
if( fbright )
{
pDevice->SetRenderState(D3DRS_LIGHTING, false);
pDevice->SetRenderState(D3DRS_AMBIENT,D3DCOLOR_ARGB(255,255,255,255));
}

INT SeeGhosts;
/*=============================*/
if( GetAsyncKeyState(VK_F10)&1 )
SeeGhosts= !SeeGhosts;
if(SeeGhosts)
{
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_NEVER);
pDevice->SetRenderState(D3DRS_LIGHTING, false);
pDevice->SetRenderState(D3DRS_AMBIENT, D3DCOLOR_ARGB(255,255,255,255));
pDevice->SetRenderState(D3DRS_FOGENABLE, false);
}