Look for a thread that mentions the rustler menu, his skype is there and leave your skype and he should contact you.
<--orginal creator of nuke script
Originally Posted by hangender
<--orginal creator of nuke script
If that's actually true, then I <3 you sir.
Originally Posted by hangender
<--orginal creator of nuke script
Come on Hangender, you surely can't be the FIRST to make a nuke script... surely someone from way back before DayZ has made one, hell maybe someone from even after DayZ and you coming into play made one...
Originally Posted by Loganater23
Come on Hangender, you surely can't be the FIRST to make a nuke script... surely someone from way back before DayZ has made one, hell maybe someone from even after DayZ and you coming into play made one...
LK is the only person I know of who's ever made a nuke script. You can get it for ArmA 2, and someone made a local version of it for DayZ, then Rustler & Co. got it working server-side.
Yes I love the server-side nuke, it looks badass
Originally Posted by TTGRainbowDash
LK is the only person I know of who's ever made a nuke script. You can get it for ArmA 2, and someone made a local version of it for DayZ, then Rustler & Co. got it working server-side.
Yea I made it work server-side because kyle couldn't copy and paste. The code of nuke itself came from Eagle Wings
uhm i may have one, if its cool ill just copy and paste the script?
if not, admin erase my post lol
1 of them think its only a carpet bomb
_coordinate = [_this select 0, _this select 1];
_radius=150;
_Bombs=random 20;
_jackup=100;
_Nill = "G_40mm_HE" createvehicle [(_coordinate select 0) , (_coordinate select 1) , 100+random 500];
for "_i" from 0 to (10+_Bombs) do
{
_Nill = "G_40mm_HE" createvehicle [(_coordinate select 0) - random _radius , (_coordinate select 1) - random _radius, _jackup+random 500];
_Nill = "G_40mm_HE" createvehicle [(_coordinate select 0) + random _radius , (_coordinate select 1) + random _radius, 100+random 500];
_Nill = "G_40mm_HE" createvehicle [(_coordinate select 0) , (_coordinate select 1) , 100+random 500];
_jackup=_jackup+20;
};
hint "Artillery Inbound 1....2....3....FIRE!";
i = 0;
for "i" from 0 to _tentCount do
{
_tent = _tentList select i;
_tent setDamage 1;
};
nil = [_plr, 11 , TitleText [format['You seem to be here for bad purposes. I must destroy of all your tents.. until you learn!'], 'PLAIN DOWN']] execVM "wuat\scripts\Dwarden.sqf";
^ That's a carpet bomb.
yea i figured, but still, it lets you carpet bomb wherever your marker is
and the tent nuke actually sets off nukes wherever tents are