WarRock Philppines

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WarRock Philppines
NO ADDIES
You can add this to you hack, this will allow you to change value's ingame to manipulate the local client
keylan papu eto sir auro man ??

---------- Post added at 08:00 PM ---------- Previous post was at 07:59 PM ----------

sir pwede poba to sa C++ 2008 express edition ???
Quote Originally Posted by AeroMan View Post
You can add this to you hack, this will allow you to change value's ingame to manipulate the local client
what do u mean by ADR_MessageBox what does it do?
Quote Originally Posted by `I`G`N`A`C`I`A` View Post
what do u mean by ADR_MessageBox what does it do?
You can display a messagebox from warrock itself
Quote Originally Posted by AeroMan View Post
You can display a messagebox from warrock itself
so u mean like the Features of the hack sir? .. hehe

---------- Post added at 04:32 PM ---------- Previous post was at 04:32 PM ----------

Quote Originally Posted by AeroMan View Post
You can display a messagebox from warrock itself
so u mean like the Features of the hack sir? .. hehe
Quote Originally Posted by `I`G`N`A`C`I`A` View Post
so u mean like the Features of the hack sir? .. hehe

---------- Post added at 04:32 PM ---------- Previous post was at 04:32 PM ----------



so u mean like the Features of the hack sir? .. hehe
If you press escape you get a WarRock Messagebox right?
Well, its that box with your text
Quote Originally Posted by AeroMan View Post
If you press escape you get a WarRock Messagebox right?
Well, its that box with your text
oh thank u
succes ..
THANK"S SIR ...
untitled.bmp2.3 MB · 40 downloads
Quote Originally Posted by torchitos View Post
THANK"S SIR ...
...sigurado ka? hehe
Quote Originally Posted by AeroMan View Post
Some of them may be incorrect, give some feedback
Long time since i updated some

Code:
/* Pointers */
#define ADR_ServerPointer             0x9D2D00
#define ADR_PlayerPointer             (ADR_ServerPointer+0x120)

/* Player */
#define ADR_Glasswalls                0x95CE84
#define ADR_Nearfog                   0x95CF90
#define ADR_Farfog                    (ADR_Nearfog+0x8)
#define ADR_FullBright_1              0x95CEE4
#define ADR_FullBright_2              (ADR_FullBright_2+0x4)
#define ADR_FullBright_3              (ADR_FullBright_1+0x4)
#define ADR_Mapcolor_1                0x95CF14
#define ADR_Mapcolor_2                (ADR_Mapcolor_1+0x4)
#define ADR_Mapcolor_2                (ADR_Mapcolor_2+0x4)
#define ADR_Fogcolor_1                0x95CF2C
#define ADR_Fogcolor_2                (ADR_Fogcolor_1+0x8)
#define ADR_Fogcolor_3                (ADR_Fogcolor_2+0x4)
#define ADR_Waterheight               0x95CF80
#define ADR_Watercolor_1              0x8775EC
#define ADR_Watercolor_2              (ADR_Watercolor_1-0x4)
#define ADR_Watercolor_3              (ADR_Watercolor_2-0x4)
#define ADR_Waterdeepcolor_1          0x8775F0
#define ADR_Waterdeepcolor_1          (ADR_Waterdeepcolor_1+0x4)
#define ADR_Waterdeepcolor_1          (ADR_Waterdeepcolor_2+0x4)
#define ADR_Minimap_1                 0x8775D8
#define ADR_Minimap_2                 (ADR_Minimap_1+0x4)
#define ADR_Speed                     0x80785C
#define ADR_Bandage                   0x9735FC

/* Server */
#define Ofs_Slot_1                    0x1021A8
#define Ofs_Slot_2                    (ADR_Slot_1+0x1)
#define Ofs_Slot_3                    (ADR_Slot_2+0x1)
#define Ofs_Slot_4                    (ADR_Slot_3+0x1)
#define Ofs_Slot_5                    (ADR_Slot_4+0x1)
#define Ofs_Slot_6                    (ADR_Slot_5+0x1)
#define Ofs_Slot_7                    (ADR_Slot_6+0x1)
#define Ofs_Slot_8                    (ADR_Slot_7+0x1)
#define ADR_Camera_1                  0x95CF20
#define ADR_Camera_2                  (ADR_Camera_1+0x4)
#define ADR_Camera_3                  (ADR_Camera_2+0x4)

/* Weapon */
#define ADR_Extraammo_1               0x957004
#define ADR_Extraammo_2               (ADR_Extraammo_1+0x1)

/* Assembly */
#define ADR_Autorepair                0x41077D
#define ADR_Messagebox                0x42085F
#define ADR_Eventnews                 0x41B640
#define ADR_Supervehicle              0x4AFAF3
Some small struct
Code:
struct s_server
{
	char unknown[1057192];
	DWORD Slot1;
	DWORD Slot2;
	DWORD Slot3;
	DWORD Slot4;
	DWORD Slot5;
	DWORD Slot6;
	DWORD Slot7;
	DWORD Slot8;
};

struct s_base
{
	char unknown[10300672];
	s_server *cServer;
}; s_base *sBase;
can u explain more sir? tnx
useless for newbies its all about computation
hey @AeroMan how to code this


#define ADR_Camera_1 0x95CF20
#define ADR_Camera_2 (ADR_Camera_1+0x4)
#define ADR_Camera_3 (ADR_Camera_2+0x4)
#define ADR_Autorepair 0x41077D
#define ADR_Messagebox 0x42085F
#define ADR_Eventnews 0x41B640
#define ADR_Supervehicle 0x4AFAF3

---------- Post added at 02:46 AM ---------- Previous post was at 02:45 AM ----------

Quote Originally Posted by torchitos View Post
THANK"S SIR ...



haha dami kung tawa sau C&P ang pota tapos build na hahaha cge try mo na hack kung mag work
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