PostWarRock Philippines Structs

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WarRock Philippines Structs
Hello, i was bored so i decided to code some structs

Player contains
  • OnePositionKill 1
  • OnePositionKill 2
  • OnePositionKill 3
  • NoRecoil 1
  • NoRecoil 2
  • NoRecoil 3
  • Struct size
  • No fall damage
  • ofs_x
  • ofs_z
  • ofs_y
  • Autoplant (for Close Quarters combat)


Server contains
  • Premium color
  • Premium days
  • Ping limit
  • SuperMaster
  • Slot 1
  • Slot 2
  • Slot 3
  • Slot 4
  • Slot 5
  • Slot 6
  • Slot 7
  • Slot 8
  • Visual Level
  • Visual Dinar


Source Code
Code:
//----------------------------------------//
//----------------------------------------//
//---|  WarRock Philippinnes structs  |---//
//---|        Date: 21/10/2012        |---//
//---|         Coder: AeroMan         |---//
//----------------------------------------//
//----------------------------------------//

struct cplayer
{
	char unknown0[7440];          //00000
	DWORD Struct_size;            //01D10
	char unkonwn1[42800];         //01D14
	float NoRecoil1;              //0C444
	float NoRecoil2;              //0C448
	float NoRecoil3;              //0C44C
	char unknown2[15876];         //0C450
	float OnePositionKill1;       //10254
	float OnePositionKill2;       //10258
	float OnePositionKill3;       //1025C
	char unkonwn3[136];           //10260
	float Nofalldamage;           //102E8
	char unknown4[20];            //102EC
	float Position_x;             //10300
	char unknown5[4];             //10304
	float Position_z;             //10308
	char unknown6[4];             //1030C
	float Position_y;             //10310
	char unknown7[92];            //10314
	float Autoplant;              //10370
}; //Size=10370(66416)

struct cserver
{
	char unknown0[1404];          //000000
	long Premium1;                //00057C
	long Premium2;                //000580
	char unknown1[588];           //000584
	DWORD Ping;                   //0007D0
	char unknown2[792724];        //0007D4
	int Supermaster;              //0C2068
	char unknown3[262460];        //0C206C
	BYTE Slot1;                   //1021A8
	BYTE Slot2;                   //1021A9
	BYTE Slot3;                   //1021AA
	BYTE Slot4;                   //1021AB
	BYTE Slot5;                   //1021AC
	BYTE Slot6;                   //1021AD
	BYTE Slot7;                   //1021AE
	BYTE Slot8;                   //1021AF
	char unknown4[99424];         //1021B0
	long Level;                   //11A610
	char unknown5[12];            //11A614
	long Dinar;                   //11A620
}; //Size=11A620(1156640)

struct base_check
{
	char unknown0[10301592];       //000000
	cserver *cServer;              //9D3098
	char unknown1[1073908];        //9D309C
	cplayer *cPlayer;              //AD9390
}; //Size=AD9390(11375504)
base_check *g_pBase;
Special thanks to
  • Nick Jay Baguio
  • Nick Jay Baguio

Thanks for checking my 2 pointers!

Have fun
Thanks for this
Another struck
Nice Struct i gonna add my struct on my OPK =))))
very useful thanks @AeroMan AKA Aeroman... OPK na to.... jejeje, lol...
Well then Bye WrPh
Yes Bye WarRock PH!
You are all welcome, enjoy

Quote Originally Posted by HAxCodER2 View Post
KAPAL NG MUKA TLGA NITONG MUKANG PERA NA TO


Aanmelden | Facebook
What a leecher, pathetic...
That is the level i have to deal with?
bagong BAGYO to ah, anong pangalan ng bagyo na to? papasok na to sa PHILIPPINE WARROCK OF RESPONSIBILITY hahaha ^_^

nice release aeroman


---------- Post added at 11:55 PM ---------- Previous post was at 11:50 PM ----------

Quote Originally Posted by HAxCodER2 View Post
KAPAL NG MUKA TLGA NITONG MUKANG PERA NA TO


Aanmelden | Facebook
grabeng LEECHER na yan ah.... sobra na yun... inangkin eh.. hahaha
Intrested in ZOMBIE-OPK?
Code:
cplayer* GetPlayer(int index)
{
        DWORD dwUserpointer = *(DWORD*)ADR_UserBase + 4 * index;
        if(index > 32 || !dwUserpointer)return 0;
    return (player*)*(DWORD*)(dwUserpointer);
}
	if(ZombieOPK)
	{
		if( g_pBase->cPlayer )
		{
			for(int i=0; i < 32; i++)
			{
				int iSelected = ZombieDist;
				cplayer *A_Player = GetPlayer(i);
				A_Player->ofs_x = g_pBase->cPlayer->ofs_x + (i * iSelected); // current + distance
				A_Player->ofs_y = g_pBase->cPlayer->ofs_y + (i * iSelected); // current + distance
				A_Player->ofs_z = (i*0);
			}
		}
	}
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