Unpack .DAT lithtech files

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Unpack .DAT lithtech files + Oil Reg Map Model
I already create plugin for it lithtech .DAT files " it shows you maps models only "
I want to make TUT because i know that most of you want to know .
i ask a lot before just to get maps models not for hacking , But no one helped me so i decided to make it by my self
Before i make the TUT just please leave comments and approve from admin or mod
i unpack oilreg map just as PROVE you can download it in attachments ( .obj file )
i know how to texture it easier too just please give me the first push to start because i'm too lazy xD





oil reg_mpgh.net.rar814 KB · 1,019 downloads Clean
Mate plz, make it public <3

@edIT.



xD easy ;D
Quote Originally Posted by Lenart View Post
Mate plz, make it public <3

@edIT.



xD easy ;D
what program is this?
i use easier trick ( not blender ) but i know how texture auto..
i use Blend for show you obj
your taking the long way around when your extracting as obj and not keeping the textures applied

there's 2 methods that would save you time from re-texturing.

1.) Take the source code for the World Packer (which takes the world LTA and converts to DAT) and reverse it to make a DAT - LTA converter. This would hold textures, spawn points, game start points, triggers etc. and it could be used for hacking

2.) if your doing it for video, rather than making a LTA decompiler, convert the DAT files to the same file format as CS:S
Quote Originally Posted by supercarz1991 View Post
your taking the long way around when your extracting as obj and not keeping the textures applied

there's 2 methods that would save you time from re-texturing.

1.) Take the source code for the World Packer (which takes the world LTA and converts to DAT) and reverse it to make a DAT - LTA converter. This would hold textures, spawn points, game start points, triggers etc. and it could be used for hacking

2.) if your doing it for video, rather than making a LTA decompiler, convert the DAT files to the same file format as CS:S
You Are A genius Bro

But How To Convert The DAT files To The Same File Format as CS:S
Quote Originally Posted by -DeadCode- View Post
You Are A genius Bro

But How To Convert The DAT files To The Same File Format as CS:S
i'm no coder or reverser, so don't ask me lol
Quote Originally Posted by -DeadCode- View Post
You Are A genius Bro
But How To Convert The DAT files To The Same File Format as CS:S
Load the DAT file and extract all of the geometry, than convert the geometry to the Source coordinate system as Lithtech uses non-standard ones and then export the converted geometry in the format that Source uses (modified BSP I believe). Simple really.
Quote Originally Posted by Drigien View Post
Load the DAT file and extract all of the geometry, than convert the geometry to the Source coordinate system as Lithtech uses non-standard ones and then export the converted geometry in the format that Source uses (modified BSP I believe). Simple really.
O.o I'll Be lier if i said that i understand ....
Can You Please just Tell Me How To Extract DAT not as 3D only ...
Quote Originally Posted by -DeadCode- View Post
O.o I'll Be lier if i said that i understand ....
Can You Please just Tell Me How To Extract DAT not as 3D only ...
You have to write your own program to access and edit/convert the non-3D parts.

Code:
Psuedo Code:

While there is still data to read:
    Read data string.
    Determine what data has been read.
    Process data in relation to what it is.
    
Process the data as a whole.

While there is data that has not been exported:
    export out converted data string.

End program.
Quote Originally Posted by Drigien View Post
You have to write your own program to access and edit/convert the non-3D parts.

Code:
Psuedo Code:

While there is still data to read:
    Read data string.
    Determine what data has been read.
    Process data in relation to what it is.
    
Process the data as a whole.

While there is data that has not been exported:
    export out converted data string.

End program.
I Think I should learn More About Programming .....
Thx Bro
-DeadCode- can you check your Conversations? :P
Quote Originally Posted by pDevice View Post


what program is this?

It's called "Blender"
very nice
well done
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