As usual, will be posting them as I update them. If you know what to do with these, good for you, if you don't, don't expect a tutorial.
Auto-nexus:
Code:
pop
getlocal0
getlex QName(PackageNamespace(""), "map_")
getproperty QName(PackageNamespace(""), "player_")
ifne END
getlex QName(PackageNamespace(""), "map_")
getproperty QName(PackageNamespace(""), "name_")
pushstring "Nexus"
ifeq END
getlex QName(PackageNamespace(""), "_-0iB")
getlex QName(PackageNamespace(""), "_-14y")
convert_d
divide
pushdouble .3
ifgt END
getlex QName(PackageNamespace(""), "map_")
getproperty QName(PackageNamespace(""), "gs_")
getproperty QName(PackageNamespace(""), "gsc_")
callpropvoid QName(PackageNamespace(""), "_-0SW"), 0
END:
pushtrue
Insert in line: 5036
No-debuffs:
Code:
<?xml version="1.0" encoding="UTF-8"?>
<rotmg>
<mod id="Disable Blind">
<code file2mod="com/company/assembleegameclient/objects/GameObject.class.asasm"
line="1893">
noDebuffs.txt
</code>
</mod>
<mod id="Disable Confused">
<code file2mod="com/company/assembleegameclient/objects/GameObject.class.asasm"
line="1999">
noDebuffs.txt
</code>
</mod>
<mod id="Disable Drunk">
<code file2mod="com/company/assembleegameclient/objects/GameObject.class.asasm"
line="1946">
noDebuffs.txt
</code>
</mod>
<mod id="Disable Hallucinating">
<code file2mod="com/company/assembleegameclient/objects/GameObject.class.asasm"
line="2288">
noDebuffs.txt
</code>
</mod>
<mod id="Disable Paralyzed">
<code file2mod="com/company/assembleegameclient/objects/GameObject.class.asasm"
line="2151">
noDebuffs.txt
</code>
</mod>
<mod id="Disable Stunned">
<code file2mod="com/company/assembleegameclient/objects/GameObject.class.asasm"
line="1840">
noDebuffs.txt
</code>
</mod>
</rotmg>
HP/MP bars:
http://pastebin.com/y4gEaiRh
Insert in line: 158
No ally particles:
Code:
getlex QName(PackageNamespace(""), "map_")
getproperty QName(PackageNamespace(""), "player_")
getproperty QName(PackageNamespace(""), "objectId_")
getlocal0
getproperty QName(PackageNamespace(""), "ownerId_")
ifeq L500
getlocal0
getproperty QName(PackageNamespace(""), "_-0Yb")
iffalse L500
returnvoid
L500:
Insert in lines: 3185 & 3782
No loading screen:
Code:
<?xml version="1.0" encoding="UTF-8"?>
<rotmg>
<mod id="Remove Loading Screen">
<code file2mod="_-0Kc/_-pt.class.asasm"
line="127">
messages.txt
</code>
</mod>
</rotmg>
HP Display:
1.txt:
Code:
getlocal0
getlex QName(PackageNamespace(""), "_-0iB")
getlocal2
subtract
dup
setlocal 13
convert_d
getlex QName(PackageNamespace(""), "_-14y")
convert_d
divide
callproperty QName(PackageNamespace(""), "g2r_color"), 1
setlocal 14
5.txt:
Code:
getlocal1
getproperty QName(PackageNamespace(""), "color_")
pushint 65280
ifne NOT_HP
getlocal1
getproperty QName(PackageNamespace(""), "text_")
pushbyte 0
pushbyte 1
callproperty QName(Namespace("http://adobe.com/AS3/2006/builtin"), "slice"), 2
pushstring "+"
ifne NOT_HP
findpropstrict QName(PackageNamespace(""), "int")
getlocal1
getproperty QName(PackageNamespace(""), "text_")
callproperty QName(PackageNamespace(""), "int"), 1
getlocal2
getproperty QName(PackageNamespace(""), "_-0iB")
add
dup
getlocal1
swap
pushstring " ["
add
getlocal1
getproperty QName(PackageNamespace(""), "text_")
add
pushstring "]"
add
setproperty QName(PackageNamespace(""), "text_")
getlocal2
swap
getlocal2
getproperty QName(PackageNamespace(""), "_-14y")
convert_d
divide
callproperty QName(PackageNamespace(""), "g2r_color"), 1
getlocal1
swap
setproperty QName(PackageNamespace(""), "color_")
NOT_HP:
.xml:
Code:
<?xml version="1.0" encoding="UTF-8"?>
<rotmg>
<mod id="Enemy/Player Display HP">
<code file2mod="com/company/assembleegameclient/objects/GameObject.class.asasm"
line="5399">
9.0.0_hpDisplay_1.txt
</code>
<code file2mod="com/company/assembleegameclient/objects/GameObject.class.asasm"
line="5406">
hpDisplay_2.txt
</code>
<code file2mod="com/company/assembleegameclient/objects/GameObject.class.asasm"
line="5415">
hpDisplay_3.txt
</code>
<code file2mod="com/company/assembleegameclient/objects/GameObject.class.asasm"
line="5427">
hpDisplay_4.txt
</code>
<code file2mod="_-0If/_-0Zm.class.asasm"
line="9823">
9.0.0_hpDisplay_5.txt
</code>
</mod>
</rotmg>