CoolOutdatedIpak extractor

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Ipak extractor
IPAK extractor (+ library and source)
So after making a deep analysis of .ipak files (texture container files), I got all the needed info to make an IPAK extractor. Sadly only some texture files (iwi files) can be converted to dds format, but well, I guess it will be possible in some amount of time. I have also decided to make the extracting process in a managed c++ dll, so you can use it too if you want. Next thing im going to code is a way to inject modded iwi's into ipaks. By the way, you need to have a minimum of 256MB of RAM in your computer, and I also think that iwi files dont have name now




This library has 3 functions:
Code:
static int ExtractFiles(System::IntPtr ipakDirectoryPtr, System::IntPtr extractDirectoryPtr, bool realExtract, bool skipFilePadding, bool sleepAtFinish);

static int ExtractFileID(System::IntPtr ipakDirectoryPtr, DWORD fileID, System::IntPtr extractDirectoryPtr, bool realExtract, bool skipFilePadding, bool showConsole, bool sleepAtFinish);

static int GetFileCount(System::IntPtr ipakDirectoryPtr);


- ExtractFiles extracts all files from the specified ipak
- ExtractFileID extracts the file with the specified ID from the specified ipak
- GetFileCount tells you how many files are there in an ipak

- If realExtract is true, then padding and pre-headers in an iwi file are skipped (recommended to get original iwi file)

- If skipFilePadding is true, then padding INSIDE the file is deleted, I dont know if this is good, so it is disabled by default, you could modify extractor source and enable this feature yourself

- If showConsole is true, then when the extraction process starts a console pops up with progress information

- If sleepAtFinish is true, then the console sleeps 1 second when it finished extracting

The library can also return error codes, which are the following:
Code:
#define SUCCESS 0x00000001 // success
#define ERROR_LOW_FILESIZE 0xFFFFFFF0 // if size of ipak is lower than 16 bytes
#define ERROR_WRONG_IDENTIFIER 0xFFFFFFF1 // ipak has wrong identifier
#define ERROR_WRONG_FILESIZE 0xFFFFFFF2 // ipak has wrong filesize
#define ERROR_NULLINFO_INFO_SECTION 0xFFFFFFF3 // ipak has null info about info section
#define ERROR_START_FILEMAP_FAILED 0xFFFFFFF4 // MapViewOfFile() failed
#define ERROR_NULLINFO_DATA_SECTION 0xFFFFFFF5 // ipak has null info about data section
#define ERROR_INFO_SECTION_TOO_BIG 0xFFFFFFF6 // if info section > 256mb
#define ERROR_IPAK_FILESIZE_TOO_BIG 0xFFFFFFF7 // if a file from ipak > 256mb
#define ERROR_IPAKFILE_NOTFOUND 0xFFFFFFF8 // ipak file not found
#define ERROR_FILEID_NOTFOUND 0xFFFFFFF9 // only when using ExtractFileID(), it cant find specified file

Credits: kokole, none other stated

virus scans: ipak_manager_v23.rar - Jotti's malware scanⓘ
https://www.virustotal.com/file/f741...is/1354679026/ⓘ
ipak_manager_v23_mpgh.net.rar60 KB · 202 downloads Clean
why wont the screen shot work?
Wow, finally making progress towards texture replacement hacks! Keep it up!
sounds promising
Name is kokole bitch please...

Thanks Barata...
Nice, Maybe someone can it conjure up a Texture Hack
:/ Nice Dough
Am I the only one here who stills doesn't get what it does?
Quote Originally Posted by lev123 View Post
Am I the only one here who stills doesn't get what it does?
Read maybe?
Quote Originally Posted by bballchamp99 View Post
So after making a deep analysis of .ipak files (texture container files), I got all the needed info to make an IPAK extractor.
It extracts the texture files
Quote Originally Posted by MarkHC View Post

Read maybe?
I did but I still can't understand.
this allows you to extract files with the textures or aka gun camo and other crap like that and edit it to male a custom camo or to change a enemys clothes to red so you will know there red and kill them making it easier over long range or even close
Quote Originally Posted by bballchamp99 View Post
this allows you to extract files with the textures or aka gun camo and other crap like that and edit it to male a custom camo or to change a enemys cloths to red so you will know there red and kill them making it easier over long range or even close
lol cloths.
It's clothes.
Quote Originally Posted by rileyjstrickland View Post
lol cloths.
It's clothes.
i suck balls at grammar totally of topic
^i see some more spelling errors but w/e no1 cares, aslong as its understandable

im not a modeler myself but i can tell this would be usefull to people that are, and i dont think it would more then a month till we see the first texture packs .. will make things ingame alot easier for some people ..easier to spot an blue guy on a grayish blackground for example :P

nice tool
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