You can add this to you hack, this will allow you to change value's ingame to manipulate the local client
keylan papu eto sir auro man ?? ---------- Post added at 08:00 PM ---------- Previous post was at 07:59 PM ---------- sir pwede poba to sa C++ 2008 express edition ???
Originally Posted by AeroMan You can add this to you hack, this will allow you to change value's ingame to manipulate the local client what do u mean by ADR_MessageBox what does it do?
Originally Posted by `I`G`N`A`C`I`A` what do u mean by ADR_MessageBox what does it do? You can display a messagebox from warrock itself
Originally Posted by AeroMan You can display a messagebox from warrock itself so u mean like the Features of the hack sir? .. hehe ---------- Post added at 04:32 PM ---------- Previous post was at 04:32 PM ---------- Originally Posted by AeroMan You can display a messagebox from warrock itself so u mean like the Features of the hack sir? .. hehe
Originally Posted by `I`G`N`A`C`I`A` so u mean like the Features of the hack sir? .. hehe ---------- Post added at 04:32 PM ---------- Previous post was at 04:32 PM ---------- so u mean like the Features of the hack sir? .. hehe If you press escape you get a WarRock Messagebox right? Well, its that box with your text
Originally Posted by AeroMan If you press escape you get a WarRock Messagebox right? Well, its that box with your text oh thank u
Originally Posted by AeroMan Some of them may be incorrect, give some feedback Long time since i updated some Code: /* Pointers */ #define ADR_ServerPointer 0x9D2D00 #define ADR_PlayerPointer (ADR_ServerPointer+0x120) /* Player */ #define ADR_Glasswalls 0x95CE84 #define ADR_Nearfog 0x95CF90 #define ADR_Farfog (ADR_Nearfog+0x8) #define ADR_FullBright_1 0x95CEE4 #define ADR_FullBright_2 (ADR_FullBright_2+0x4) #define ADR_FullBright_3 (ADR_FullBright_1+0x4) #define ADR_Mapcolor_1 0x95CF14 #define ADR_Mapcolor_2 (ADR_Mapcolor_1+0x4) #define ADR_Mapcolor_2 (ADR_Mapcolor_2+0x4) #define ADR_Fogcolor_1 0x95CF2C #define ADR_Fogcolor_2 (ADR_Fogcolor_1+0x8) #define ADR_Fogcolor_3 (ADR_Fogcolor_2+0x4) #define ADR_Waterheight 0x95CF80 #define ADR_Watercolor_1 0x8775EC #define ADR_Watercolor_2 (ADR_Watercolor_1-0x4) #define ADR_Watercolor_3 (ADR_Watercolor_2-0x4) #define ADR_Waterdeepcolor_1 0x8775F0 #define ADR_Waterdeepcolor_1 (ADR_Waterdeepcolor_1+0x4) #define ADR_Waterdeepcolor_1 (ADR_Waterdeepcolor_2+0x4) #define ADR_Minimap_1 0x8775D8 #define ADR_Minimap_2 (ADR_Minimap_1+0x4) #define ADR_Speed 0x80785C #define ADR_Bandage 0x9735FC /* Server */ #define Ofs_Slot_1 0x1021A8 #define Ofs_Slot_2 (ADR_Slot_1+0x1) #define Ofs_Slot_3 (ADR_Slot_2+0x1) #define Ofs_Slot_4 (ADR_Slot_3+0x1) #define Ofs_Slot_5 (ADR_Slot_4+0x1) #define Ofs_Slot_6 (ADR_Slot_5+0x1) #define Ofs_Slot_7 (ADR_Slot_6+0x1) #define Ofs_Slot_8 (ADR_Slot_7+0x1) #define ADR_Camera_1 0x95CF20 #define ADR_Camera_2 (ADR_Camera_1+0x4) #define ADR_Camera_3 (ADR_Camera_2+0x4) /* Weapon */ #define ADR_Extraammo_1 0x957004 #define ADR_Extraammo_2 (ADR_Extraammo_1+0x1) /* Assembly */ #define ADR_Autorepair 0x41077D #define ADR_Messagebox 0x42085F #define ADR_Eventnews 0x41B640 #define ADR_Supervehicle 0x4AFAF3 Some small struct Code: struct s_server { char unknown[1057192]; DWORD Slot1; DWORD Slot2; DWORD Slot3; DWORD Slot4; DWORD Slot5; DWORD Slot6; DWORD Slot7; DWORD Slot8; }; struct s_base { char unknown[10300672]; s_server *cServer; }; s_base *sBase; can u explain more sir? tnx
hey @AeroMan how to code this #define ADR_Camera_1 0x95CF20 #define ADR_Camera_2 (ADR_Camera_1+0x4) #define ADR_Camera_3 (ADR_Camera_2+0x4) #define ADR_Autorepair 0x41077D #define ADR_Messagebox 0x42085F #define ADR_Eventnews 0x41B640 #define ADR_Supervehicle 0x4AFAF3 ---------- Post added at 02:46 AM ---------- Previous post was at 02:45 AM ---------- Originally Posted by torchitos THANK"S SIR ... haha dami kung tawa sau C&P ang pota tapos build na hahaha cge try mo na hack kung mag work