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Home › Forum › MultiPlayer Game Hacks & Cheats › Other Semi-Popular First Person Shooter Hacks › WarRock - International Hacks › WarRock Discussions › About structures

About structures

Posts 1–15 of 20 · Page 1 of 2
.J
.Joker
About structures
Can anyone help me about my structs?
Code:
struct cPlayer
{
char Unknown0[66304];
float OFS_X; //0x010300
char Unknown1[8];
float OFS_Z; //0x010308
char Unknown2[8];
float OFS_Y; //0x010310
}; //size = 0x010310 (66320)
struct CBase
{
 cPlayer* pLocal;
 char* unknown0[11273524];
 cPlayer** player;
};
CBase* pBase = (CBase*)0xAC0534;
Whenever I hit the hotkey, it gets disconnected. Help please
#1 · 13y ago
AL
alinin
So what is the key?i do not see if(GetAsyncKeyState(VK_CONTROL)&1)
#2 · 13y ago
FroZeNeYe
FroZeNeYe
struct cPlayer
{
char Unknown0[66304];
float OFS_X; //0x010300
char Unknown1[4];
float OFS_Z; //0x010308
char Unknown2[4];
float OFS_Y; //0x010310
}; //size = 0x010310 (66320)
struct CBase
{
cPlayer* pLocal; //<---- addy of the PlayerPointer
char* unknown0[11273524]; //<---- if you want to make opk work here's the formula (RemotePointer - Player Pointer - 4 = [])
cPlayer** player; //<---- addy of the Remote Pointer? the question is you don't have the addy of the remote pointer, and I don't have too, nyahahaha, lol.... but if you had a time you can find it all by your self, nyahahaha, lol...
};
CBase* pBase = (CBase*)0xAC0534;


Using struct method you don't need the OPK addy all you needed are the offsets and the pointers
#3 · 13y ago
.J
.Joker
Quote Originally Posted by FroZeNeYe View Post
struct cPlayer
{
char Unknown0[66304];
float OFS_X; //0x010300
char Unknown1[4];
float OFS_Z; //0x010308
char Unknown2[4];
float OFS_Y; //0x010310
}; //size = 0x010310 (66320)
struct CBase
{
cPlayer* pLocal; //<---- addy of the PlayerPointer
char* unknown0[11273524]; //<---- if you want to make opk work here's the formula (RemotePointer - Player Pointer - 4 = [])
cPlayer** player; //<---- addy of the Remote Pointer? the question is you don't have the addy of the remote pointer, and I don't have too, nyahahaha, lol.... but if you had a time you can find it all by your self, nyahahaha, lol...
};
CBase* pBase = (CBase*)0xAC0534;


Using struct method you don't need the OPK addy all you needed are the offsets and the pointers
Thank you so much
#4 · 13y ago
FroZeNeYe
FroZeNeYe
welcome dude
#5 · 13y ago
αςε.εmόkόι
αςε.εmόkόι
Agree. @FroZeNeYe
#6 · 13y ago
NewbieHere
NewbieHere
CoOl, thaNks For the Info, noW im GOing Nowhere
#7 · 13y ago
WhiteHat PH
WhiteHat PH
i agree with you @FroZeNeYe
#8 · 13y ago
``IM`NATSU
``IM`NATSU
hnapin mo muna ung pointer nyan bago mo gawin un cbase, 3 lang naman kailangan nyan eh. 2 pointer at offsets,find the pointer called remote pointer ! )
#9 · 13y ago
blackhatPH
blackhatPH
Hmmm... Thanks for those infos
#10 · 13y ago
FroZeNeYe
FroZeNeYe
somebody already knew the addy of the RemotePointer?

---------- Post added at 01:25 PM ---------- Previous post was at 01:18 PM ----------

Quote Originally Posted by αςε.εmόkόι View Post
Agree. @FroZeNeYe
true story bro

---------- Post added at 01:28 PM ---------- Previous post was at 01:25 PM ----------

Quote Originally Posted by Coderz View Post
i agree with you @FroZeNeYe
if you had a time, you can find the addy of the RemotePointer, I think the addy of the RemotePointer is located near where the addy of the PlayerPointer is located in IDA PRO

---------- Post added at 01:28 PM ---------- Previous post was at 01:28 PM ----------

Quote Originally Posted by blackhatPH View Post
Hmmm... Thanks for those infos
welcome dude
#11 · edited 13y ago · 13y ago
αςε.εmόkόι
αςε.εmόkόι
Bratatatatata. Gawa na kayo!
#12 · 13y ago
pipoka
pipoka
Thanks for this ...
#13 · 13y ago
IO
iown1133
can someone explain me what the values between the [] at the unknown means? like the first is 66304 etc.
also, what does 0xAC0534 stand for? player pointer right?
#14 · 13y ago
.J
.Joker
Quote Originally Posted by iown1133 View Post
can someone explain me what the values between the [] at the unknown means? like the first is 66304 etc.
also, what does 0xAC0534 stand for? player pointer right?
0xAC0534 = PH Player Pointer

the value inside [HERE] is heximal of the address
#15 · 13y ago
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