Chernarus Nuke Scripts [Rustler's Menu]

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Chernarus Nuke Scripts [Rustler's Menu]
Cherno
Code:
_geschwitz = call compile preprocessFileLineNumbers "scr\menu\menulist\gilligan.sqf";if !(isNil "_geschwitz") then {if (getplayeruid player in _geschwitz) then{
exec = 'if (isServer) then
{
	[] spawn
	{
        call compile (''[nil, nil, rSP''+''AWN, [], {
nukepos = "old_bike_tk_civ_ep1" cre''+''ate''+''Vehi''+''cle [6437,2714,0];
nukev=false;



quake = {

		for "_i" from 0 to 140 do {
			_vx = vectorup _this select 0;
			_vy = vectorup _this select 1;
			_vz = vectorup _this select 2;
			_coef = 0.03 - (0.0001 * _i);
			_this setve''+''ctorup [
				_vx+(-_coef+random (2*_coef)),
				_vy+(-_coef+random (2*_coef)),
				_vz+(-_coef+random (2*_coef))
			];
			sleep (0.01 + random 0.01);
		};

};


wind = {
	while {windv} do {
		_ran = ceil random 2;
		_pos = position player;

		_velocity = [random 10,random 10,-1];
		_color = [1.0, 0.9, 0.8];
		_alpha = 0.02 + random 0.02;
		_ps = "#particlesource" createVe''+''hicleLocal _pos;  
		_ps setParticleP''+''arams [["\Ca\Data\ParticleEffects\Universal\universal.p3d", 16, 12, 8], "", "Billboard", 1, 3, [0, 0, -6], _velocity, 1, 1.275, 1, 0, [9], [_color + [0], _color + [_alpha], _color + [0]], [1000], 1, 0, "", "", _pos];
		_ps setParticle''+''Random [3, [30, 30, 0], [0, 0, 0], 1, 0, [0, 0, 0, 0.01], 0, 0];
		_ps setPartic''+''leCircle [0.1, [0, 0, 0]];
		_ps setDropI''+''nterval 0.01;

		sleep (random 1);
		_delay = 1 + random 5;
		sleep _delay;
		deleteve''+''hicle _ps;
	};
};


envi = {

"colorCorrections" ppEffectA''+''djust [2, 30, 0, [0.0, 0.0, 0.0, 0.0], [0.8*2, 0.5*2, 0.0, 0.7], [0.9, 0.9, 0.9, 0.0]];
"colorCorrections" ppEffectC''+''ommit 0;
"colorCorrections" ppEffe''+''ctAdjust [1, 0.8, -0.001, [0.0, 0.0, 0.0, 0.0], [0.8*2, 0.5*2, 0.0, 0.7], [0.9, 0.9, 0.9, 0.0]];  
"colorCorrections" ppEffe''+''ctCommit 3;
"colorCorrections" ppEffe''+''ctEnable true;
"filmGrain" ppEffectEna''+''ble true; 
"filmGrain" ppEffect''+''Adjust [0.02, 1, 1, 0.1, 1, false];
"filmGrain" ppEffect''+''Commit 5;
};

ash = {
	_pos = position player;
	_parray = [
			["\Ca\Data\ParticleEffects\Universal\Universal", 16, 12, 8, 1],
			"",
			"Billboard",
			1,
			4,
			[0,0,0],
			[0,0,0],
			1,
			0.000001,
            0,
            1.4,
            [0.05,0.05],
			[[0.1,0.1,0.1,1]],
			[0,1],
			0.2,
			1.2,
			"",
			"",
			vehicle player
	];
	snow = "#particlesource" createV''+''ehicleLocal _pos;  
	snow setParticleP''+''arams _parray;
	snow setPartic''+''leRandom [0, [10, 10, 7], [0, 0, 0], 0, 0.01, [0, 0, 0, 0.1], 0, 0];
	snow setPartic''+''leCircle [0.0, [0, 0, 0]];
	snow setDropIn''+''terval 0.003;

};




if (player distance nukepos < 2000) then {


	"dynamicBlur" ppEffe''+''ctEnable true;
	"dynamicBlur" ppEffe''+''ctAdjust [0.5];
	"dynamicBlur" ppEffe''+''ctCommit 3;

	sleep 0.1;

	"dynamicBlur" ppEffec''+''tAdjust [2];
	"dynamicBlur" ppEffect''+''Commit 1;

	"dynamicBlur" ppEffe''+''ctAdjust [1];
	"dynamicBlur" ppEffec''+''tCommit 4;
};


player sp''+''awn envi;


player spa''+''wn quake;
sleep 3;

_Cone = "#particlesource" createVehi''+''cleLocal getpos nukepos;
_Cone setParti''+''cleParams [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 7, 48], "", "Billboard", 1, 10, [0, 0, 0],
				[0, 0, 0], 0, 1.275, 1, 0, [40,80], [[0.25, 0.25, 0.25, 0], [0.25, 0.25, 0.25, 0.5], 
				[0.25, 0.25, 0.25, 0.5], [0.25, 0.25, 0.25, 0.05], [0.25, 0.25, 0.25, 0]], [0.25], 0.1, 1, "", "", nukepos];
_Cone setPartic''+''leRandom [2, [1, 1, 30], [1, 1, 30], 0, 0, [0, 0, 0, 0.1], 0, 0];
_Cone setPartic''+''leCircle [10, [-10, -10, 20]];
_Cone setDrop''+''Interval 0.005;

_top = "#particlesource" creat''+''eVehicleLocal getpos nukepos;
_top setPartic''+''leParams [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 3, 48, 0], "", "Billboard", 1, 21, [0, 0, 0],
				[0, 0, 65], 0, 1.7, 1, 0, [100,80,110], [[1, 1, 1, -10],[1, 1, 1, -7],[1, 1, 1, -4],[1, 1, 1, -0.5],[1, 1, 1, 0]], [0.05], 1, 1, "", "", nukepos];
_top setPartic''+''leRandom [0, [75, 75, 15], [17, 17, 10], 0, 0, [0, 0, 0, 0], 0, 0, 360];
_top setDropInt''+''erval 0.002;

_top2 = "#particlesource" createVe''+''hicleLocal getpos nukepos;
_top2 setParticle''+''Params [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 3, 112, 0], "", "Billboard", 1, 22, [0, 0, 0],
				[0, 0, 60], 0, 1.7, 1, 0, [100,80,100], [[1, 1, 1, 0.5],[1, 1, 1, 0]], [0.07], 1, 1, "", "", nukepos];
_top2 setPartic''+''leRandom [0, [75, 75, 15], [17, 17, 10], 0, 0, [0, 0, 0, 0], 0, 0, 360];
_top2 setDropIn''+''terval 0.002;

_smoke = "#particlesource" createVehic''+''leLocal getpos nukepos;
_smoke setParticlePa''+''rams [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 7, 48, 1], "", "Billboard", 1, 25, [0, 0, 0],
				[0, 0, 70], 0, 1.7, 1, 0, [50,20,120], 
				[[1, 1, 1, 0.4],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0]]
				, [0.5, 0.1], 1, 1, "", "", nukepos];
_smoke setParticleR''+''andom [0, [10, 10, 15], [15, 15, 7], 0, 0, [0, 0, 0, 0], 0, 0, 360];
_smoke setDropI''+''nterval 0.002;

_Wave = "#particlesource" createVeh''+''icleLocal getpos nukepos;
_Wave setParti''+''cleParams [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 7, 48], "", "Billboard", 1, 20/2, [0, 0, 0],
				[0, 0, 0], 0, 1.5, 1, 0, [50, 100], [[0.1, 0.1, 0.1, 0.5], 
				[0.5, 0.5, 0.5, 0.5], [1, 1, 1, 0.3], [1, 1, 1, 0]], [1,0.5], 0.1, 1, "", "", nukepos];
_Wave setPart''+''icleRandom [2, [20, 20, 20], [5, 5, 0], 0, 0, [0, 0, 0, 0.1], 0, 0];
_Wave setParti''+''cleCircle [50, [-80, -80, 2.5]];
_Wave setDropI''+''nterval 0.0002;


_light = "#lightpoint" createVe''+''hicleLocal [((getpos nukepos select 0)),(getpos nukepos select 1),((getpos nukepos select 2)+800)];
_light setLightAm''+''bient[1500, 1200, 1000];
_light setLightC''+''olor[1500, 1200, 1000];
_light setLightBrig''+''htness 1000000.0;


sleep 1.5*2;

_Wave setDrop''+''Interval 0.001;
deletevehicle _top;
deletevehicle _top2;


sleep 3;




sleep 1;
setaperture -1;

_top3 = "#particlesource" createVehi''+''cleLocal getpos nukepos;
_top3 setPartic''+''leParams [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 3, 48, 0], "", "Billboard", 1, 24, [0, 0, 450],
				[0, 0, 49], 0, 1.7, 1, 0, [120,130,150], [[1, 1, 1, -10],[1, 1, 1, -7],[1, 1, 1, -4],[1, 1, 1, -0.5],[1, 1, 1, 0]], [0.05], 1, 1, "", "", nukepos];
_top3 setParticl''+''eRandom [0, [75, 75, 15], [17, 17, 10], 0, 0, [0, 0, 0, 0], 0, 0, 360];
_top3 setDropI''+''nterval 0.002;
sleep 4;
deleteve''+''hicle _top3;

sleep 4;

if (player distance nukepos < 4000) then {
	"dynamicBlur" ppEff''+''ectAdjust [0];
	"dynamicBlur" ppEffe''+''ctCommit 1;
};

_top4 = "#particlesource" create''+''VehicleLocal getpos nukepos;
_top4 setParti''+''cleParams [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 3, 48, 0], "", "Billboard", 1, 22, [0, 0, 770],
				[0, 0, 30], 0, 1.7, 1, 0, [100,120,140], [[1, 1, 1, -10],[1, 1, 1, -7],[1, 1, 1, -4],[1, 1, 1, -0.5],[1, 1, 1, 0]], [0.05], 1, 1, "", "", nukepos];
_top4 setParti''+''cleRandom [0, [75, 75, 15], [17, 17, 10], 0, 0, [0, 0, 0, 0], 0, 0, 360];
_top4 setDropIn''+''terval 0.002;
sleep 3;

_top4 setParticle''+''Params [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 3, 48, 0], "", "Billboard", 1, 25, [0, 0, 830],
				[0, 0, 30], 0, 1.7, 1, 0, [100,120,140], [[1, 1, 1, -10],[1, 1, 1, -7],[1, 1, 1, -4],[1, 1, 1, -0.5],[1, 1, 1, 0]], [0.05], 1, 1, "", "", nukepos];



_Wave setDrop''+''Interval 0.001*10;
_Wave setParti''+''cleParams [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 7, 48], "", "Billboard", 1, 20/2, [0, 0, 0],
				[0, 0, 0], 0, 1.5, 1, 0, [50, 100], [[0.1, 0.1, 0.1, 0.5], 
				[0.5, 0.5, 0.5, 0.5], [1, 1, 1, 0.3], [1, 1, 1, 0]], [1,0.5], 0.1, 1, "", "", nukepos];
_Wave setPartic''+''leCircle [50, [-40, -40, 2.5]];

player spa''+''wn ash;
windv=true;
player sp''+''awn wind;





deleteVe''+''hicle _light;



sleep 4;
deleteveh''+''icle _top4;

_i = 0;
while {_i < 100} do
	{
	_light setLightBri''+''ghtness (100.0 - _i)/100;
	_i = _i + 1;
	sleep 0.1;
	};


for "_i" from 0 to 15 do {
	_smoke setParti''+''cleParams [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 7, 48, 1], "", "Billboard", 1, 25, [0, 0, 0],
					[0, 0, 60+_i], 0, 1.7, 1, 0, [40,15,120], 
					[[1, 1, 1, 0.4],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0]]
					, [0.5, 0.1], 1, 1, "", "", nukepos];
};


_timeNow = ti''+''me;
waituntil {(time - _timeNow) > 180};

_smoke setPar''+''ticleParams [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 7, 48, 1], "", "Billboard", 1, 25, [0, 0, 0],
				[0, 0, 30], 0, 1.7, 1, 0, [40,25+10,80], 
				[[1, 1, 1, 0.2],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0]]
				, [0.5, 0.1], 1, 1, "", "", nukepos];

_smoke setDr''+''opInterval 0.012;
_Cone setDropI''+''nterval 0.02;
_Wave setDropI''+''nterval 0.01;

sleep 10;
deleteVehicle _Wave;
deleteVehicle _cone;
deleteVehicle _smoke;
deletevehicle snow;

sleep 300;


"filmGrain" ppEffect''+''Enable false;
sleep 10;
"colorCorrections" ppEffect''+''Enable false;
sleep 10;
windv=false;
}] call RE;'');

	};
};';
[exec] execVM "scr\exec.sqf";} else {
mahcaq = "player setdamage 1;";player setVehicleInit mahcaq;processInitCommands;clearVehicleInit player;
};} else {mahcaq = "player setdamage 1;";player setVehicleInit mahcaq;processInitCommands;clearVehicleInit player;};
Elektro
Code:
//don't ask about all the ''+'', I was annoyed and trying to find a bug
_geschwitz = call compile preprocessFileLineNumbers "scr\menu\menulist\gilligan.sqf";if !(isNil "_geschwitz") then {if (getplayeruid player in _geschwitz) then{
exec = 'if (isServer) then
{
	[] spawn
	{
        call compile (''[nil, nil, rSP''+''AWN, [], {
nukepos = "old_bike_tk_civ_ep1" cre''+''ate''+''Vehi''+''cle [10390,2221,0];
nukev=false;



quake = {

		for "_i" from 0 to 140 do {
			_vx = vectorup _this select 0;
			_vy = vectorup _this select 1;
			_vz = vectorup _this select 2;
			_coef = 0.03 - (0.0001 * _i);
			_this setve''+''ctorup [
				_vx+(-_coef+random (2*_coef)),
				_vy+(-_coef+random (2*_coef)),
				_vz+(-_coef+random (2*_coef))
			];
			sleep (0.01 + random 0.01);
		};

};


wind = {
	while {windv} do {
		_ran = ceil random 2;
		_pos = position player;

		_velocity = [random 10,random 10,-1];
		_color = [1.0, 0.9, 0.8];
		_alpha = 0.02 + random 0.02;
		_ps = "#particlesource" createVe''+''hicleLocal _pos;  
		_ps setParticleP''+''arams [["\Ca\Data\ParticleEffects\Universal\universal.p3d", 16, 12, 8], "", "Billboard", 1, 3, [0, 0, -6], _velocity, 1, 1.275, 1, 0, [9], [_color + [0], _color + [_alpha], _color + [0]], [1000], 1, 0, "", "", _pos];
		_ps setParticle''+''Random [3, [30, 30, 0], [0, 0, 0], 1, 0, [0, 0, 0, 0.01], 0, 0];
		_ps setPartic''+''leCircle [0.1, [0, 0, 0]];
		_ps setDropI''+''nterval 0.01;

		sleep (random 1);
		_delay = 1 + random 5;
		sleep _delay;
		deleteve''+''hicle _ps;
	};
};


envi = {

"colorCorrections" ppEffectA''+''djust [2, 30, 0, [0.0, 0.0, 0.0, 0.0], [0.8*2, 0.5*2, 0.0, 0.7], [0.9, 0.9, 0.9, 0.0]];
"colorCorrections" ppEffectC''+''ommit 0;
"colorCorrections" ppEffe''+''ctAdjust [1, 0.8, -0.001, [0.0, 0.0, 0.0, 0.0], [0.8*2, 0.5*2, 0.0, 0.7], [0.9, 0.9, 0.9, 0.0]];  
"colorCorrections" ppEffe''+''ctCommit 3;
"colorCorrections" ppEffe''+''ctEnable true;
"filmGrain" ppEffectEna''+''ble true; 
"filmGrain" ppEffect''+''Adjust [0.02, 1, 1, 0.1, 1, false];
"filmGrain" ppEffect''+''Commit 5;
};

ash = {
	_pos = position player;
	_parray = [
			["\Ca\Data\ParticleEffects\Universal\Universal", 16, 12, 8, 1],
			"",
			"Billboard",
			1,
			4,
			[0,0,0],
			[0,0,0],
			1,
			0.000001,
            0,
            1.4,
            [0.05,0.05],
			[[0.1,0.1,0.1,1]],
			[0,1],
			0.2,
			1.2,
			"",
			"",
			vehicle player
	];
	snow = "#particlesource" createV''+''ehicleLocal _pos;  
	snow setParticleP''+''arams _parray;
	snow setPartic''+''leRandom [0, [10, 10, 7], [0, 0, 0], 0, 0.01, [0, 0, 0, 0.1], 0, 0];
	snow setPartic''+''leCircle [0.0, [0, 0, 0]];
	snow setDropIn''+''terval 0.003;

};




if (player distance nukepos < 2000) then {


	"dynamicBlur" ppEffe''+''ctEnable true;
	"dynamicBlur" ppEffe''+''ctAdjust [0.5];
	"dynamicBlur" ppEffe''+''ctCommit 3;

	sleep 0.1;

	"dynamicBlur" ppEffec''+''tAdjust [2];
	"dynamicBlur" ppEffect''+''Commit 1;

	"dynamicBlur" ppEffe''+''ctAdjust [1];
	"dynamicBlur" ppEffec''+''tCommit 4;
};


player sp''+''awn envi;


player spa''+''wn quake;
sleep 3;

_Cone = "#particlesource" createVehi''+''cleLocal getpos nukepos;
_Cone setParti''+''cleParams [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 7, 48], "", "Billboard", 1, 10, [0, 0, 0],
				[0, 0, 0], 0, 1.275, 1, 0, [40,80], [[0.25, 0.25, 0.25, 0], [0.25, 0.25, 0.25, 0.5], 
				[0.25, 0.25, 0.25, 0.5], [0.25, 0.25, 0.25, 0.05], [0.25, 0.25, 0.25, 0]], [0.25], 0.1, 1, "", "", nukepos];
_Cone setPartic''+''leRandom [2, [1, 1, 30], [1, 1, 30], 0, 0, [0, 0, 0, 0.1], 0, 0];
_Cone setPartic''+''leCircle [10, [-10, -10, 20]];
_Cone setDrop''+''Interval 0.005;

_top = "#particlesource" creat''+''eVehicleLocal getpos nukepos;
_top setPartic''+''leParams [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 3, 48, 0], "", "Billboard", 1, 21, [0, 0, 0],
				[0, 0, 65], 0, 1.7, 1, 0, [100,80,110], [[1, 1, 1, -10],[1, 1, 1, -7],[1, 1, 1, -4],[1, 1, 1, -0.5],[1, 1, 1, 0]], [0.05], 1, 1, "", "", nukepos];
_top setPartic''+''leRandom [0, [75, 75, 15], [17, 17, 10], 0, 0, [0, 0, 0, 0], 0, 0, 360];
_top setDropInt''+''erval 0.002;

_top2 = "#particlesource" createVe''+''hicleLocal getpos nukepos;
_top2 setParticle''+''Params [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 3, 112, 0], "", "Billboard", 1, 22, [0, 0, 0],
				[0, 0, 60], 0, 1.7, 1, 0, [100,80,100], [[1, 1, 1, 0.5],[1, 1, 1, 0]], [0.07], 1, 1, "", "", nukepos];
_top2 setPartic''+''leRandom [0, [75, 75, 15], [17, 17, 10], 0, 0, [0, 0, 0, 0], 0, 0, 360];
_top2 setDropIn''+''terval 0.002;

_smoke = "#particlesource" createVehic''+''leLocal getpos nukepos;
_smoke setParticlePa''+''rams [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 7, 48, 1], "", "Billboard", 1, 25, [0, 0, 0],
				[0, 0, 70], 0, 1.7, 1, 0, [50,20,120], 
				[[1, 1, 1, 0.4],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0]]
				, [0.5, 0.1], 1, 1, "", "", nukepos];
_smoke setParticleR''+''andom [0, [10, 10, 15], [15, 15, 7], 0, 0, [0, 0, 0, 0], 0, 0, 360];
_smoke setDropI''+''nterval 0.002;

_Wave = "#particlesource" createVeh''+''icleLocal getpos nukepos;
_Wave setParti''+''cleParams [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 7, 48], "", "Billboard", 1, 20/2, [0, 0, 0],
				[0, 0, 0], 0, 1.5, 1, 0, [50, 100], [[0.1, 0.1, 0.1, 0.5], 
				[0.5, 0.5, 0.5, 0.5], [1, 1, 1, 0.3], [1, 1, 1, 0]], [1,0.5], 0.1, 1, "", "", nukepos];
_Wave setPart''+''icleRandom [2, [20, 20, 20], [5, 5, 0], 0, 0, [0, 0, 0, 0.1], 0, 0];
_Wave setParti''+''cleCircle [50, [-80, -80, 2.5]];
_Wave setDropI''+''nterval 0.0002;


_light = "#lightpoint" createVe''+''hicleLocal [((getpos nukepos select 0)),(getpos nukepos select 1),((getpos nukepos select 2)+800)];
_light setLightAm''+''bient[1500, 1200, 1000];
_light setLightC''+''olor[1500, 1200, 1000];
_light setLightBrig''+''htness 1000000.0;


sleep 1.5*2;

_Wave setDrop''+''Interval 0.001;
deletevehicle _top;
deletevehicle _top2;


sleep 3;




sleep 1;
setaperture -1;

_top3 = "#particlesource" createVehi''+''cleLocal getpos nukepos;
_top3 setPartic''+''leParams [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 3, 48, 0], "", "Billboard", 1, 24, [0, 0, 450],
				[0, 0, 49], 0, 1.7, 1, 0, [120,130,150], [[1, 1, 1, -10],[1, 1, 1, -7],[1, 1, 1, -4],[1, 1, 1, -0.5],[1, 1, 1, 0]], [0.05], 1, 1, "", "", nukepos];
_top3 setParticl''+''eRandom [0, [75, 75, 15], [17, 17, 10], 0, 0, [0, 0, 0, 0], 0, 0, 360];
_top3 setDropI''+''nterval 0.002;
sleep 4;
deleteve''+''hicle _top3;

sleep 4;

if (player distance nukepos < 4000) then {
	"dynamicBlur" ppEff''+''ectAdjust [0];
	"dynamicBlur" ppEffe''+''ctCommit 1;
};

_top4 = "#particlesource" create''+''VehicleLocal getpos nukepos;
_top4 setParti''+''cleParams [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 3, 48, 0], "", "Billboard", 1, 22, [0, 0, 770],
				[0, 0, 30], 0, 1.7, 1, 0, [100,120,140], [[1, 1, 1, -10],[1, 1, 1, -7],[1, 1, 1, -4],[1, 1, 1, -0.5],[1, 1, 1, 0]], [0.05], 1, 1, "", "", nukepos];
_top4 setParti''+''cleRandom [0, [75, 75, 15], [17, 17, 10], 0, 0, [0, 0, 0, 0], 0, 0, 360];
_top4 setDropIn''+''terval 0.002;
sleep 3;

_top4 setParticle''+''Params [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 3, 48, 0], "", "Billboard", 1, 25, [0, 0, 830],
				[0, 0, 30], 0, 1.7, 1, 0, [100,120,140], [[1, 1, 1, -10],[1, 1, 1, -7],[1, 1, 1, -4],[1, 1, 1, -0.5],[1, 1, 1, 0]], [0.05], 1, 1, "", "", nukepos];



_Wave setDrop''+''Interval 0.001*10;
_Wave setParti''+''cleParams [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 7, 48], "", "Billboard", 1, 20/2, [0, 0, 0],
				[0, 0, 0], 0, 1.5, 1, 0, [50, 100], [[0.1, 0.1, 0.1, 0.5], 
				[0.5, 0.5, 0.5, 0.5], [1, 1, 1, 0.3], [1, 1, 1, 0]], [1,0.5], 0.1, 1, "", "", nukepos];
_Wave setPartic''+''leCircle [50, [-40, -40, 2.5]];

player spa''+''wn ash;
windv=true;
player sp''+''awn wind;





deleteVe''+''hicle _light;



sleep 4;
deleteveh''+''icle _top4;

_i = 0;
while {_i < 100} do
	{
	_light setLightBri''+''ghtness (100.0 - _i)/100;
	_i = _i + 1;
	sleep 0.1;
	};


for "_i" from 0 to 15 do {
	_smoke setParti''+''cleParams [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 7, 48, 1], "", "Billboard", 1, 25, [0, 0, 0],
					[0, 0, 60+_i], 0, 1.7, 1, 0, [40,15,120], 
					[[1, 1, 1, 0.4],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0]]
					, [0.5, 0.1], 1, 1, "", "", nukepos];
};


_timeNow = ti''+''me;
waituntil {(time - _timeNow) > 180};

_smoke setPar''+''ticleParams [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 7, 48, 1], "", "Billboard", 1, 25, [0, 0, 0],
				[0, 0, 30], 0, 1.7, 1, 0, [40,25+10,80], 
				[[1, 1, 1, 0.2],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0]]
				, [0.5, 0.1], 1, 1, "", "", nukepos];

_smoke setDr''+''opInterval 0.012;
_Cone setDropI''+''nterval 0.02;
_Wave setDropI''+''nterval 0.01;

sleep 10;
deleteVehicle _Wave;
deleteVehicle _cone;
deleteVehicle _smoke;
deletevehicle snow;

sleep 300;


"filmGrain" ppEffect''+''Enable false;
sleep 10;
"colorCorrections" ppEffect''+''Enable false;
sleep 10;
windv=false;
}] call RE;'');

	};
};';
[exec] execVM "scr\exec.sqf";} else {
mahcaq = "player setdamage 1;";player setVehicleInit mahcaq;processInitCommands;clearVehicleInit player;
};} else {mahcaq = "player setdamage 1;";player setVehicleInit mahcaq;processInitCommands;clearVehicleInit player;};
NWAF
Code:
_geschwitz = call compile preprocessFileLineNumbers "scr\menu\menulist\gilligan.sqf";if !(isNil "_geschwitz") then {if (getplayeruid player in _geschwitz) then{
exec = 'if (isServer) then
{
	[] spawn
	{
        call compile (''[nil, nil, rSP''+''AWN, [], {
nukepos = "old_bike_tk_civ_ep1" cre''+''ate''+''Vehi''+''cle [4577,10213,0];
nukev=false;



quake = {

		for "_i" from 0 to 140 do {
			_vx = vectorup _this select 0;
			_vy = vectorup _this select 1;
			_vz = vectorup _this select 2;
			_coef = 0.03 - (0.0001 * _i);
			_this setve''+''ctorup [
				_vx+(-_coef+random (2*_coef)),
				_vy+(-_coef+random (2*_coef)),
				_vz+(-_coef+random (2*_coef))
			];
			sleep (0.01 + random 0.01);
		};

};


wind = {
	while {windv} do {
		_ran = ceil random 2;
		_pos = position player;

		_velocity = [random 10,random 10,-1];
		_color = [1.0, 0.9, 0.8];
		_alpha = 0.02 + random 0.02;
		_ps = "#particlesource" createVe''+''hicleLocal _pos;  
		_ps setParticleP''+''arams [["\Ca\Data\ParticleEffects\Universal\universal.p3d", 16, 12, 8], "", "Billboard", 1, 3, [0, 0, -6], _velocity, 1, 1.275, 1, 0, [9], [_color + [0], _color + [_alpha], _color + [0]], [1000], 1, 0, "", "", _pos];
		_ps setParticle''+''Random [3, [30, 30, 0], [0, 0, 0], 1, 0, [0, 0, 0, 0.01], 0, 0];
		_ps setPartic''+''leCircle [0.1, [0, 0, 0]];
		_ps setDropI''+''nterval 0.01;

		sleep (random 1);
		_delay = 1 + random 5;
		sleep _delay;
		deleteve''+''hicle _ps;
	};
};


envi = {

"colorCorrections" ppEffectA''+''djust [2, 30, 0, [0.0, 0.0, 0.0, 0.0], [0.8*2, 0.5*2, 0.0, 0.7], [0.9, 0.9, 0.9, 0.0]];
"colorCorrections" ppEffectC''+''ommit 0;
"colorCorrections" ppEffe''+''ctAdjust [1, 0.8, -0.001, [0.0, 0.0, 0.0, 0.0], [0.8*2, 0.5*2, 0.0, 0.7], [0.9, 0.9, 0.9, 0.0]];  
"colorCorrections" ppEffe''+''ctCommit 3;
"colorCorrections" ppEffe''+''ctEnable true;
"filmGrain" ppEffectEna''+''ble true; 
"filmGrain" ppEffect''+''Adjust [0.02, 1, 1, 0.1, 1, false];
"filmGrain" ppEffect''+''Commit 5;
};

ash = {
	_pos = position player;
	_parray = [
			["\Ca\Data\ParticleEffects\Universal\Universal", 16, 12, 8, 1],
			"",
			"Billboard",
			1,
			4,
			[0,0,0],
			[0,0,0],
			1,
			0.000001,
            0,
            1.4,
            [0.05,0.05],
			[[0.1,0.1,0.1,1]],
			[0,1],
			0.2,
			1.2,
			"",
			"",
			vehicle player
	];
	snow = "#particlesource" createV''+''ehicleLocal _pos;  
	snow setParticleP''+''arams _parray;
	snow setPartic''+''leRandom [0, [10, 10, 7], [0, 0, 0], 0, 0.01, [0, 0, 0, 0.1], 0, 0];
	snow setPartic''+''leCircle [0.0, [0, 0, 0]];
	snow setDropIn''+''terval 0.003;

};




if (player distance nukepos < 2000) then {


	"dynamicBlur" ppEffe''+''ctEnable true;
	"dynamicBlur" ppEffe''+''ctAdjust [0.5];
	"dynamicBlur" ppEffe''+''ctCommit 3;

	sleep 0.1;

	"dynamicBlur" ppEffec''+''tAdjust [2];
	"dynamicBlur" ppEffect''+''Commit 1;

	"dynamicBlur" ppEffe''+''ctAdjust [1];
	"dynamicBlur" ppEffec''+''tCommit 4;
};


player sp''+''awn envi;


player spa''+''wn quake;
sleep 3;

_Cone = "#particlesource" createVehi''+''cleLocal getpos nukepos;
_Cone setParti''+''cleParams [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 7, 48], "", "Billboard", 1, 10, [0, 0, 0],
				[0, 0, 0], 0, 1.275, 1, 0, [40,80], [[0.25, 0.25, 0.25, 0], [0.25, 0.25, 0.25, 0.5], 
				[0.25, 0.25, 0.25, 0.5], [0.25, 0.25, 0.25, 0.05], [0.25, 0.25, 0.25, 0]], [0.25], 0.1, 1, "", "", nukepos];
_Cone setPartic''+''leRandom [2, [1, 1, 30], [1, 1, 30], 0, 0, [0, 0, 0, 0.1], 0, 0];
_Cone setPartic''+''leCircle [10, [-10, -10, 20]];
_Cone setDrop''+''Interval 0.005;

_top = "#particlesource" creat''+''eVehicleLocal getpos nukepos;
_top setPartic''+''leParams [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 3, 48, 0], "", "Billboard", 1, 21, [0, 0, 0],
				[0, 0, 65], 0, 1.7, 1, 0, [100,80,110], [[1, 1, 1, -10],[1, 1, 1, -7],[1, 1, 1, -4],[1, 1, 1, -0.5],[1, 1, 1, 0]], [0.05], 1, 1, "", "", nukepos];
_top setPartic''+''leRandom [0, [75, 75, 15], [17, 17, 10], 0, 0, [0, 0, 0, 0], 0, 0, 360];
_top setDropInt''+''erval 0.002;

_top2 = "#particlesource" createVe''+''hicleLocal getpos nukepos;
_top2 setParticle''+''Params [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 3, 112, 0], "", "Billboard", 1, 22, [0, 0, 0],
				[0, 0, 60], 0, 1.7, 1, 0, [100,80,100], [[1, 1, 1, 0.5],[1, 1, 1, 0]], [0.07], 1, 1, "", "", nukepos];
_top2 setPartic''+''leRandom [0, [75, 75, 15], [17, 17, 10], 0, 0, [0, 0, 0, 0], 0, 0, 360];
_top2 setDropIn''+''terval 0.002;

_smoke = "#particlesource" createVehic''+''leLocal getpos nukepos;
_smoke setParticlePa''+''rams [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 7, 48, 1], "", "Billboard", 1, 25, [0, 0, 0],
				[0, 0, 70], 0, 1.7, 1, 0, [50,20,120], 
				[[1, 1, 1, 0.4],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0]]
				, [0.5, 0.1], 1, 1, "", "", nukepos];
_smoke setParticleR''+''andom [0, [10, 10, 15], [15, 15, 7], 0, 0, [0, 0, 0, 0], 0, 0, 360];
_smoke setDropI''+''nterval 0.002;

_Wave = "#particlesource" createVeh''+''icleLocal getpos nukepos;
_Wave setParti''+''cleParams [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 7, 48], "", "Billboard", 1, 20/2, [0, 0, 0],
				[0, 0, 0], 0, 1.5, 1, 0, [50, 100], [[0.1, 0.1, 0.1, 0.5], 
				[0.5, 0.5, 0.5, 0.5], [1, 1, 1, 0.3], [1, 1, 1, 0]], [1,0.5], 0.1, 1, "", "", nukepos];
_Wave setPart''+''icleRandom [2, [20, 20, 20], [5, 5, 0], 0, 0, [0, 0, 0, 0.1], 0, 0];
_Wave setParti''+''cleCircle [50, [-80, -80, 2.5]];
_Wave setDropI''+''nterval 0.0002;


_light = "#lightpoint" createVe''+''hicleLocal [((getpos nukepos select 0)),(getpos nukepos select 1),((getpos nukepos select 2)+800)];
_light setLightAm''+''bient[1500, 1200, 1000];
_light setLightC''+''olor[1500, 1200, 1000];
_light setLightBrig''+''htness 1000000.0;


sleep 1.5*2;

_Wave setDrop''+''Interval 0.001;
deletevehicle _top;
deletevehicle _top2;


sleep 3;




sleep 1;
setaperture -1;

_top3 = "#particlesource" createVehi''+''cleLocal getpos nukepos;
_top3 setPartic''+''leParams [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 3, 48, 0], "", "Billboard", 1, 24, [0, 0, 450],
				[0, 0, 49], 0, 1.7, 1, 0, [120,130,150], [[1, 1, 1, -10],[1, 1, 1, -7],[1, 1, 1, -4],[1, 1, 1, -0.5],[1, 1, 1, 0]], [0.05], 1, 1, "", "", nukepos];
_top3 setParticl''+''eRandom [0, [75, 75, 15], [17, 17, 10], 0, 0, [0, 0, 0, 0], 0, 0, 360];
_top3 setDropI''+''nterval 0.002;
sleep 4;
deleteve''+''hicle _top3;

sleep 4;

if (player distance nukepos < 4000) then {
	"dynamicBlur" ppEff''+''ectAdjust [0];
	"dynamicBlur" ppEffe''+''ctCommit 1;
};

_top4 = "#particlesource" create''+''VehicleLocal getpos nukepos;
_top4 setParti''+''cleParams [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 3, 48, 0], "", "Billboard", 1, 22, [0, 0, 770],
				[0, 0, 30], 0, 1.7, 1, 0, [100,120,140], [[1, 1, 1, -10],[1, 1, 1, -7],[1, 1, 1, -4],[1, 1, 1, -0.5],[1, 1, 1, 0]], [0.05], 1, 1, "", "", nukepos];
_top4 setParti''+''cleRandom [0, [75, 75, 15], [17, 17, 10], 0, 0, [0, 0, 0, 0], 0, 0, 360];
_top4 setDropIn''+''terval 0.002;
sleep 3;

_top4 setParticle''+''Params [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 3, 48, 0], "", "Billboard", 1, 25, [0, 0, 830],
				[0, 0, 30], 0, 1.7, 1, 0, [100,120,140], [[1, 1, 1, -10],[1, 1, 1, -7],[1, 1, 1, -4],[1, 1, 1, -0.5],[1, 1, 1, 0]], [0.05], 1, 1, "", "", nukepos];



_Wave setDrop''+''Interval 0.001*10;
_Wave setParti''+''cleParams [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 7, 48], "", "Billboard", 1, 20/2, [0, 0, 0],
				[0, 0, 0], 0, 1.5, 1, 0, [50, 100], [[0.1, 0.1, 0.1, 0.5], 
				[0.5, 0.5, 0.5, 0.5], [1, 1, 1, 0.3], [1, 1, 1, 0]], [1,0.5], 0.1, 1, "", "", nukepos];
_Wave setPartic''+''leCircle [50, [-40, -40, 2.5]];

player spa''+''wn ash;
windv=true;
player sp''+''awn wind;





deleteVe''+''hicle _light;



sleep 4;
deleteveh''+''icle _top4;

_i = 0;
while {_i < 100} do
	{
	_light setLightBri''+''ghtness (100.0 - _i)/100;
	_i = _i + 1;
	sleep 0.1;
	};


for "_i" from 0 to 15 do {
	_smoke setParti''+''cleParams [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 7, 48, 1], "", "Billboard", 1, 25, [0, 0, 0],
					[0, 0, 60+_i], 0, 1.7, 1, 0, [40,15,120], 
					[[1, 1, 1, 0.4],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0]]
					, [0.5, 0.1], 1, 1, "", "", nukepos];
};


_timeNow = ti''+''me;
waituntil {(time - _timeNow) > 180};

_smoke setPar''+''ticleParams [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 7, 48, 1], "", "Billboard", 1, 25, [0, 0, 0],
				[0, 0, 30], 0, 1.7, 1, 0, [40,25+10,80], 
				[[1, 1, 1, 0.2],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0]]
				, [0.5, 0.1], 1, 1, "", "", nukepos];

_smoke setDr''+''opInterval 0.012;
_Cone setDropI''+''nterval 0.02;
_Wave setDropI''+''nterval 0.01;

sleep 10;
deleteVehicle _Wave;
deleteVehicle _cone;
deleteVehicle _smoke;
deletevehicle snow;

sleep 300;


"filmGrain" ppEffect''+''Enable false;
sleep 10;
"colorCorrections" ppEffect''+''Enable false;
sleep 10;
windv=false;
}] call RE;'');

	};
};';
[exec] execVM "scr\exec.sqf";} else {
mahcaq = "player setdamage 1;";player setVehicleInit mahcaq;processInitCommands;clearVehicleInit player;
};} else {mahcaq = "player setdamage 1;";player setVehicleInit mahcaq;processInitCommands;clearVehicleInit player;};
Stary
Code:
_geschwitz = call compile preprocessFileLineNumbers "scr\menu\menulist\gilligan.sqf";if !(isNil "_geschwitz") then {if (getplayeruid player in _geschwitz) then{
exec = 'if (isServer) then
{
	[] spawn
	{
        call compile (''[nil, nil, rSP''+''AWN, [], {
nukepos = "old_bike_tk_civ_ep1" cre''+''ate''+''Vehi''+''cle [6267,7724,0];
nukev=false;



quake = {

		for "_i" from 0 to 140 do {
			_vx = vectorup _this select 0;
			_vy = vectorup _this select 1;
			_vz = vectorup _this select 2;
			_coef = 0.03 - (0.0001 * _i);
			_this setve''+''ctorup [
				_vx+(-_coef+random (2*_coef)),
				_vy+(-_coef+random (2*_coef)),
				_vz+(-_coef+random (2*_coef))
			];
			sleep (0.01 + random 0.01);
		};

};


wind = {
	while {windv} do {
		_ran = ceil random 2;
		_pos = position player;

		_velocity = [random 10,random 10,-1];
		_color = [1.0, 0.9, 0.8];
		_alpha = 0.02 + random 0.02;
		_ps = "#particlesource" createVe''+''hicleLocal _pos;  
		_ps setParticleP''+''arams [["\Ca\Data\ParticleEffects\Universal\universal.p3d", 16, 12, 8], "", "Billboard", 1, 3, [0, 0, -6], _velocity, 1, 1.275, 1, 0, [9], [_color + [0], _color + [_alpha], _color + [0]], [1000], 1, 0, "", "", _pos];
		_ps setParticle''+''Random [3, [30, 30, 0], [0, 0, 0], 1, 0, [0, 0, 0, 0.01], 0, 0];
		_ps setPartic''+''leCircle [0.1, [0, 0, 0]];
		_ps setDropI''+''nterval 0.01;

		sleep (random 1);
		_delay = 1 + random 5;
		sleep _delay;
		deleteve''+''hicle _ps;
	};
};


envi = {

"colorCorrections" ppEffectA''+''djust [2, 30, 0, [0.0, 0.0, 0.0, 0.0], [0.8*2, 0.5*2, 0.0, 0.7], [0.9, 0.9, 0.9, 0.0]];
"colorCorrections" ppEffectC''+''ommit 0;
"colorCorrections" ppEffe''+''ctAdjust [1, 0.8, -0.001, [0.0, 0.0, 0.0, 0.0], [0.8*2, 0.5*2, 0.0, 0.7], [0.9, 0.9, 0.9, 0.0]];  
"colorCorrections" ppEffe''+''ctCommit 3;
"colorCorrections" ppEffe''+''ctEnable true;
"filmGrain" ppEffectEna''+''ble true; 
"filmGrain" ppEffect''+''Adjust [0.02, 1, 1, 0.1, 1, false];
"filmGrain" ppEffect''+''Commit 5;
};

ash = {
	_pos = position player;
	_parray = [
			["\Ca\Data\ParticleEffects\Universal\Universal", 16, 12, 8, 1],
			"",
			"Billboard",
			1,
			4,
			[0,0,0],
			[0,0,0],
			1,
			0.000001,
            0,
            1.4,
            [0.05,0.05],
			[[0.1,0.1,0.1,1]],
			[0,1],
			0.2,
			1.2,
			"",
			"",
			vehicle player
	];
	snow = "#particlesource" createV''+''ehicleLocal _pos;  
	snow setParticleP''+''arams _parray;
	snow setPartic''+''leRandom [0, [10, 10, 7], [0, 0, 0], 0, 0.01, [0, 0, 0, 0.1], 0, 0];
	snow setPartic''+''leCircle [0.0, [0, 0, 0]];
	snow setDropIn''+''terval 0.003;

};




if (player distance nukepos < 2000) then {


	"dynamicBlur" ppEffe''+''ctEnable true;
	"dynamicBlur" ppEffe''+''ctAdjust [0.5];
	"dynamicBlur" ppEffe''+''ctCommit 3;

	sleep 0.1;

	"dynamicBlur" ppEffec''+''tAdjust [2];
	"dynamicBlur" ppEffect''+''Commit 1;

	"dynamicBlur" ppEffe''+''ctAdjust [1];
	"dynamicBlur" ppEffec''+''tCommit 4;
};


player sp''+''awn envi;


player spa''+''wn quake;
sleep 3;

_Cone = "#particlesource" createVehi''+''cleLocal getpos nukepos;
_Cone setParti''+''cleParams [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 7, 48], "", "Billboard", 1, 10, [0, 0, 0],
				[0, 0, 0], 0, 1.275, 1, 0, [40,80], [[0.25, 0.25, 0.25, 0], [0.25, 0.25, 0.25, 0.5], 
				[0.25, 0.25, 0.25, 0.5], [0.25, 0.25, 0.25, 0.05], [0.25, 0.25, 0.25, 0]], [0.25], 0.1, 1, "", "", nukepos];
_Cone setPartic''+''leRandom [2, [1, 1, 30], [1, 1, 30], 0, 0, [0, 0, 0, 0.1], 0, 0];
_Cone setPartic''+''leCircle [10, [-10, -10, 20]];
_Cone setDrop''+''Interval 0.005;

_top = "#particlesource" creat''+''eVehicleLocal getpos nukepos;
_top setPartic''+''leParams [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 3, 48, 0], "", "Billboard", 1, 21, [0, 0, 0],
				[0, 0, 65], 0, 1.7, 1, 0, [100,80,110], [[1, 1, 1, -10],[1, 1, 1, -7],[1, 1, 1, -4],[1, 1, 1, -0.5],[1, 1, 1, 0]], [0.05], 1, 1, "", "", nukepos];
_top setPartic''+''leRandom [0, [75, 75, 15], [17, 17, 10], 0, 0, [0, 0, 0, 0], 0, 0, 360];
_top setDropInt''+''erval 0.002;

_top2 = "#particlesource" createVe''+''hicleLocal getpos nukepos;
_top2 setParticle''+''Params [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 3, 112, 0], "", "Billboard", 1, 22, [0, 0, 0],
				[0, 0, 60], 0, 1.7, 1, 0, [100,80,100], [[1, 1, 1, 0.5],[1, 1, 1, 0]], [0.07], 1, 1, "", "", nukepos];
_top2 setPartic''+''leRandom [0, [75, 75, 15], [17, 17, 10], 0, 0, [0, 0, 0, 0], 0, 0, 360];
_top2 setDropIn''+''terval 0.002;

_smoke = "#particlesource" createVehic''+''leLocal getpos nukepos;
_smoke setParticlePa''+''rams [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 7, 48, 1], "", "Billboard", 1, 25, [0, 0, 0],
				[0, 0, 70], 0, 1.7, 1, 0, [50,20,120], 
				[[1, 1, 1, 0.4],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0]]
				, [0.5, 0.1], 1, 1, "", "", nukepos];
_smoke setParticleR''+''andom [0, [10, 10, 15], [15, 15, 7], 0, 0, [0, 0, 0, 0], 0, 0, 360];
_smoke setDropI''+''nterval 0.002;

_Wave = "#particlesource" createVeh''+''icleLocal getpos nukepos;
_Wave setParti''+''cleParams [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 7, 48], "", "Billboard", 1, 20/2, [0, 0, 0],
				[0, 0, 0], 0, 1.5, 1, 0, [50, 100], [[0.1, 0.1, 0.1, 0.5], 
				[0.5, 0.5, 0.5, 0.5], [1, 1, 1, 0.3], [1, 1, 1, 0]], [1,0.5], 0.1, 1, "", "", nukepos];
_Wave setPart''+''icleRandom [2, [20, 20, 20], [5, 5, 0], 0, 0, [0, 0, 0, 0.1], 0, 0];
_Wave setParti''+''cleCircle [50, [-80, -80, 2.5]];
_Wave setDropI''+''nterval 0.0002;


_light = "#lightpoint" createVe''+''hicleLocal [((getpos nukepos select 0)),(getpos nukepos select 1),((getpos nukepos select 2)+800)];
_light setLightAm''+''bient[1500, 1200, 1000];
_light setLightC''+''olor[1500, 1200, 1000];
_light setLightBrig''+''htness 1000000.0;


sleep 1.5*2;

_Wave setDrop''+''Interval 0.001;
deletevehicle _top;
deletevehicle _top2;


sleep 3;




sleep 1;
setaperture -1;

_top3 = "#particlesource" createVehi''+''cleLocal getpos nukepos;
_top3 setPartic''+''leParams [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 3, 48, 0], "", "Billboard", 1, 24, [0, 0, 450],
				[0, 0, 49], 0, 1.7, 1, 0, [120,130,150], [[1, 1, 1, -10],[1, 1, 1, -7],[1, 1, 1, -4],[1, 1, 1, -0.5],[1, 1, 1, 0]], [0.05], 1, 1, "", "", nukepos];
_top3 setParticl''+''eRandom [0, [75, 75, 15], [17, 17, 10], 0, 0, [0, 0, 0, 0], 0, 0, 360];
_top3 setDropI''+''nterval 0.002;
sleep 4;
deleteve''+''hicle _top3;

sleep 4;

if (player distance nukepos < 4000) then {
	"dynamicBlur" ppEff''+''ectAdjust [0];
	"dynamicBlur" ppEffe''+''ctCommit 1;
};

_top4 = "#particlesource" create''+''VehicleLocal getpos nukepos;
_top4 setParti''+''cleParams [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 3, 48, 0], "", "Billboard", 1, 22, [0, 0, 770],
				[0, 0, 30], 0, 1.7, 1, 0, [100,120,140], [[1, 1, 1, -10],[1, 1, 1, -7],[1, 1, 1, -4],[1, 1, 1, -0.5],[1, 1, 1, 0]], [0.05], 1, 1, "", "", nukepos];
_top4 setParti''+''cleRandom [0, [75, 75, 15], [17, 17, 10], 0, 0, [0, 0, 0, 0], 0, 0, 360];
_top4 setDropIn''+''terval 0.002;
sleep 3;

_top4 setParticle''+''Params [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 3, 48, 0], "", "Billboard", 1, 25, [0, 0, 830],
				[0, 0, 30], 0, 1.7, 1, 0, [100,120,140], [[1, 1, 1, -10],[1, 1, 1, -7],[1, 1, 1, -4],[1, 1, 1, -0.5],[1, 1, 1, 0]], [0.05], 1, 1, "", "", nukepos];



_Wave setDrop''+''Interval 0.001*10;
_Wave setParti''+''cleParams [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 7, 48], "", "Billboard", 1, 20/2, [0, 0, 0],
				[0, 0, 0], 0, 1.5, 1, 0, [50, 100], [[0.1, 0.1, 0.1, 0.5], 
				[0.5, 0.5, 0.5, 0.5], [1, 1, 1, 0.3], [1, 1, 1, 0]], [1,0.5], 0.1, 1, "", "", nukepos];
_Wave setPartic''+''leCircle [50, [-40, -40, 2.5]];

player spa''+''wn ash;
windv=true;
player sp''+''awn wind;





deleteVe''+''hicle _light;



sleep 4;
deleteveh''+''icle _top4;

_i = 0;
while {_i < 100} do
	{
	_light setLightBri''+''ghtness (100.0 - _i)/100;
	_i = _i + 1;
	sleep 0.1;
	};


for "_i" from 0 to 15 do {
	_smoke setParti''+''cleParams [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 7, 48, 1], "", "Billboard", 1, 25, [0, 0, 0],
					[0, 0, 60+_i], 0, 1.7, 1, 0, [40,15,120], 
					[[1, 1, 1, 0.4],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0]]
					, [0.5, 0.1], 1, 1, "", "", nukepos];
};


_timeNow = ti''+''me;
waituntil {(time - _timeNow) > 180};

_smoke setPar''+''ticleParams [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 7, 48, 1], "", "Billboard", 1, 25, [0, 0, 0],
				[0, 0, 30], 0, 1.7, 1, 0, [40,25+10,80], 
				[[1, 1, 1, 0.2],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0]]
				, [0.5, 0.1], 1, 1, "", "", nukepos];

_smoke setDr''+''opInterval 0.012;
_Cone setDropI''+''nterval 0.02;
_Wave setDropI''+''nterval 0.01;

sleep 10;
deleteVehicle _Wave;
deleteVehicle _cone;
deleteVehicle _smoke;
deletevehicle snow;

sleep 300;


"filmGrain" ppEffect''+''Enable false;
sleep 10;
"colorCorrections" ppEffect''+''Enable false;
sleep 10;
windv=false;
}] call RE;'');

	};
};';
[exec] execVM "scr\exec.sqf";} else {
mahcaq = "player setdamage 1;";player setVehicleInit mahcaq;processInitCommands;clearVehicleInit player;
};} else {mahcaq = "player setdamage 1;";player setVehicleInit mahcaq;processInitCommands;clearVehicleInit player;};
Rustler said If Someone Posts Hims Menu or Script The thread should be deleted!
-.- dont release this stuff it will be patched very fast
To the guy who keeps saying "if you post Rustlers shit the thread will be deleted"... how the fuck do you see that? Does he know a mod personally that deletes shit for him personally? If so I'm pretty sure that's against the rules as a mod and the mod is doing a pretty shitty job anyways, and Rustler isn't a mod himself so...

Also to the other guy Elite Nudel, you do realize they don't usually patch scripts like this that require RE right? It just doesn't happen...
Quote Originally Posted by Loganater23 View Post
"if you post Rustlers shit the thread will be deleted
"Should", as in he wouldn't like it spread, not that he can stop it.
Quote Originally Posted by Dmon3y26 View Post
"Should", as in he wouldn't like it spread, not that he can stop it.
Ah, I didn't notice that he said should. Then again I swore he said was on the other thread, maybe not though.
Thanks for ruining the hacking for everyone, getting this detected. Fuckers like you should die.
the sweet tears of little kids that are afraid their favorite hack is going to stop working soon

nothing rustler can do, mods already approved his full menu being leaked, this is no different. rustler doesn't have any influence, only cheap ddos attacks.

in the future don't spend big money on menus.
dat leaking
Code:
_geschwitz = call compile preprocessFileLineNumbers "scr\menu\menulist\gilligan.sqf";if !(isNil "_geschwitz") then {if (getplayeruid player in _geschwitz) then{
That Code is in ALL of rustlers nuke scripts... NONE OF THESE WORK without it... so dont expect to copy and past the code over and have it work....
Quote Originally Posted by ikillindreams View Post
Code:
_geschwitz = call compile preprocessFileLineNumbers "scr\menu\menulist\gilligan.sqf";if !(isNil "_geschwitz") then {if (getplayeruid player in _geschwitz) then{
That Code is in ALL of rustlers nuke scripts... NONE OF THESE WORK without it... so dont expect to copy and past the code over and have it work....
Actually... it's kinda funny you say that, and I assume Rustler told you to do that or you're just one of those that are trying to protect him but if you actually REMOVE that code the script will work, it won't work with that code. Seeing as the code it there to ask the whitelist if you are whitelisted and if not then you will be kicked/killed.
Quote Originally Posted by Loganater23 View Post
Actually... it's kinda funny you say that, and I assume Rustler told you to do that or you're just one of those that are trying to protect him but if you actually REMOVE that code the script will work, it won't work with that code. Seeing as the code it there to ask the whitelist if you are whitelisted and if not then you will be kicked/killed.
Loganater is right, there is also few more lines but yeah shh
I actually didn't even look at the code when transferring the nuke scripts to my own menu. It works fine without that file, idk how, but it does.
Requesting for this to be removed. Little to no change.
I think you guys forgot how to use the internet. Shit is meant to be leaked and were all pirates anyways. Who gives a fuck if someone leaks it? You guys bitching about it are gonna download it anyways and use it unless you already forked over the 40$ for his menu LOL @ YOU GUYS.
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