Outdated9.0.0 hack codes

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9.0.0 hack codes
As usual, will be posting them as I update them. If you know what to do with these, good for you, if you don't, don't expect a tutorial.

Auto-nexus:
Code:
	pop
	getlocal0
	getlex              QName(PackageNamespace(""), "map_")
	getproperty         QName(PackageNamespace(""), "player_")
	ifne				END
	getlex              QName(PackageNamespace(""), "map_")
	getproperty         QName(PackageNamespace(""), "name_")
	pushstring			"Nexus"
	ifeq				END
	getlex				QName(PackageNamespace(""), "_-0iB")
	getlex				QName(PackageNamespace(""), "_-14y")
	convert_d
	divide
	pushdouble 			.3
	ifgt				END
	getlex              QName(PackageNamespace(""), "map_")
	getproperty         QName(PackageNamespace(""), "gs_")
	getproperty         QName(PackageNamespace(""), "gsc_")
	callpropvoid        QName(PackageNamespace(""), "_-0SW"), 0
END:
	pushtrue
Insert in line: 5036

No-debuffs:
Code:
<?xml version="1.0" encoding="UTF-8"?>

<rotmg>
	<mod id="Disable Blind">
		<code file2mod="com/company/assembleegameclient/objects/GameObject.class.asasm"
			  line="1893">
			noDebuffs.txt
		</code>
	</mod>
	<mod id="Disable Confused">
		<code file2mod="com/company/assembleegameclient/objects/GameObject.class.asasm"
			  line="1999">
			noDebuffs.txt
		</code>
	</mod>
	<mod id="Disable Drunk">
		<code file2mod="com/company/assembleegameclient/objects/GameObject.class.asasm"
			  line="1946">
			noDebuffs.txt
		</code>
	</mod>
	<mod id="Disable Hallucinating">
		<code file2mod="com/company/assembleegameclient/objects/GameObject.class.asasm"
			  line="2288">
			noDebuffs.txt
		</code>
	</mod>
	<mod id="Disable Paralyzed">
		<code file2mod="com/company/assembleegameclient/objects/GameObject.class.asasm"
			  line="2151">
			noDebuffs.txt
		</code>
	</mod>
	<mod id="Disable Stunned">
		<code file2mod="com/company/assembleegameclient/objects/GameObject.class.asasm"
			  line="1840">
			noDebuffs.txt
		</code>
	</mod>
</rotmg>
HP/MP bars:

http://pastebin.com/y4gEaiRh

Insert in line: 158

No ally particles:
Code:
      getlex              QName(PackageNamespace(""), "map_")
      getproperty         QName(PackageNamespace(""), "player_")
      getproperty         QName(PackageNamespace(""), "objectId_")
      getlocal0
      getproperty         QName(PackageNamespace(""), "ownerId_")
      ifeq                L500

      getlocal0
      getproperty         QName(PackageNamespace(""), "_-0Yb")
      iffalse             L500

      returnvoid

L500:
Insert in lines: 3185 & 3782

No loading screen:
Code:
<?xml version="1.0" encoding="UTF-8"?>

<rotmg>
	<mod id="Remove Loading Screen">
		<code file2mod="_-0Kc/_-pt.class.asasm"
			  line="127">
			messages.txt
		</code>
	</mod>
</rotmg>

HP Display:

1.txt:
Code:
getlocal0
getlex QName(PackageNamespace(""), "_-0iB")
getlocal2
subtract
dup
setlocal 13
convert_d
getlex QName(PackageNamespace(""), "_-14y")
convert_d
divide
callproperty QName(PackageNamespace(""), "g2r_color"), 1
setlocal 14
5.txt:
Code:
				getlocal1
		getproperty QName(PackageNamespace(""), "color_")
		pushint 65280
		ifne NOT_HP

		getlocal1
		getproperty QName(PackageNamespace(""), "text_")
		pushbyte 0
		pushbyte 1
		callproperty QName(Namespace("http://adobe.com/AS3/2006/builtin"), "slice"), 2
		pushstring "+"
		ifne NOT_HP

		findpropstrict QName(PackageNamespace(""), "int")
		getlocal1
		getproperty QName(PackageNamespace(""), "text_")
		callproperty QName(PackageNamespace(""), "int"), 1
		getlocal2
		getproperty QName(PackageNamespace(""), "_-0iB")
		add
		dup
		getlocal1
		swap
		pushstring " ["
		add
		getlocal1
		getproperty QName(PackageNamespace(""), "text_")
		add
		pushstring "]"
		add
		setproperty QName(PackageNamespace(""), "text_")
		getlocal2
		swap
		getlocal2
		getproperty QName(PackageNamespace(""), "_-14y")
		convert_d
		divide
		callproperty QName(PackageNamespace(""), "g2r_color"), 1
		getlocal1
		swap
		setproperty QName(PackageNamespace(""), "color_")

	NOT_HP:
.xml:
Code:
<?xml version="1.0" encoding="UTF-8"?>

<rotmg>
	<mod id="Enemy/Player Display HP">
		<code file2mod="com/company/assembleegameclient/objects/GameObject.class.asasm"
			  line="5399">
			9.0.0_hpDisplay_1.txt
		</code>
		<code file2mod="com/company/assembleegameclient/objects/GameObject.class.asasm"
			  line="5406">
			hpDisplay_2.txt
		</code>
		<code file2mod="com/company/assembleegameclient/objects/GameObject.class.asasm"
			  line="5415">
			hpDisplay_3.txt
		</code>
		<code file2mod="com/company/assembleegameclient/objects/GameObject.class.asasm"
			  line="5427">
			hpDisplay_4.txt
		</code>
		<code file2mod="_-0If/_-0Zm.class.asasm"
			  line="9823">
			9.0.0_hpDisplay_5.txt
		</code>
	</mod>
</rotmg>
Much appreciated good Sir. Have a nice day and such.
Thanks alot Rotmg is such a pissoff updating just to add this little updates like the cloth shop this will be very useful (:
Where can we find a tutorial for how to use these?
Read through the forums thoroughly and you find that someone already posted step by step instruction on how to do this exactly.
Quote Originally Posted by BananaNation View Post
As usual, will be posting them as I update them. If you know what to do with these, good for you, if you don't, don't expect a tutorial.
lol could've used these about 10 seconds ago xD #died
:/ To use this code what exactly do I do with it, I would search the forums but I don't know what to search. Can someone just quickly explain where the code gets inserted. I apologize for my incompetence.
would you be able to make a .swf file download this or client my friend ? thankyou for all your hard work!
Quote Originally Posted by girltoilet62 View Post
@op cheers na na
Banana hey, does hum jente aee to equal the full 8.0.0 please! Thank you and good night!
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