About structures

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About structures
Can anyone help me about my structs?
Code:
struct cPlayer
{
char Unknown0[66304];
float OFS_X; //0x010300
char Unknown1[8];
float OFS_Z; //0x010308
char Unknown2[8];
float OFS_Y; //0x010310
}; //size = 0x010310 (66320)
struct CBase
{
 cPlayer* pLocal;
 char* unknown0[11273524];
 cPlayer** player;
};
CBase* pBase = (CBase*)0xAC0534;
Whenever I hit the hotkey, it gets disconnected. Help please
So what is the key?i do not see if(GetAsyncKeyState(VK_CONTROL)&1)
struct cPlayer
{
char Unknown0[66304];
float OFS_X; //0x010300
char Unknown1[4];
float OFS_Z; //0x010308
char Unknown2[4];
float OFS_Y; //0x010310
}; //size = 0x010310 (66320)
struct CBase
{
cPlayer* pLocal; //<---- addy of the PlayerPointer
char* unknown0[11273524]; //<---- if you want to make opk work here's the formula (RemotePointer - Player Pointer - 4 = [])
cPlayer** player; //<---- addy of the Remote Pointer? the question is you don't have the addy of the remote pointer, and I don't have too, nyahahaha, lol.... but if you had a time you can find it all by your self, nyahahaha, lol...
};
CBase* pBase = (CBase*)0xAC0534;


Using struct method you don't need the OPK addy all you needed are the offsets and the pointers
Quote Originally Posted by FroZeNeYe View Post
struct cPlayer
{
char Unknown0[66304];
float OFS_X; //0x010300
char Unknown1[4];
float OFS_Z; //0x010308
char Unknown2[4];
float OFS_Y; //0x010310
}; //size = 0x010310 (66320)
struct CBase
{
cPlayer* pLocal; //<---- addy of the PlayerPointer
char* unknown0[11273524]; //<---- if you want to make opk work here's the formula (RemotePointer - Player Pointer - 4 = [])
cPlayer** player; //<---- addy of the Remote Pointer? the question is you don't have the addy of the remote pointer, and I don't have too, nyahahaha, lol.... but if you had a time you can find it all by your self, nyahahaha, lol...
};
CBase* pBase = (CBase*)0xAC0534;


Using struct method you don't need the OPK addy all you needed are the offsets and the pointers
Thank you so much
CoOl, thaNks For the Info, noW im GOing Nowhere
hnapin mo muna ung pointer nyan bago mo gawin un cbase, 3 lang naman kailangan nyan eh. 2 pointer at offsets,find the pointer called remote pointer ! )
Hmmm... Thanks for those infos
somebody already knew the addy of the RemotePointer?

---------- Post added at 01:25 PM ---------- Previous post was at 01:18 PM ----------

Quote Originally Posted by .mk View Post
Agree. @FroZeNeYe
true story bro

---------- Post added at 01:28 PM ---------- Previous post was at 01:25 PM ----------

Quote Originally Posted by WhiteHat PH View Post
i agree with you @FroZeNeYe
if you had a time, you can find the addy of the RemotePointer, I think the addy of the RemotePointer is located near where the addy of the PlayerPointer is located in IDA PRO

---------- Post added at 01:28 PM ---------- Previous post was at 01:28 PM ----------

Quote Originally Posted by blackhatPH View Post
Hmmm... Thanks for those infos
welcome dude
Bratatatatata. Gawa na kayo!
Thanks for this ...
can someone explain me what the values between the [] at the unknown means? like the first is 66304 etc.
also, what does 0xAC0534 stand for? player pointer right?
Quote Originally Posted by iown1133 View Post
can someone explain me what the values between the [] at the unknown means? like the first is 66304 etc.
also, what does 0xAC0534 stand for? player pointer right?
0xAC0534 = PH Player Pointer

the value inside [HERE] is heximal of the address
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