👍 NEW way for see ghost.

Posts 1–15 of 21 · Page 1 of 2
👍 NEW way for see ghost.
Hey guys, Wallhack mem is detected. But see ghost is working !

Code:
void WallHack()
{
	if(!WallHackArray)
	{
		WallHackArray = FindPattern(0x400000,0xFFFFFF,(BYTE *)"\x75\xFF\x83\x0D\xFF\xFF\xFF\xFF\x01\xB8\xFF\xFF\xFF\xFF\xE8","x?xx????xx????x");
	}
	else
	{
		if(!SeeGhostPoint)
		{
			SeeGhostPoint = *(DWORD *)(WallHackArray + 0xA) + 0xB8;
		}
		else
		{
			if(SeeGhost)
			{
				*(DWORD *)(SeeGhostPoint) = 14;
			}
			else
			{
				*(DWORD *)(SeeGhostPoint) = 5;
			}
		}

		if(!WallHackPoint)
		{
			WallHackPoint = *(DWORD *)(WallHackArray  + 0xA ) + 0xA4;
		}
		else
		{
			if(HackWall) 
			{
				*(DWORD *)(WallHackPoint) = 0;
			}
			else
			{
				*(DWORD *)(WallHackPoint) = 16777217;
			}
		}
	}		
}
Good job but mem wallhack still working to me
maybe change the value will make you undetect Right IsReady ?
Quote Originally Posted by Nemo[4ever] View Post
maybe change the value will make you undetect Right IsReady ?
yeah , i am using the normal one with memcpy , i just change something with bytes
Quote Originally Posted by IsReady View Post
yeah , i am using the normal one with memcpy , i just change something with bytes
Tell me please the wallhack ... bytes ...
Nice Code!!!!!
Quote Originally Posted by lucifereviluser View Post
Hey guys, Wallhack mem is detected. But see ghost is working !

Code:
void WallHack()
{
	if(!WallHackArray)
	{
		WallHackArray = FindPattern(0x400000,0xFFFFFF,(BYTE *)"\x75\xFF\x83\x0D\xFF\xFF\xFF\xFF\x01\xB8\xFF\xFF\xFF\xFF\xE8","x?xx????xx????x");
	}
	else
	{
		if(!SeeGhostPoint)
		{
			SeeGhostPoint = *(DWORD *)(WallHackArray + 0xA) + 0xB8;
		}
		else
		{
			if(SeeGhost)
			{
				*(DWORD *)(SeeGhostPoint) = 14;
			}
			else
			{
				*(DWORD *)(SeeGhostPoint) = 5;
			}
		}

		if(!WallHackPoint)
		{
			WallHackPoint = *(DWORD *)(WallHackArray  + 0xA ) + 0xA4;
		}
		else
		{
			if(HackWall) 
			{
				*(DWORD *)(WallHackPoint) = 0;
			}
			else
			{
				*(DWORD *)(WallHackPoint) = 16777217;
			}
		}
	}		
}

You can using D3D WALL HACK ! Wallhack memory detected with xtrap > 5110
Quote Originally Posted by thuythuy View Post
You can using D3D WALL HACK ! Wallhack memory detected with xtrap > 5110
its not patched
Xtrap just Scan Drawned Player, change a byte to \x90 whitout \x00 will works ;D
Quote Originally Posted by XarutoUsoCrack View Post
Xtrap just Scan Drawned Player, change a byte to \x90 whitout \x00 will works ;D
X-Trap scans the 4th byte. If u disable it you won't be able to see the players ..
Quote Originally Posted by XarutoUsoCrack View Post
Xtrap just Scan Drawned Player, change a byte to \x90 whitout \x00 will works ;D
The wallhack work for me nor memcpy
Let the leeching begin
@[H]aaxBX you arent correct, the 4th Byte its the Player Byte, so if you NOP the function (x90) will able to see, cuz the function will open to all if you understand me...
why detect hack ghost in mat suba because new patch rage.gif
Posts 1–15 of 21 · Page 1 of 2
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