[Request] Auto spell-bomb

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[Request] Auto spell-bomb / Disabling tiles.
Is it possible to make the auto-aim have a spell bomb function? Such as when i'm playing a wizard and want to spell bomb a cube-god / skull shrine without having to move my cursor over it?

Maybe make it so i will spell-bomb the current "quest"?

Is it also possible to disable lava / quicksand / greengoo tiles so they don't cause damage or slow you down?
Bump - Added a question / changed the title.
Answers in order of question appearance:

No
No
No
No
No
No
No

Actually, you can change them so they don't slow you, but you immediately DC.
Quote Originally Posted by cehrenr View Post
Answers in order of question appearance:

No
No
No
No
No
No
No

Actually, you can change them so they don't slow you, but you immediately DC.
When i searched, I didn't find any info on the disabling lava and ect.. but the auto-spell seems like it was possible.

http://www.mpgh.net/forum/654-realm-...l-wizzard.html

I was curious if it still was at all. Thanks for the response.
Quote Originally Posted by ZacharyLy View Post
When i searched, I didn't find any info on the disabling lava and ect.. but the auto-spell seems like it was possible.

http://www.mpgh.net/forum/654-realm-...l-wizzard.html

I was curious if it still was at all. Thanks for the response.
You obviously didn't read nilly's response to that thread in depth. Or any of the 100 other threads asking for the same thing where people have explained that it is not feasible to do.

Again, you can disable the slow on things like quicksand, but you are almost instantly DC'd from the Tomb for doing so. Ditto for other ground types.

You can actually make the non-damaging portion of abyss ground do damage and it will kill you, but not the other way around, AFAIK.
Quote Originally Posted by cehrenr View Post
You obviously didn't read nilly's response to that thread in depth. Or any of the 100 other threads asking for the same thing where people have explained that it is not feasible to do.

Again, you can disable the slow on things like quicksand, but you are almost instantly DC'd from the Tomb for doing so. Ditto for other ground types.

You can actually make the non-damaging portion of abyss ground do damage and it will kill you, but not the other way around, AFAIK.
If you read what he said, he said he had it working but it was skittish when hitting targets.. It seems like he had a working version of this, but the function seemed to be off. That was 3 months ago.. Maybe something new came up, just trying to throw some ideas around.

Sorry, if pondering about a different hack is such a problem. Close this thread please.
@ZacharyLy there's no shame inquiring about possible hacks. The auto spell aim hack is possible and has been done. It works ok; rarely does it ever hit perfect (how perfect it hits probably has a lot to do with how close you live to the server you're playing on).

About the other stuff, I'm not sure. I wondered about hacking the speed characteristics of slowing tiles and lava. It seems that @cehrenr already played with all this. I'll take his word for it.
Quote Originally Posted by nilly View Post
@ZacharyLy there's no shame inquiring about possible hacks. The auto spell aim hack is possible and has been done. It works ok; rarely does it ever hit perfect (how perfect it hits probably has a lot to do with how close you live to the server you're playing on).

About the other stuff, I'm not sure. I wondered about hacking the speed characteristics of slowing tiles and lava. It seems that @cehrenr already played with all this. I'll take his word for it.
I could almost put my hand on a Bible the last thread I saw you post about this in you said it wasn't feasible to rely on a spell bomb "hack."

In any case, I only messed with the speed attributes of the Tomb quicksand tiles - which DC'd me darn near instantly no matter which way I tried to change it. Much faster than no-clip will DC you going through dark water even, which I found odd, but didn't really mess with further. Even changing the slow modifier by a minuscule amount DC'd me.

Never messed with speed in Abyss or any other dungeon, but I did try to make the lava tiles in Abyss not do damage and it didn't work.

There are also a million ways to skin a cat, so to speak, and I'm almost positive I did not try every possible method of changing those tiles, but the most obvious ones I could think of have been checked off as a no-go.
Quote Originally Posted by nilly View Post
@ZacharyLy there's no shame inquiring about possible hacks. The auto spell aim hack is possible and has been done. It works ok; rarely does it ever hit perfect (how perfect it hits probably has a lot to do with how close you live to the server you're playing on).

About the other stuff, I'm not sure. I wondered about hacking the speed characteristics of slowing tiles and lava. It seems that @cehrenr already played with all this. I'll take his word for it.
Do you think you could post that script if you have it? I think it would be a good addition to a client used for multiboxing even if it isn't perfect
Quote Originally Posted by cehrenr View Post
I could almost put my hand on a Bible the last thread I saw you post about this in you said it wasn't feasible to rely on a spell bomb "hack."

In any case, I only messed with the speed attributes of the Tomb quicksand tiles - which DC'd me darn near instantly no matter which way I tried to change it. Much faster than no-clip will DC you going through dark water even, which I found odd, but didn't really mess with further. Even changing the slow modifier by a minuscule amount DC'd me.

Never messed with speed in Abyss or any other dungeon, but I did try to make the lava tiles in Abyss not do damage and it didn't work.

There are also a million ways to skin a cat, so to speak, and I'm almost positive I did not try every possible method of changing those tiles, but the most obvious ones I could think of have been checked off as a no-go.
Auto aiming on the mob can be done, whether the projectiles hit or not is another story. Getting a hack to deal a perfect spell bomb is another story and something I don't consider possible for most people (due to what I think is a latency issue).

Quote Originally Posted by gioseba View Post
Do you think you could post that script if you have it? I think it would be a good addition to a client used for multiboxing even if it isn't perfect
You'll have the create the hack yourself if you want it. I will not release it.
Quote Originally Posted by nilly View Post
Auto aiming on the mob can be done, whether the projectiles hit or not is another story. Getting a hack to deal a perfect spell bomb is another story and something I don't consider possible for most people (due to what I think is a latency issue).



You'll have the create the hack yourself if you want it. I will not release it.
Makes sense, not going to beg for it or anything..

..but I have another question I haven't seen asked.

Is it possible to show every enemy in a dungeon? Like when running an abby, 90% of the time the enemy is hidden; is there anyway to see the hidden enemy behind the wall, or out of your view?
Quote Originally Posted by ZacharyLy View Post
Makes sense, not going to beg for it or anything..

..but I have another question I haven't seen asked.

Is it possible to show every enemy in a dungeon? Like when running an abby, 90% of the time the enemy is hidden; is there anyway to see the hidden enemy behind the wall, or out of your view?
It isn't possible. A simple test you can do to prove this is to go into an abby and round the corner where mobs are then move back out of the way to make them disappear behind the walls. Pull your internet connection from your computer and round the corner again. You'll see that they don't show up. This tells us that when mobs don't render on our screen the server isn't sending us info on the mob.
It is possible indeed.
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