struct cPlayer
{
char Unknown0[66304];
float OFS_X; //0x010300
char Unknown1[4];
float OFS_Z; //0x010308
char Unknown2[4];
float OFS_Y; //0x010310
}; //size = 0x010310 (66320)
struct CBase
{
cPlayer* pLocal; //<---- addy of the PlayerPointer
char* unknown0[11273524]; //<---- if you want to make opk work here's the formula (RemotePointer - Player Pointer - 4 = [])
cPlayer** player; //<---- addy of the Remote Pointer? the question is you don't have the addy of the remote pointer, and I don't have too, nyahahaha, lol.... but if you had a time you can find it all by your self, nyahahaha, lol...
};
CBase* pBase = (CBase*)0xAC0534;
Using struct method you don't need the OPK addy all you needed are the offsets and the pointers
Hmmm... Thanks for those infos
can someone explain me what the values between the [] at the unknown means? like the first is 66304 etc.
also, what does 0xAC0534 stand for? player pointer right?