9.0.0 hack codes
As usual, will be posting them as I update them. If you know what to do with these, good for you, if you don't, don't expect a tutorial.
Auto-nexus:
Insert in line: 5036
No-debuffs:
HP/MP bars:
http://pastebin.com/y4gEaiRh
Insert in line: 158
No ally particles:
Insert in lines: 3185 & 3782
No loading screen:
HP Display:
1.txt:
5.txt:
.xml:
Auto-nexus:
Code:
pop
getlocal0
getlex QName(PackageNamespace(""), "map_")
getproperty QName(PackageNamespace(""), "player_")
ifne END
getlex QName(PackageNamespace(""), "map_")
getproperty QName(PackageNamespace(""), "name_")
pushstring "Nexus"
ifeq END
getlex QName(PackageNamespace(""), "_-0iB")
getlex QName(PackageNamespace(""), "_-14y")
convert_d
divide
pushdouble .3
ifgt END
getlex QName(PackageNamespace(""), "map_")
getproperty QName(PackageNamespace(""), "gs_")
getproperty QName(PackageNamespace(""), "gsc_")
callpropvoid QName(PackageNamespace(""), "_-0SW"), 0
END:
pushtrue
No-debuffs:
Code:
<?xml version="1.0" encoding="UTF-8"?> <rotmg> <mod id="Disable Blind"> <code file2mod="com/company/assembleegameclient/objects/GameObject.class.asasm" line="1893"> noDebuffs.txt </code> </mod> <mod id="Disable Confused"> <code file2mod="com/company/assembleegameclient/objects/GameObject.class.asasm" line="1999"> noDebuffs.txt </code> </mod> <mod id="Disable Drunk"> <code file2mod="com/company/assembleegameclient/objects/GameObject.class.asasm" line="1946"> noDebuffs.txt </code> </mod> <mod id="Disable Hallucinating"> <code file2mod="com/company/assembleegameclient/objects/GameObject.class.asasm" line="2288"> noDebuffs.txt </code> </mod> <mod id="Disable Paralyzed"> <code file2mod="com/company/assembleegameclient/objects/GameObject.class.asasm" line="2151"> noDebuffs.txt </code> </mod> <mod id="Disable Stunned"> <code file2mod="com/company/assembleegameclient/objects/GameObject.class.asasm" line="1840"> noDebuffs.txt </code> </mod> </rotmg>
http://pastebin.com/y4gEaiRh
Insert in line: 158
No ally particles:
Code:
getlex QName(PackageNamespace(""), "map_")
getproperty QName(PackageNamespace(""), "player_")
getproperty QName(PackageNamespace(""), "objectId_")
getlocal0
getproperty QName(PackageNamespace(""), "ownerId_")
ifeq L500
getlocal0
getproperty QName(PackageNamespace(""), "_-0Yb")
iffalse L500
returnvoid
L500:
No loading screen:
Code:
<?xml version="1.0" encoding="UTF-8"?> <rotmg> <mod id="Remove Loading Screen"> <code file2mod="_-0Kc/_-pt.class.asasm" line="127"> messages.txt </code> </mod> </rotmg>
HP Display:
1.txt:
Code:
getlocal0
getlex QName(PackageNamespace(""), "_-0iB")
getlocal2
subtract
dup
setlocal 13
convert_d
getlex QName(PackageNamespace(""), "_-14y")
convert_d
divide
callproperty QName(PackageNamespace(""), "g2r_color"), 1
setlocal 14
Code:
getlocal1
getproperty QName(PackageNamespace(""), "color_")
pushint 65280
ifne NOT_HP
getlocal1
getproperty QName(PackageNamespace(""), "text_")
pushbyte 0
pushbyte 1
callproperty QName(Namespace("http://adobe.com/AS3/2006/builtin"), "slice"), 2
pushstring "+"
ifne NOT_HP
findpropstrict QName(PackageNamespace(""), "int")
getlocal1
getproperty QName(PackageNamespace(""), "text_")
callproperty QName(PackageNamespace(""), "int"), 1
getlocal2
getproperty QName(PackageNamespace(""), "_-0iB")
add
dup
getlocal1
swap
pushstring " ["
add
getlocal1
getproperty QName(PackageNamespace(""), "text_")
add
pushstring "]"
add
setproperty QName(PackageNamespace(""), "text_")
getlocal2
swap
getlocal2
getproperty QName(PackageNamespace(""), "_-14y")
convert_d
divide
callproperty QName(PackageNamespace(""), "g2r_color"), 1
getlocal1
swap
setproperty QName(PackageNamespace(""), "color_")
NOT_HP:
Code:
<?xml version="1.0" encoding="UTF-8"?> <rotmg> <mod id="Enemy/Player Display HP"> <code file2mod="com/company/assembleegameclient/objects/GameObject.class.asasm" line="5399"> 9.0.0_hpDisplay_1.txt </code> <code file2mod="com/company/assembleegameclient/objects/GameObject.class.asasm" line="5406"> hpDisplay_2.txt </code> <code file2mod="com/company/assembleegameclient/objects/GameObject.class.asasm" line="5415"> hpDisplay_3.txt </code> <code file2mod="com/company/assembleegameclient/objects/GameObject.class.asasm" line="5427"> hpDisplay_4.txt </code> <code file2mod="_-0If/_-0Zm.class.asasm" line="9823"> 9.0.0_hpDisplay_5.txt </code> </mod> </rotmg>
Rotmg is such a pissoff updating just to add this little updates like the cloth shop this will be very useful (:
? thankyou for all your hard work!