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Home › Forum › MultiPlayer Game Hacks & Cheats › Combat Arms Hacks & Cheats › Combat Arms Mods & Rez Modding › Combat Arms Mod Tutorials › Unpack .DAT lithtech files

Unpack .DAT lithtech files

Posts 1–15 of 38 · Page 1 of 3
-DeadCode-
-DeadCode-
Unpack .DAT lithtech files + Oil Reg Map Model
I already create plugin for it lithtech .DAT files " it shows you maps models only "
I want to make TUT because i know that most of you want to know .
i ask a lot before just to get maps models not for hacking , But no one helped me so i decided to make it by my self
Before i make the TUT just please leave comments and approve from admin or mod
i unpack oilreg map just as PROVE you can download it in attachments ( .obj file )
i know how to texture it easier too just please give me the first push to start because i'm too lazy xD





oil reg_mpgh.net.rar
#1 · edited 14y ago · 14y ago
Lenart
Lenart
Mate plz, make it public <3

@edIT.



xD easy ;D
#2 · edited 14y ago · 14y ago
-DeadCode-
-DeadCode-
i use easier trick ( not blender ) but i know how texture auto..
#3 · 14y ago
Lenart
Lenart
i use Blend for show you obj
#4 · 14y ago
supercarz1991
supercarz1991
your taking the long way around when your extracting as obj and not keeping the textures applied

there's 2 methods that would save you time from re-texturing.

1.) Take the source code for the World Packer (which takes the world LTA and converts to DAT) and reverse it to make a DAT - LTA converter. This would hold textures, spawn points, game start points, triggers etc. and it could be used for hacking

2.) if your doing it for video, rather than making a LTA decompiler, convert the DAT files to the same file format as CS:S
#5 · 14y ago
-DeadCode-
-DeadCode-
Quote Originally Posted by supercarz1991 View Post
your taking the long way around when your extracting as obj and not keeping the textures applied

there's 2 methods that would save you time from re-texturing.

1.) Take the source code for the World Packer (which takes the world LTA and converts to DAT) and reverse it to make a DAT - LTA converter. This would hold textures, spawn points, game start points, triggers etc. and it could be used for hacking

2.) if your doing it for video, rather than making a LTA decompiler, convert the DAT files to the same file format as CS:S
You Are A genius Bro

But How To Convert The DAT files To The Same File Format as CS:S
#6 · 14y ago
YU
yupthatsme
-DeadCode- can you check your Conversations? :P
#7 · 14y ago
supercarz1991
supercarz1991
Quote Originally Posted by -DeadCode- View Post
You Are A genius Bro

But How To Convert The DAT files To The Same File Format as CS:S
i'm no coder or reverser, so don't ask me lol
#8 · 14y ago
Drigien
Drigien
Quote Originally Posted by -DeadCode- View Post
You Are A genius Bro
But How To Convert The DAT files To The Same File Format as CS:S
Load the DAT file and extract all of the geometry, than convert the geometry to the Source coordinate system as Lithtech uses non-standard ones and then export the converted geometry in the format that Source uses (modified BSP I believe). Simple really.
#9 · 14y ago
-DeadCode-
-DeadCode-
Quote Originally Posted by Drigien View Post
Load the DAT file and extract all of the geometry, than convert the geometry to the Source coordinate system as Lithtech uses non-standard ones and then export the converted geometry in the format that Source uses (modified BSP I believe). Simple really.
O.o I'll Be lier if i said that i understand ....
Can You Please just Tell Me How To Extract DAT not as 3D only ...
#10 · 14y ago
Drigien
Drigien
Quote Originally Posted by -DeadCode- View Post
O.o I'll Be lier if i said that i understand ....
Can You Please just Tell Me How To Extract DAT not as 3D only ...
You have to write your own program to access and edit/convert the non-3D parts.

Code:
Psuedo Code:

While there is still data to read:
    Read data string.
    Determine what data has been read.
    Process data in relation to what it is.
    
Process the data as a whole.

While there is data that has not been exported:
    export out converted data string.

End program.
#11 · 14y ago
-DeadCode-
-DeadCode-
Quote Originally Posted by Drigien View Post
You have to write your own program to access and edit/convert the non-3D parts.

Code:
Psuedo Code:

While there is still data to read:
    Read data string.
    Determine what data has been read.
    Process data in relation to what it is.
    
Process the data as a whole.

While there is data that has not been exported:
    export out converted data string.

End program.
I Think I should learn More About Programming .....
Thx Bro
#12 · 14y ago
pDevice
pDevice
Quote Originally Posted by Lenart View Post
Mate plz, make it public <3

@edIT.



xD easy ;D
what program is this?
#13 · 14y ago
LE
Leystryku
Quote Originally Posted by pDevice View Post


what program is this?

It's called "Blender"
#14 · 14y ago
kit132
kit132
very nice
well done
#15 · 14y ago
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