Simply extract the Module Loader executable to your combat arms folder run as admin.
once you get the message that the modules were loaded successfully. open PE Tools or your favorite module dumper and dump the Dynamic Library Links.
some people might get an error after the modules are loaded. this does not matter just don't close the application leave it with the crash message open. and dump the modules.
Wow you simply stole my method. Thats saem like mine...
Originally Posted by Ch40zz-C0d3r
Wow you simply stole my method. Thats saem like mine...
He's been using this longer I promise, no flaming let's get along xD
Originally Posted by Ch40zz-C0d3r
Wow you simply stole my method. Thats saem like mine...
Stole your method? loadlibrary ? wow i stole your method lmfao get serious skid. i could hook other apis to achieve this yet why bother. i been using this function to achieve this even long before you joined mpgh or UC
This isn't anyone's personal method. It just so happens you released something similar.
File Appears safe.
/Approved
very cool thanks :3 +rep and +thanks
So many dumpers , lmao , ._. , but Nice ob .
Originally Posted by ZysorceN
Stole your method? loadlibrary ? wow i stole your method lmfao get serious skid. i could hook other apis to achieve this yet why bother. i been using this function to achieve this even long before you joined mpgh or UC
not being rude to you or him,
but this isnt your method chaoz but similar.
and a zysorcen, cha0zz is actually one the the few people that arent Skids around here,
dam doesn't work with my custom client
Originally Posted by supercarz1991
dam doesn't work with my custom client
Maybe your custom client uses different modules or something else? this was CANA specific as it scans for certain shits.
could easily make one for your custome client if needed?
Originally Posted by ZysorceN
Maybe your custom client uses different modules or something else? this was CANA specific as it scans for certain shits.
could easily make one for your custome client if needed?
Only difference is that my Engine name is "Lithtech"
same game engine
cshell just came out still packed
admin tools on my client are external, so looking for the ltclient was the point to it, and maybe just to have some S2S fun on my own client lol
yeh this checks if the game is ready and checks some shits on modules so it wont work on ur shit specially as if files are named differently.
also since its ur client u can just use PE Tools and dump? in run time lol.
Originally Posted by ZysorceN
yeh this checks if the game is ready and checks some shits on modules so it wont work on ur shit specially as if files are named differently.
also since its ur client u can just use PE Tools and dump? in run time lol.
cshell still comes out packed if i do that
Originally Posted by supercarz1991
cshell still comes out packed if i do that
why would it be packed? then your doing it wrong or lack of reverse engineering knowledge i never had problems not even with really hard games lol.
Originally Posted by ZysorceN
why would it be packed? then your doing it wrong or lack of reverse engineering knowledge i never had problems not even with really hard games lol.
i've dumped it with PE tools, and opened it in Olly, and there's no PTC names like there should be, it looks identical to the compiled non-dumped version