S2S Updates On Patch!Patch Updates: Works: Room Crasher Voice spam* Instant Respawn* Spammer* On the other note: PTC that works = Windowed mode
Originally Posted by Re-Defined Patch Updates: Doesn't work: Voice spam Instant Respawn Spammer Works: Room Crasher On the other note: PTC that works = Windowed mode And as I just needed the spammer
Originally Posted by Shadow` My spammer for S2S works just fine, used it 5 minutes ago. Then they got something wrong ..
Originally Posted by Re-Defined Okay then sorry spammer might work. Instant Respawn also works, idk about voice spam, I had my sound off and was too lazy to test it. Edit: Voice spam works
@Shadow` seriously? Instant respawn too? When I turned it on I didnt respawn if(esp->local.bDead) { pSendToServer = (tSendToServer)ADDR_S2SE; g_LTClient = *(CLTClient**)ADDR_LTCLIENT; g_CommonLT = g_LTClient->Common(); if(engine->ValidPointer(g_LTClient)) { CAutoMessage Msg; Msg.Writeuint8(113); Msg.Writeuint8(1); Msg.Writeuint32(1); pSendToServer(Msg.Read(), MESSAGE_GUARANTEED); } }
Originally Posted by Re-Defined @Shadow` seriously? Instant respawn too? When I turned it on I didnt respawn if(esp->local.bDead) { pSendToServer = (tSendToServer)ADDR_S2SE; g_LTClient = *(CLTClient**)ADDR_LTCLIENT; g_CommonLT = g_LTClient->Common(); if(engine->ValidPointer(g_LTClient)) { CAutoMessage Msg; Msg.Writeuint8(113); Msg.Writeuint8(1); Msg.Writeuint32(1); pSendToServer(Msg.Read(), MESSAGE_GUARANTEED); } } You probably didn't finish updating your leeched Gellin's base properly. Get back to it
Leeched gellin vip base ? How about your leeched MMBOB Vip base done updating? @Flengo Oh GCS only changed by one I thought it was 4. Hm i needa re check my off set
Originally Posted by Re-Defined Leeched gellin vip base ? How about your leeched MMBOB Vip base done updating? @Flengo Oh GCS only changed by one I thought it was 4. Hm i needa re check my off set Where did you pull out that I use mmbob's base? Plus, I've only seen his base posted in this section where everything was removed. The original base that was leaked was very, very old. It wasn't even posted here with the hacks. If you'd like too see you can come on TV. Be my guest. Otherwise, I ask you don't make false accusations. I called you out on yours because I know that Gellin's base accesses the local player the way you posted above through the esp class. Code: if(esp->local.bDead) And GameClientShell. He said it changed by 4, he meant the offset not the number of virtuals. Every virtual void functions are each 4 bytes.