be the size of the player class but now it is different. I haven't messed with it in a while but I believe if you look up "HP" then view the disassembly you will find the size of the class above it.
Code:
1000F956   68 74BE3310      PUSH CShell_u.1033BE74                   ; ASCII "HP"
1000F95B   53               PUSH EBX
1000F95C   68 CE610000      PUSH 61CE
1000F961   FFD0             CALL EAX
1000F963   8B4F 74          MOV ECX,DWORD PTR DS:[EDI+74]
1000F966   69C9 20040000    IMUL ECX,ECX,420
1000F96C   50               PUSH EAX
1000F96D   8D5431 06        LEA EDX,DWORD PTR DS:[ECX+ESI+6]
1000F971   52               PUSH EDX
1000F972   8D4424 30        LEA EAX,DWORD PTR SS:[ESP+30]
0x1C0 = 0x420
0xDC94 = 0x61CE
0x2E7FA8 = 0x33BE74 ? @258456
0x1C0 = 0x420
0xDC94 = 0x73C4
0x2E7FA8 = 0x3CBFD0
Code:
DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
unsigned long Base = *(DWORD*)(CShell + 0x3CBFD0);

for(int i = 0; i < 16; i++)
{
DWORD dwStruct = (Base + (i * 0x420) + 0x73C4);
Crash
BTW does ESP requires any hook ?
@giniyat101 , @258456
Quote Originally Posted by Dragon(H)ell View Post
BTW does ESP requires any hook ?
@ giniyat101 , @ 258456
It requires a d3d hook.
Maybe there are some other possibilities how to draw it, but you need the screen coordinates which normally are being calculated with d3dx.
Quote Originally Posted by derh.acker View Post
It requires a d3d hook.
Maybe there are some other possibilities how to draw it, but you need the screen coordinates which normally are being calculated with d3dx.
EndSence are enough ?

---------- Post added at 02:41 PM ---------- Previous post was at 12:42 PM ----------

@258456
@derh.acker
@giniyat101 Can you help me please ?
Quote Originally Posted by Dragon(H)ell View Post
EndSence are enough ?
Yes
/msg2short
Quote Originally Posted by Dragon(H)ell View Post
BTW does ESP requires any hook ?
@giniyat101 , @258456
never heard such a stu*** question..
if you ned WTS and such, you allways need to hook the d3d functions
Quote Originally Posted by Code[VB] View Post


never heard such a stu*** question..
if you ned WTS and such, you allways need to hook the d3d functions
you are always boast from yourself , but you know idc , no one was born perfect and no one will be perfect , and BTW the different between you and @giniyat101 , @258456 @derh.acker @~FALLEN~ they are better than in you coding and HELPING OTHER WITHOUT BOAST!!!!
Quote Originally Posted by cttbot89 View Post
^^! i know ESP.
He ask for help and not "Who know how to make esp?"
Ya, you will need to put the esp function in your endscene hook. DON'T PUT IT IN YOUR DIP HOOK. That's really important, don't put it in DIP or else your esp will keep drawing itself without refreshing each frame.
btw is there a good way to put the nametags above the head without any displacement.

like that:

Code:
[C4]LOL[HP:100]

     O
    -|-
     A
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