Rotmg Sprites/images

Posts 14 of 4 · Page 1 of 1
Rotmg Sprites/images
I've been working on a project recently - to basically try and replicate the game in Java. (will probably make it open source once it reaches a certain stage)

But i can't seem to find the images anywhere... and drawing them myself is taking too long.

If anyone knows how to access the sprite sheets/images of .swf client - please share.

Here is the progress so far...
(working animations, movement, projectile shooting/correct angles, collision detection)
Nice

You can get the spritesheets either by opening the .swf with sothink and copying all them out.
Or if you can use lofi spreadsheets, rotmg is based off of them, thus you are not copying rotmg sprite wise.
Though since this is hacking forum you probably dont even care.

Also is the movement like in rotmg or you can actually move away from the center thus making it a pretty small map there.
Nano told me that he could teach me how to draw tiles but since roti is text based I didnt need help with it, you can ask him for help if u want.

Also all .xmls are in odom so you can rip them off there (shh dont tell him )
Though if you dont want to be cheap you can also get them from sothink.

Only thing you cant really get from sothink is sounds and Im currently figuring if I want to add sounds to roti or not
EDIT:
Is slick2d good ? I have thought about making a game with java aswell.
Thanks for the info.

Movement is similar to rotmg (player is always in center, map can be infinite). But just about 30 minutes ago i managed to add physics to it (acceleration/drag/velocity) could be useful for explosions/knockback effects,ect...

Slick2D is pretty useful for drawing stuff more easily- images/animations/text/ect. I was a little disappointed it didn't have physics engine though.
I started from this example.
Quote Originally Posted by Hubble View Post
Thanks for the info.

Movement is similar to rotmg (player is always in center, map can be infinite). But just about 30 minutes ago i managed to add physics to it (acceleration/drag/velocity) could be useful for explosions/knockback effects,ect...

Slick2D is pretty useful for drawing stuff more easily- images/animations/text/ect. I was a little disappointed it didn't have physics engine though.
I started from this example.
Nice, medusa is even more awesome

Also I probably will soon have to name and clean and sort the .xmls a bit so I could give you those .xmls, could be useful.
If you need help with anything that is already in roti, feel free to ask me.
You can ask me anything really.
Posting here is fine but if you want a quick answer then skype is the solution :P
Posts 14 of 4 · Page 1 of 1

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