CA EU addies as of 2013-01-23

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CA EU addies as of 2013-01-23
Credits

*Gellin
*USSR
*We11ington
*Me

Code:
#define ADDR_DEVICEGAME           0x009279F0
#define ADDR_GLASSWALLS           0x0057DE9A
#define ADDR_DIPENGINE              0x006765CA
#define ADDR_GAMESTATUS		0x3783BE94
#define ADDR_MTBWCRET		0x373B9457
#define ADDR_LTCLIENT		0x378236F8
#define ADDR_CLIENTINFOMGR	0x37822C38
#define ADDR_PLAYERMGR		0x37881454
#define ADDR_PLAYERBYINDEX	0x372CC280
#define ADDR_LOCALPLAYER	0x372CCC70
#define ADDR_WEAPONMGR		0x378711A4
#define ADDR_LOCALPTR		0x378AAFD4
#define ADDR_BUILDFONT		0x375F6280
#define ADDR_FILLFONT		0x375F6F10
#define ADDR_FONTECX		0x3786BC6C
#define ADDR_GETFONTHAND	0x373C0730
#define ADDR_GETCONSOLEINT	0x373D4ED0
#define ADDR_GCS		0x3786A460
#define ADDR_LTCOMMON		0x37870FC8
#define ADDR_S_BULLETS		0x375115D6
#define ADDR_REMOTEKILL1	0x37517071
#define ADDR_REMOTEKILL2	0x37517072
#define ADDR_REMOTEKILL3	0x375173F1
#define ADDR_REMOTEKILL4	0x375173F2
#define ADDR_WEAPON_RANGE1	0x37516F49
#define ADDR_WEAPON_RANGE2	0x375172C9
#define ADDR_RAPIDFIRE1		0x3750DE87
#define ADDR_RAPIDFIRE2		0x37517A3E
#define ADDR_RAPIDFIRE3		0x37513547
#define ADDR_RAPIDFIRE4		0x37517A45
#define ADDR_NORECOIL           0x374BEDFC
#define ADDR_NORELOAD		0x37516CC1

#define ADDR_FORCEFPS		0x378234E8
#define ADDR_LTCSBASE		0x378236E0

#define OFF_FPS			0x18434

#define ADDR_PLAYERSTATUS       0x372C88D2
#define ADDR_NAMETAG1		0x3725D12F
#define ADDR_NAMETAG2		0x3725D0A9
#define ADDR_CAMERAUPDATE	0x374C3195
#define ADDR_UNLIMITEDAMMO	0x3750DE87

#define ADDR_W2S	        0x496DB0
#define ADDR_INTERSECT		0x471080
#define ADDR_D3D                0x9279F0
#define ADDR_DRAWPRIM		0x81BA58
#define ADDR_CURSORCENTER	0x805D34
#define ADDR_CONSOLEUNWRAPPED   0x48B6E0

#define ADDR_CLIENTFX		0x66F34

#define ADDR_S2S                4678832
The S2S addie is "noobproofed" but shouldn't stop anyone, hint: different numeric base
Nice work, thanks for posting so soon.

/Stuck
PlayerStatus is incorrect

Correct one
Code:
#define ADDR_PLAYER_STATE	0x37847DD8
Think I got a pattern scan for it in the logger from Neo, you add 0x30 to that ingame -> profit. Well thanks for the correction anyways.

Think @Flengo forgot his glue at home btw lol
Quote Originally Posted by ctpsolo View Post
Think I got a pattern scan for it in the logger from Neo, you add 0x30 to that ingame -> profit. Well thanks for the correction anyways.

Think @Flengo forgot his glue at home btw lol
The site went down as I was doing it and it didn't go through
u can log it using CPlayerMgr :S (PlayerStatus)
Quote Originally Posted by R3d_L1n3 View Post
u can log it using CPlayerMgr :S (PlayerStatus)
There is a slight difference

Code:
#define ADDR_PLAYER_STATE		0x37844DB0
#define ADDR_PLAYERMGR_PTR		0x37844D80


Just add 0x30 to the PlayerMgr Pointer and you will get the PlayerStatus Address
Quote Originally Posted by arun823 View Post
There is a slight difference

Code:
#define ADDR_PLAYER_STATE		0x37844DB0
#define ADDR_PLAYERMGR_PTR		0x37844D80


Just add 0x30 to the PlayerMgr Pointer and you will get the PlayerStatus Address
LOOOOOOl n1 XD thats not what i meant XDD ..

reverse struct of playermgr make it pointer then set 0x30 to byte and ull find it
Quote Originally Posted by R3d_L1n3 View Post
LOOOOOOl n1 XD thats not what i meant XDD ..

reverse struct of playermgr make it pointer then set 0x30 to byte and ull find it
Lol what you said is the same thing I did, reversed PlayerMgr, got the pointer for it, then noticed player status and the pointer had a 0x30 difference.
Quote Originally Posted by arun823 View Post
Lol what you said is the same thing I did, reversed PlayerMgr, got the pointer for it, then noticed player status and the pointer had a 0x30 difference.

then you got wrong addie :S
Quote Originally Posted by R3d_L1n3 View Post
then you got wrong addie :S
Lmao, nah, both addies are correct. Just checked the pointer in reclass and it's fine, also just used the player state addie with beast mode and it works fine.
That was really helpfull. Thanks @arun823.
******s please you both got the wrong addie
Quote Originally Posted by R4v0r View Post
******s please you both got the wrong addie
Lol a friend told me player status on playermgr is static so its no way to be wrong
Quote Originally Posted by R3d_L1n3 View Post
Lol a friend told me player status on playermgr is static so its no way to be wrong
Who dat friend?
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