Nuke Script

Posts 1–15 of 15 · Page 1 of 1
Nuke Script
Anyone got a nuke script that actually works server side, visual effects, damage, whole nuke shabang?

ive got one that works client side but its getting annoying only watching the lightshow for myself...
I know the rustler menu has one, you might want to talk to him.
Thank you for the tip, do you have any links to help me out getting ahold of him?
Look for a thread that mentions the rustler menu, his skype is there and leave your skype and he should contact you.
<--orginal creator of nuke script
Quote Originally Posted by hangender View Post
<--orginal creator of nuke script
If that's actually true, then I <3 you sir.
Quote Originally Posted by hangender View Post
<--orginal creator of nuke script
Come on Hangender, you surely can't be the FIRST to make a nuke script... surely someone from way back before DayZ has made one, hell maybe someone from even after DayZ and you coming into play made one...
Quote Originally Posted by Loganater23 View Post
Come on Hangender, you surely can't be the FIRST to make a nuke script... surely someone from way back before DayZ has made one, hell maybe someone from even after DayZ and you coming into play made one...
LK is the only person I know of who's ever made a nuke script. You can get it for ArmA 2, and someone made a local version of it for DayZ, then Rustler & Co. got it working server-side.
Yes I love the server-side nuke, it looks badass
Quote Originally Posted by TTGRainbowDash View Post
LK is the only person I know of who's ever made a nuke script. You can get it for ArmA 2, and someone made a local version of it for DayZ, then Rustler & Co. got it working server-side.
Yea I made it work server-side because kyle couldn't copy and paste. The code of nuke itself came from Eagle Wings
uhm i may have one, if its cool ill just copy and paste the script?
if not, admin erase my post lol

1 of them think its only a carpet bomb
_coordinate = [_this select 0, _this select 1];

_radius=150;
_Bombs=random 20;



_jackup=100;

_Nill = "G_40mm_HE" createvehicle [(_coordinate select 0) , (_coordinate select 1) , 100+random 500];
for "_i" from 0 to (10+_Bombs) do
{
_Nill = "G_40mm_HE" createvehicle [(_coordinate select 0) - random _radius , (_coordinate select 1) - random _radius, _jackup+random 500];
_Nill = "G_40mm_HE" createvehicle [(_coordinate select 0) + random _radius , (_coordinate select 1) + random _radius, 100+random 500];
_Nill = "G_40mm_HE" createvehicle [(_coordinate select 0) , (_coordinate select 1) , 100+random 500];
_jackup=_jackup+20;
};
hint "Artillery Inbound 1....2....3....FIRE!";


second carpet bomb
bombs={
_pos = [_this select 0, _this select 1, _this select 2];


_radius=150;
_Bombs=random 20;
_jackup=100;

"G_40mm_HE" createvehiclelocal [(_pos select 0) , (_pos select 1) , 100+random 500];
"G_40mm_HE" createvehiclelocal [(_pos select 0) , (_pos select 1) , 100+random 500];

for "_i" from 0 to (10+_Bombs) do
{
"G_40mm_HE" createvehiclelocal [(_pos select 0) - random _radius , (_pos select 1) - random _radius, _jackup+random 500];
"G_40mm_HE" createvehiclelocal [(_pos select 0) + random _radius , (_pos select 1) + random _radius, 100+random 500];
"G_40mm_HE" createvehiclelocal [(_pos select 0) , (_pos select 1) , 100+random 500];
"G_40mm_HE" createvehiclelocal [(_pos select 0) - random _radius , (_pos select 1) - random _radius, _jackup+random 500];
"G_40mm_HE" createvehiclelocal [(_pos select 0) + random _radius , (_pos select 1) + random _radius, 100+random 500];
"G_40mm_HE" createvehiclelocal [(_pos select 0) , (_pos select 1) , 100+random 500];

_jackup=_jackup+20;
};

hint "CARPETBOMBS INCOMMING \n RUN!";


onMapSingleClick "";
openMap [false, false];
};

openMap [true, false];
onMapSingleClick "[_pos select 0, _pos select 1, _pos select 2] call bombs";


this one nukes tents
private["i","v","_case","_pos","_tentList","_tentCount","_ tent","_class","_plr"];

_plr = "";

_tentList = allMissionObjects "TentStorage";
_tentCount = count _tentList;

i = 0;
for "i" from 0 to _tentCount do
{
_tent = _tentList select i;
_tent setDamage 1;
};

nil = [_plr, 11 , TitleText [format['You seem to be here for bad purposes. I must destroy of all your tents.. until you learn!'], 'PLAIN DOWN']] execVM "wuat\scripts\Dwarden.sqf";
^ That's a carpet bomb.
yea i figured, but still, it lets you carpet bomb wherever your marker is
and the tent nuke actually sets off nukes wherever tents are
yes but its a paid menu.
Posts 1–15 of 15 · Page 1 of 1

Post a Reply

Similar Threads

Tags for this Thread

Talk with us