Takistan Vehicle script

Posts 1–8 of 8 · Page 1 of 1
Takistan Vehicle script
Hey Guys so a lot of people have been asking me for a script to spawn tanks,helis and planes in takistan so i thought id release my script for it
It has been modified so it wont kick everyone off the server.


-Execute script
-Shoot boar
-Done!!

YOU NEED A WORKING BYPASS,NO DO NOT PM ME FOR MY ONE

I will not replace any keys if you get banned, use at your own risk!!

Code:
'WildBoar' createunit [[(getpos player select 0), (getpos player select 1), 50], group player,'hreh1 = this', 1.0, 'COLONEL'];

hreh1 addMPEventHandler ['MPHit',
{
//veh = 'UH60M_MEV_EP1';
//veh = 'CH_47F_BAF';
//veh = 'An2_1_TK_CIV_EP1';
//veh = 'Mi17_TK_EP1';
veh = 'C130J';
//veh = 'Su25_TK_EP1';
//veh = 'ZSU_TK_EP1';
if (isServer) then
{
lololololo = "(veh create" + "Vehicle (position hreh1))set" + "Variable ['ObjectID', 124, true];
dayz_serverObjectMonitor se" + "t [count dayz_serverObjectMonitor,getPos hreh1 nearestObject veh];";
};
call compile lololololo;
}];
Looks good mate, nice work!
It is a working script, unfortunately it still uses the 'createVehicle' command, which is sent to server logs and can be passed to BE. Good job OP, nice new one just beware using it
Wouldn't consider using this unless you want banned.
Maybe good script. But bypass...........
or
Code:
'Goat' createunit [[(getpos player select 0), (getpos player select 1), 50], group player,'beeeh = this',  1.0, 'PRIVATE'];
 
beeeh addMPEventHandler ['mpkilled',
{
    vehicleToSpawn = 'UH60M_MEV_EP1';//edit to other vehicles
    if (isServer) then
    {
        (vehicleToSpawn createVehicle (position beeeh))setVariable ['ObjectID', 521, true];
        dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,getPos beeeh nearestObject vehicleToSpawn];
    };
}];
I haven't tried it, but I would assume it would work.
Quote Originally Posted by ProRaiin View Post
or
Code:
'Goat' createunit [[(getpos player select 0), (getpos player select 1), 50], group player,'beeeh = this',  1.0, 'PRIVATE'];
 
beeeh addMPEventHandler ['mpkilled',
{
    vehicleToSpawn = 'UH60M_MEV_EP1';//edit to other vehicles
    if (isServer) then
    {
        (vehicleToSpawn createVehicle (position beeeh))setVariable ['ObjectID', 521, true];
        dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,getPos beeeh nearestObject vehicleToSpawn];
    };
}];
I haven't tried it, but I would assume it would work.
That one works, but again uses the "createVehicle" command. And isn't that from another person's vehicle spawning scripts? Just wondering
Wuat's scripts still work perfectly well :3
Posts 1–8 of 8 · Page 1 of 1

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