S2S Updates On Patch!

Posts 111 of 11 · Page 1 of 1
S2S Updates On Patch!
Patch Updates:

Works:

Room Crasher
Voice spam*
Instant Respawn*
Spammer*

On the other note:

PTC that works = Windowed mode
Quote Originally Posted by Re-Defined View Post
Patch Updates:

Doesn't work:

Voice spam
Instant Respawn
Spammer

Works:

Room Crasher

On the other note:

PTC that works = Windowed mode
And as I just needed the spammer
My spammer for S2S works just fine, used it 5 minutes ago.
Quote Originally Posted by Shadow` View Post
My spammer for S2S works just fine, used it 5 minutes ago.
Then they got something wrong ..
Okay then sorry spammer might work.
Quote Originally Posted by Re-Defined View Post
Okay then sorry spammer might work.


Instant Respawn also works, idk about voice spam, I had my sound off and was too lazy to test it.

Edit: Voice spam works
@Shadow` seriously? Instant respawn too? When I turned it on I didnt respawn

if(esp->local.bDead)
{
pSendToServer = (tSendToServer)ADDR_S2SE;
g_LTClient = *(CLTClient**)ADDR_LTCLIENT;
g_CommonLT = g_LTClient->Common();
if(engine->ValidPointer(g_LTClient))
{
CAutoMessage Msg;
Msg.Writeuint8(113);
Msg.Writeuint8(1);
Msg.Writeuint32(1);
pSendToServer(Msg.Read(), MESSAGE_GUARANTEED);
}
}
Quote Originally Posted by Re-Defined View Post
@Shadow` seriously? Instant respawn too? When I turned it on I didnt respawn

if(esp->local.bDead)
{
pSendToServer = (tSendToServer)ADDR_S2SE;
g_LTClient = *(CLTClient**)ADDR_LTCLIENT;
g_CommonLT = g_LTClient->Common();
if(engine->ValidPointer(g_LTClient))
{
CAutoMessage Msg;
Msg.Writeuint8(113);
Msg.Writeuint8(1);
Msg.Writeuint32(1);
pSendToServer(Msg.Read(), MESSAGE_GUARANTEED);
}
}
You probably didn't finish updating your leeched Gellin's base properly.

Get back to it
Leeched gellin vip base ? How about your leeched MMBOB Vip base done updating? @Flengo

Oh GCS only changed by one I thought it was 4. Hm i needa re check my off set
Quote Originally Posted by Re-Defined View Post
Leeched gellin vip base ? How about your leeched MMBOB Vip base done updating? @Flengo

Oh GCS only changed by one I thought it was 4. Hm i needa re check my off set
Where did you pull out that I use mmbob's base? Plus, I've only seen his base posted in this section where everything was removed.

The original base that was leaked was very, very old. It wasn't even posted here with the hacks.

If you'd like too see you can come on TV. Be my guest. Otherwise, I ask you don't make false accusations.

I called you out on yours because I know that Gellin's base accesses the local player the way you posted above through the esp class.

Code:
if(esp->local.bDead)
And GameClientShell. He said it changed by 4, he meant the offset not the number of virtuals.

Every virtual void functions are each 4 bytes.
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