
Originally Posted by
InferiorComplex
So a simple code to do something would look like what?
Well this code is pretty simple, it just spawns a box near the player with food and a coyote backpack so this is a simple script:
_className = "USBasicItemsBox";
_mypos = getposATL player;
_dir = getdir player;
_mypos = [(_mypos select 0)+2*sin(_dir),(_mypos select 1)+2*cos(_dir), (_mypos select 2)];
_magicbox = createVehicle [_className, _mypos, [], 0, "CAN_COLLIDE"];
_magicbox setDir _dir;
_magicbox setposATL _mypos;
_items = [
"FoodSteakCooked",
"FoodCanBakedBeans",
"FoodCanSardines",
"FoodCanPasta",
"ItemSodaCoke",
"ItemSodaPepsi",
"ItemWaterbottle",
];
_backpack = [
"DZ_Backpack_EP1"
];
clearitemsCargoGlobal _magicbox;
clearBackpackCargoGlobal _magicbox;
{_magicbox additemsCargoGlobal [_x, 50];} forEach _items;
{_magicbox addBackpackCargoGlobal [_x, 1];} forEach _backpack;
sleep 90;
deleteVehicle _magicbox;
if (true) exitWith {};