Zombies Stuff?

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Zombies Stuff?
I finished my Zombies update but I cant post it on here as it has a banner in it otherwise I would share

however here are some addresses as they do not all have the same offset, unless I missing something

Multiplayer offset - 0x47A00

so player 1 name is now 0x228E43C - 0x47A00

This works for ammo, clips, name, money, tactical, lethal, teleport, primary weapon, second weapon, force prone / kill player, health

This works for all the player info however

FOV is different at - 0x35DE0

Speed = 293A858 - 0x30C30

Dvar r_fog does not seem to be working for me at present

Max health has changed you can no longer write 999999 it will show a red screen you need to reduce both health and max health down to avoid this a value of 555 works well for me.
Quote Originally Posted by gteuk View Post
I finished my Zombies update but I cant post it on here as it has a banner in it otherwise I would share

however here are some addresses as they do not all have the same offset, unless I missing something

Multiplayer offset - 0x47A00

so player 1 name is now 0x228E43C - 0x47A00

This works for ammo, clips, name, money, tactical, lethal, teleport, primary weapon, second weapon, force prone / kill player, health

This works for all the player info however

FOV is different at - 0x35DE0

Speed = 293A858 - 0x30C30

Dvar r_fog does not seem to be working for me at present

Max health has changed you can no longer write 999999 it will show a red screen you need to reduce both health and max health down to avoid this a value of 555 works well for me.
Just lock it at 100

Code:
Do
    WriteMemory(&H123456789, 100)
Loop
Although that might be laggy.
Quote Originally Posted by Geometrical View Post
Just lock it at 100

Code:
Do
    WriteMemory(&H123456789, 100)
Loop
Although that might be laggy.
That does not work quite well cause you can take more than 100 damage on the same moment, aka dozens of zombies punching you all together... then you'll die :P
Quote Originally Posted by MarkHC View Post
That does not work quite well cause you can take more than 100 damage on the same moment, aka dozens of zombies punching you all together... then you'll die :P
Then can't you change it to 0 for invulnerability like in MW3? I mean you can't die if your already dead...
Quote Originally Posted by Geometrical View Post
Then can't you change it to 0 for invulnerability like in MW3? I mean you can't die if your already dead...
think -1 is the tick
(I use 500. Haven't got many/any reports of deaths)
Quote Originally Posted by Jorndel View Post


think -1 is the tick
(I use 500. Haven't got many/any reports of deaths)
Over 100 is patched in MP, not sure bout zombies. Aswell as 0...
Quote Originally Posted by Jorndel View Post


think -1 is the tick
(I use 500. Haven't got many/any reports of deaths)
MW3 is so bad.. I mean.. I think they do it like:
Code:
if(Health == 0){
    //Dead
}
Then you set to -1 and fool the system

If they just change the == to <= that'd be patched Poor MW3 Programmers...
Quote Originally Posted by MarkHC View Post
MW3 is so bad.. I mean.. I think they do it like:
Code:
if(Health == 0){
    //Dead
}
Then you set to -1 and fool the system

If they just change the == to <= that'd be patched Poor MW3 Programmers...
Well kinda, since they cant get hitmarkers on you anymore ... But u dont die
Quote Originally Posted by Geometrical View Post
Just lock it at 100

Code:
Do
    WriteMemory(&H123456789, 100)
Loop
Although that might be laggy.
That would cause uber lag on games with many players, especially if you do ammo in the same way,

Use timers,

I use 100ms for health 2000ms for ammo, if you set ammo too 500 bullets then there is no reason why you could not set this to 5000ms
Quote Originally Posted by gteuk View Post
That would cause uber lag on games with many players, especially if you do ammo in the same way,

Use timers,

I use 100ms for health 2000ms for ammo, if you set ammo too 500 bullets then there is no reason why you could not set this to 5000ms
Not rlly .. CPU/GPU intense ? Yeah, but shouldnt be a problem ... I got like 15 timers in one .exe and no lagg ... (everything 100-200 ms)
Quote Originally Posted by MarkHC View Post
That does not work quite well cause you can take more than 100 damage on the same moment, aka dozens of zombies punching you all together... then you'll die :P
I know in MW3 you could write it to 0 and it would be god as well. Maybe its the same for Black ops II
500 is ample on a 100ms timer, never dies even with a big wave of zombies.
it would have to be -1, I tried it once and it crashed so didn't bother again but I would assume the visual would also be poor

timers work well with 500 at 100ms except for the little sprite things
Quote Originally Posted by gteuk View Post
little sprite things
The facerapers ?
just learn how to use code injection no lag or timer bullshit

much easier when you get it
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