D3D Chams

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D3D Chams
in DIP hook
Code:
if ( ChamsMain && hack5 ) {
			//Device_Interface->SetTexture ( 0 , Engine.SkyBlueTexture );
			Device_Interface->SetPixelShader ( Blue );
		 Device_Interface->SetRenderState ( D3DRS_ZENABLE , FALSE );
	     Engine.DrawIndexedPrimitive ( Device_Interface , Type , BaseIndex , MinIndex , uiNumVertices , StartIndex , uiPrimitiveCount );
		 Device_Interface->SetRenderState ( D3DRS_ZENABLE , TRUE );
}
Glass
Code:
 Device_Interface->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE);
                Device_Interface->SetRenderState(D3DRS_DESTBLEND,D3DBLEND_INVDESTCOLOR);
                Device_Interface->SetRenderState(D3DRS_SRCBLEND,D3DBLEND_INVSRCCOLOR);
WireFrame
Code:
 Device_Interface->SetRenderState(D3DRS_FILLMODE, oldfill);
in EndScene
Code:
if (!done) {
Engine.GenerateTexture ( pDevice , &Engine.RedTexture , D3D_RED );
		Engine.GenerateTexture ( pDevice , &Engine.SkyBlueTexture , D3D_SKYBLUE );
		Engine.GenerateTexture ( pDevice , &Engine.YellowTexture , D3D_YELLOW );
		Engine.GenerateTexture ( pDevice , &Engine.GreenTexture , D3D_GREEN );
		Engine.GenerateTexture ( pDevice , &Engine.BlackTexture , D3D_BLACK );
		Engine.GenerateTexture ( pDevice , &Engine.TealTexture , D3D_TEAL );
		Engine.GenerateTexture ( pDevice , &Engine.OrangeTexture , D3D_ORANGE );
		
		Draw.GenerateShader( pDevice , &Blue , 0.0f, 0.0f, 1.0f );
        Draw.GenerateShader( pDevice, &Orange, 1.0f, 0.5f, 0.0f );
        Draw.GenerateShader( pDevice, &Purple, 1.0f, 0.0f, 1.0f );
        Draw.GenerateShader( pDevice, &White,  1.0f, 1.0f, 1.0f );
        Draw.GenerateShader( pDevice, &Yellow, 1.0f, 1.0f, 0.0f );
        Draw.GenerateShader( pDevice, &Teal, 0.0f, 1.0f, 1.0f );
        Draw.GenerateShader( pDevice, &Red, 1.0f, 0.0f, 0.0f );
        Draw.GenerateShader( pDevice, &Green, 0.0f, 1.0f, 0.0f );
        done = true;
}
and at the top of function
Code:
bool gentex = false;
#define Chams ((uiStride==32) && (BaseIndex==0) && (MinIndex==0) && (uiNumVertices==280) && (StartIndex==1257408) && (uiPrimitiveCount==156))
#define Chams2 ((uiStride==32) && (BaseIndex==0) && (MinIndex==0) && (uiNumVertices==110) && (StartIndex==1296112) && (uiPrimitiveCount==160))
#define Chams3 ((uiStride==32) && (BaseIndex==0) && (MinIndex==0) && (uiNumVertices==81) && (StartIndex==1166568) && (uiPrimitiveCount==104))
#define Chams4 ((uiStride==32) && (BaseIndex==0) && (MinIndex==0) && (uiNumVertices==1097) && (StartIndex==155976) && (uiPrimitiveCount==1582))
#define Chams5 ((uiStride==32) && (BaseIndex==0) && (MinIndex==0) && (uiNumVertices==2263) && (StartIndex==1604528) && (uiPrimitiveCount==1782))
#define Chams6 ((uiStride==32) && (BaseIndex==0) && (MinIndex==0) && (uiNumVertices==2730) && (StartIndex==1804008) && (uiPrimitiveCount==4312))
#define Sniper ((uiStride==32) && (BaseIndex==0) && (MinIndex==0) && (uiNumVertices==3039) && (StartIndex==1674544) && (uiPrimitiveCount==4894))
#define Scope ((uiStride==32) && (BaseIndex==0) && (MinIndex==0) && (uiNumVertices==1921) && (StartIndex==1232328) && (uiPrimitiveCount==1708))
#define Sniper2 ((uiStride==32) && (BaseIndex==0) && (MinIndex==0) && (uiNumVertices==964) && (StartIndex==1672072) && (uiPrimitiveCount==824))
#define ChamsMain Chams || Chams2 || Chams3 || Chams4 || Chams5 || Chams6 || Sniper || Scope || Sniper2
more coming soon.

Credits : me , zooom , rawr im a tiger , JackD , author of D3DProLogger (don't remember the name) and Qmo


Very nice thks but chams dont work here
Quote Originally Posted by Skolino View Post
Very nice thks but chams dont work here
Then you're doing something wrong.

Also, mwxplayer, just LOVE how I helped you and no credits to me. Not the first time, won't be the last. Why the hell do I keep helping you? Did you brainwash me? O_o
Quote Originally Posted by Kenshin13 View Post
Then you're doing something wrong.

Also, mwxplayer, just LOVE how I helped you and no credits to me. Not the first time, won't be the last. Why the hell do I keep helping you? Did you brainwash me? O_o
o_O your DIP hook was totally wrong I used nothing from you.
Quote Originally Posted by mwxplayer View Post
o_O your DIP hook was totally wrong I used nothing from you.
So:
You: "D3D Chams doesn't work!!"
Me: *Gives you my code*, tells you to re-draw
You: *A while later* "OMG Chams works!!"
Me: *Questions the credits*
You: "I didn't use anything from you"

Ok.
Quote Originally Posted by Kenshin13 View Post
So:
You: "D3D Chams doesn't work!!"
Me: *Gives you my code*, tells you to re-draw
You: *A while later* "OMG Chams works!!"
Me: *Questions the credits*
You: "I didn't use anything from you"

Ok.
......................
I correct my hook from the zooom's d3d crc wallhack source
Quote Originally Posted by mwxplayer View Post
......................
I correct my hook from the zooom's d3d crc wallhack source
As I said, Ok
moar
Code:
#define Chams ((uiStride==32) && (BaseIndex==0) && (MinIndex==0) && (uiNumVertices==280) && (StartIndex==1257408) && (uiPrimitiveCount==156))
#define Chams2 ((uiStride==32) && (BaseIndex==0) && (MinIndex==0) && (uiNumVertices==110) && (StartIndex==1296112) && (uiPrimitiveCount==160))
#define Chams3 ((uiStride==32) && (BaseIndex==0) && (MinIndex==0) && (uiNumVertices==81) && (StartIndex==1166568) && (uiPrimitiveCount==104))
#define Chams4 ((uiStride==32) && (BaseIndex==0) && (MinIndex==0) && (uiNumVertices==1097) && (StartIndex==155976) && (uiPrimitiveCount==1582))
#define Chams5 ((uiStride==32) && (BaseIndex==0) && (MinIndex==0) && (uiNumVertices==2263) && (StartIndex==1604528) && (uiPrimitiveCount==1782))
#define Chams6 ((uiStride==32) && (BaseIndex==0) && (MinIndex==0) && (uiNumVertices==2730) && (StartIndex==1804008) && (uiPrimitiveCount==4312))
#define Sniper ((uiStride==32) && (BaseIndex==0) && (MinIndex==0) && (uiNumVertices==3039) && (StartIndex==1674544) && (uiPrimitiveCount==4894))
#define Scope ((uiStride==32) && (BaseIndex==0) && (MinIndex==0) && (uiNumVertices==1921) && (StartIndex==1232328) && (uiPrimitiveCount==1708))
#define Sniper2 ((uiStride==32) && (BaseIndex==0) && (MinIndex==0) && (uiNumVertices==964) && (StartIndex==1672072) && (uiPrimitiveCount==824))
#define Chams7 ((uiStride==32)  && (uiNumVertices==68) && (uiPrimitiveCount==60 ))
#define OverWatch ((uiStride==32) && (BaseIndex==0) && (MinIndex==0) && (uiNumVertices==3652) && (StartIndex==1528800) && (uiPrimitiveCount==2738))
#define Chams8 ((uiStride==32) && (BaseIndex==0) && (MinIndex==0) && (uiNumVertices==3652) && (StartIndex==1528800) && (uiPrimitiveCount==2738))
#define Hands_ ((uiStride==32) && (BaseIndex==0) && (MinIndex==0) && (uiNumVertices==2716) && (StartIndex==1383328) && (uiPrimitiveCount==4498))
#define G3G6 ((uiStride==32) && (BaseIndex==0) && (MinIndex==0) && (uiNumVertices==2982) && (StartIndex==1308072) && (uiPrimitiveCount==2324))
#define UMP45 ((uiStride==32) && (BaseIndex==0) && (MinIndex==0) && (uiNumVertices==3097) && (StartIndex==1463312) && (uiPrimitiveCount==2396))
#define UMP45_Crosshair ((uiStride==32) && (BaseIndex==0) && (MinIndex==0) && (uiNumVertices==188) && (StartIndex==1470896) && (uiPrimitiveCount==122))
#define MilitiaHands_1 ((uiStride==32) && (BaseIndex==0) && (MinIndex==0) && (uiNumVertices==292) && (StartIndex==1396824) && (uiPrimitiveCount==302))
#define MilitiaHands_2 ((uiStride==32) && (BaseIndex==0) && (MinIndex==0) && (uiNumVertices==2716) && (StartIndex==1383328) && (uiPrimitiveCount==4498))
#define Striker ((uiStride==32) && (BaseIndex==0) && (MinIndex==0) && (uiNumVertices==3156) && (StartIndex==1777760) && (uiPrimitiveCount==2656))
#define Chams8 ((uiStride==32) && (BaseIndex==0) && (MinIndex==0) && (uiNumVertices==3156) && (StartIndex==1777760) && (uiPrimitiveCount==2656))
#define M4A1 ((uiStride==32) && (BaseIndex==0) && (MinIndex==0) && (uiNumVertices==2831) && (StartIndex==1251224) && (uiPrimitiveCount==2060))
#define Launcher ((uiStride==32) && (BaseIndex==0) && (MinIndex==0) && (uiNumVertices==3524) && (StartIndex==843584) && (uiPrimitiveCount==2874))


#define ChamsMain Chams || Chams2 || Chams3 || Chams4 || Chams5 || Chams6 || Sniper || Scope || Sniper2 || Chams7 || Chams8
#define Gun OverWatch || UMP45 || UMP45_Crosshair || G3G6 || Striker || M4A1 || Launcher 
#define Hands Hands_ || MilitiaHands_1 || MilitiaHands_2
Just to whoever's reading, mwxplayer's a God. Any normal person who had an error in their DIP hook would cause their game to crash.
But no, not the new Jesus here, he had an error (That he corrected after) and his game didn't crash!!

I wish I had those powers
These screenshots really looks like a aimbot that I saw on youtube with marked Iw5m bot by @Kenshin13 at the top right.

But, all the same nice work Jesus ! =Ð
Code:
#define Chams ((uiStride==32) && (BaseIndex==0) && (MinIndex==0) && (uiNumVertices==280) && (StartIndex==1257408) && (uiPrimitiveCount==156))
#define Chams2 ((uiStride==32) && (BaseIndex==0) && (MinIndex==0) && (uiNumVertices==110) && (StartIndex==1296112) && (uiPrimitiveCount==160))
#define Chams3 ((uiStride==32) && (BaseIndex==0) && (MinIndex==0) && (uiNumVertices==81) && (StartIndex==1166568) && (uiPrimitiveCount==104))
#define Chams4 ((uiStride==32) && (BaseIndex==0) && (MinIndex==0) && (uiNumVertices==1097) && (StartIndex==155976) && (uiPrimitiveCount==1582))
#define Chams5 ((uiStride==32) && (BaseIndex==0) && (MinIndex==0) && (uiNumVertices==2263) && (StartIndex==1604528) && (uiPrimitiveCount==1782))
#define Chams6 ((uiStride==32) && (BaseIndex==0) && (MinIndex==0) && (uiNumVertices==2730) && (StartIndex==1804008) && (uiPrimitiveCount==4312))
#define Sniper ((uiStride==32) && (BaseIndex==0) && (MinIndex==0) && (uiNumVertices==3039) && (StartIndex==1674544) && (uiPrimitiveCount==4894))
#define Scope ((uiStride==32) && (BaseIndex==0) && (MinIndex==0) && (uiNumVertices==1921) && (StartIndex==1232328) && (uiPrimitiveCount==1708))
#define Sniper2 ((uiStride==32) && (BaseIndex==0) && (MinIndex==0) && (uiNumVertices==964) && (StartIndex==1672072) && (uiPrimitiveCount==824))
#define Chams7 ((uiStride==32)  && (uiNumVertices==68) && (uiPrimitiveCount==60 ))
#define Chams9 ((uiStride==32) && (BaseIndex==0) && (MinIndex==0) && (uiNumVertices==72))
#define Chams10 ((uiStride==32) && (BaseIndex==0) && (MinIndex==0) && (uiNumVertices==86))
#define Chams11 ((uiStride==32) && (BaseIndex==0) && (MinIndex==0) && (uiNumVertices==90))
#define Chams12 ((uiStride==32) && (BaseIndex==0) && (MinIndex==0) && (uiNumVertices==124))
#define Chams13 ((uiStride==32) && (BaseIndex==0) && (MinIndex==0) && (uiNumVertices==130))
#define Chams14 ((uiStride==32) && (BaseIndex==0) && (MinIndex==0) && (uiNumVertices==163))
#define Chams15 ((uiStride==32) && (BaseIndex==0) && (MinIndex==0) && (uiNumVertices==234))
#define Chams16 ((uiStride==32) && (BaseIndex==0) && (MinIndex==0) && (uiNumVertices==240))
#define OverWatch ((uiStride==32) && (BaseIndex==0) && (MinIndex==0) && (uiNumVertices==3652) && (StartIndex==1528800) && (uiPrimitiveCount==2738))
#define Chams8 ((uiStride==32) && (BaseIndex==0) && (MinIndex==0) && (uiNumVertices==3652) && (StartIndex==1528800) && (uiPrimitiveCount==2738))
#define Hands_ ((uiStride==32) && (BaseIndex==0) && (MinIndex==0) && (uiNumVertices==2716) && (StartIndex==1383328) && (uiPrimitiveCount==4498))
#define G3G6 ((uiStride==32) && (BaseIndex==0) && (MinIndex==0) && (uiNumVertices==2982) && (StartIndex==1308072) && (uiPrimitiveCount==2324))
#define UMP45 ((uiStride==32) && (BaseIndex==0) && (MinIndex==0) && (uiNumVertices==3097) && (StartIndex==1463312) && (uiPrimitiveCount==2396))
#define UMP45_Crosshair ((uiStride==32) && (BaseIndex==0) && (MinIndex==0) && (uiNumVertices==188) && (StartIndex==1470896) && (uiPrimitiveCount==122))
#define MilitiaHands_1 ((uiStride==32) && (BaseIndex==0) && (MinIndex==0) && (uiNumVertices==292) && (StartIndex==1396824) && (uiPrimitiveCount==302))
#define MilitiaHands_2 ((uiStride==32) && (BaseIndex==0) && (MinIndex==0) && (uiNumVertices==2716) && (StartIndex==1383328) && (uiPrimitiveCount==4498))
#define Striker ((uiStride==32) && (BaseIndex==0) && (MinIndex==0) && (uiNumVertices==3156) && (StartIndex==1777760) && (uiPrimitiveCount==2656))
#define Chams8 ((uiStride==32) && (BaseIndex==0) && (MinIndex==0) && (uiNumVertices==3156) && (StartIndex==1777760) && (uiPrimitiveCount==2656))
#define M4A1 ((uiStride==32) && (BaseIndex==0) && (MinIndex==0) && (uiNumVertices==2831) && (StartIndex==1251224) && (uiPrimitiveCount==2060))
#define Launcher ((uiStride==32) && (BaseIndex==0) && (MinIndex==0) && (uiNumVertices==3524) && (StartIndex==843584) && (uiPrimitiveCount==2874))
#define MSR_Stands ((uiStride==32) && (BaseIndex==0) && (MinIndex==0) && (uiNumVertices==832) && (StartIndex==1692984) && (uiPrimitiveCount==544))
#define mtl_viewmodel_russian_glove (uiNumVertices == 2730 && uiPrimitiveCount == 4312)
#define mtl_viewmodel_russian_sleeve_a (uiNumVertices == 1046 && uiPrimitiveCount == 1364)
#define mtl_russian_military_boots_a (uiNumVertices == 314 && uiPrimitiveCount == 436)
#define mtl_russian_military_sidearm_a (uiNumVertices == 195 && uiPrimitiveCount == 146)
#define mtl_russian_military_head_a (uiNumVertices == 295 && uiPrimitiveCount == 378)
#define mtl_russian_military_head_a (uiNumVertices == 925 && uiPrimitiveCount == 1522)
#define mtl_russian_military_headgear_a (uiNumVertices == 85 && uiPrimitiveCount == 54)
#define mtl_russian_military_headgear_a (uiNumVertices == 160 && uiPrimitiveCount == 128)
#define mtl_russian_military_head_d (uiNumVertices == 201 && uiPrimitiveCount == 180)
#define mtl_russian_military_head_d (uiNumVertices == 295 && uiPrimitiveCount == 382)
#define mtl_russian_military_lower_body_a (uiNumVertices == 176 && uiPrimitiveCount == 236)
#define mtl_russian_military_lower_body_a (uiNumVertices == 873 && uiPrimitiveCount == 1194)
#define mtl_russian_military_upper_body_a (uiNumVertices == 460 && uiPrimitiveCount == 442)
#define mtl_russian_military_upper_body_a (uiNumVertices == 1973 && uiPrimitiveCount == 2116)
#define mtl_russian_military_rpg_a (uiNumVertices == 292 && uiPrimitiveCount == 210)
#define mtl_russian_military_rpg_a (uiNumVertices == 498 && uiPrimitiveCount == 430)
#define mtl_russian_military_hands_a (uiNumVertices == 353 && uiPrimitiveCount == 418)
#define mtl_russian_military_hands_a (uiNumVertices == 701 && uiPrimitiveCount == 1096)
#define mtl_russian_military_assault_a (uiNumVertices == 139 && uiPrimitiveCount == 110)
#define mtl_russian_military_assault_a (uiNumVertices == 412 && uiPrimitiveCount == 440)
#define mtl_russian_military_lmg_a (uiNumVertices == 109 && uiPrimitiveCount == 84)
#define mtl_russian_military_lmg_a (uiNumVertices == 220 && uiPrimitiveCount == 214)
#define Team_Model mtl_viewmodel_russian_glove || mtl_viewmodel_russian_sleeve_a || mtl_russian_military_boots_a || mtl_russian_military_boots_a || mtl_russian_military_sidearm_a || mtl_russian_military_head_a || mtl_russian_military_headgear_a || mtl_russian_military_head_d || mtl_russian_military_lower_body_a || mtl_russian_military_upper_body_a || mtl_russian_military_rpg_a || mtl_russian_military_hands_a || mtl_russian_military_assault_a || mtl_russian_military_lmg_a || Chams9 || Chams11 || Chams12 || Chams13 || Chams14 || Chams15 || Chams16
#define ChamsMain Chams || Chams2 || Chams3 || Chams4 || Chams5 || Chams6 || Sniper || Scope || Sniper2 || Chams7 || Chams8
#define Gun OverWatch || UMP45 || UMP45_Crosshair || G3G6 || Striker || M4A1 || Launcher || MSR_Stands
#define Hands Hands_ || MilitiaHands_1 || MilitiaHands_2
credits : me and rawr im a tiger.
Quote Originally Posted by mwxplayer View Post
Code:
#define Chams ((uiStride==32) && (BaseIndex==0) && (MinIndex==0) && (uiNumVertices==280) && (StartIndex==1257408) && (uiPrimitiveCount==156))
#define Chams2 ((uiStride==32) && (BaseIndex==0) && (MinIndex==0) && (uiNumVertices==110) && (StartIndex==1296112) && (uiPrimitiveCount==160))
#define Chams3 ((uiStride==32) && (BaseIndex==0) && (MinIndex==0) && (uiNumVertices==81) && (StartIndex==1166568) && (uiPrimitiveCount==104))
#define Chams4 ((uiStride==32) && (BaseIndex==0) && (MinIndex==0) && (uiNumVertices==1097) && (StartIndex==155976) && (uiPrimitiveCount==1582))
#define Chams5 ((uiStride==32) && (BaseIndex==0) && (MinIndex==0) && (uiNumVertices==2263) && (StartIndex==1604528) && (uiPrimitiveCount==1782))
#define Chams6 ((uiStride==32) && (BaseIndex==0) && (MinIndex==0) && (uiNumVertices==2730) && (StartIndex==1804008) && (uiPrimitiveCount==4312))
#define Sniper ((uiStride==32) && (BaseIndex==0) && (MinIndex==0) && (uiNumVertices==3039) && (StartIndex==1674544) && (uiPrimitiveCount==4894))
#define Scope ((uiStride==32) && (BaseIndex==0) && (MinIndex==0) && (uiNumVertices==1921) && (StartIndex==1232328) && (uiPrimitiveCount==1708))
#define Sniper2 ((uiStride==32) && (BaseIndex==0) && (MinIndex==0) && (uiNumVertices==964) && (StartIndex==1672072) && (uiPrimitiveCount==824))
#define Chams7 ((uiStride==32)  && (uiNumVertices==68) && (uiPrimitiveCount==60 ))
#define Chams9 ((uiStride==32) && (BaseIndex==0) && (MinIndex==0) && (uiNumVertices==72))
#define Chams10 ((uiStride==32) && (BaseIndex==0) && (MinIndex==0) && (uiNumVertices==86))
#define Chams11 ((uiStride==32) && (BaseIndex==0) && (MinIndex==0) && (uiNumVertices==90))
#define Chams12 ((uiStride==32) && (BaseIndex==0) && (MinIndex==0) && (uiNumVertices==124))
#define Chams13 ((uiStride==32) && (BaseIndex==0) && (MinIndex==0) && (uiNumVertices==130))
#define Chams14 ((uiStride==32) && (BaseIndex==0) && (MinIndex==0) && (uiNumVertices==163))
#define Chams15 ((uiStride==32) && (BaseIndex==0) && (MinIndex==0) && (uiNumVertices==234))
#define Chams16 ((uiStride==32) && (BaseIndex==0) && (MinIndex==0) && (uiNumVertices==240))
#define OverWatch ((uiStride==32) && (BaseIndex==0) && (MinIndex==0) && (uiNumVertices==3652) && (StartIndex==1528800) && (uiPrimitiveCount==2738))
#define Chams8 ((uiStride==32) && (BaseIndex==0) && (MinIndex==0) && (uiNumVertices==3652) && (StartIndex==1528800) && (uiPrimitiveCount==2738))
#define Hands_ ((uiStride==32) && (BaseIndex==0) && (MinIndex==0) && (uiNumVertices==2716) && (StartIndex==1383328) && (uiPrimitiveCount==4498))
#define G3G6 ((uiStride==32) && (BaseIndex==0) && (MinIndex==0) && (uiNumVertices==2982) && (StartIndex==1308072) && (uiPrimitiveCount==2324))
#define UMP45 ((uiStride==32) && (BaseIndex==0) && (MinIndex==0) && (uiNumVertices==3097) && (StartIndex==1463312) && (uiPrimitiveCount==2396))
#define UMP45_Crosshair ((uiStride==32) && (BaseIndex==0) && (MinIndex==0) && (uiNumVertices==188) && (StartIndex==1470896) && (uiPrimitiveCount==122))
#define MilitiaHands_1 ((uiStride==32) && (BaseIndex==0) && (MinIndex==0) && (uiNumVertices==292) && (StartIndex==1396824) && (uiPrimitiveCount==302))
#define MilitiaHands_2 ((uiStride==32) && (BaseIndex==0) && (MinIndex==0) && (uiNumVertices==2716) && (StartIndex==1383328) && (uiPrimitiveCount==4498))
#define Striker ((uiStride==32) && (BaseIndex==0) && (MinIndex==0) && (uiNumVertices==3156) && (StartIndex==1777760) && (uiPrimitiveCount==2656))
#define Chams8 ((uiStride==32) && (BaseIndex==0) && (MinIndex==0) && (uiNumVertices==3156) && (StartIndex==1777760) && (uiPrimitiveCount==2656))
#define M4A1 ((uiStride==32) && (BaseIndex==0) && (MinIndex==0) && (uiNumVertices==2831) && (StartIndex==1251224) && (uiPrimitiveCount==2060))
#define Launcher ((uiStride==32) && (BaseIndex==0) && (MinIndex==0) && (uiNumVertices==3524) && (StartIndex==843584) && (uiPrimitiveCount==2874))
#define MSR_Stands ((uiStride==32) && (BaseIndex==0) && (MinIndex==0) && (uiNumVertices==832) && (StartIndex==1692984) && (uiPrimitiveCount==544))
#define mtl_viewmodel_russian_glove (uiNumVertices == 2730 && uiPrimitiveCount == 4312)
#define mtl_viewmodel_russian_sleeve_a (uiNumVertices == 1046 && uiPrimitiveCount == 1364)
#define mtl_russian_military_boots_a (uiNumVertices == 314 && uiPrimitiveCount == 436)
#define mtl_russian_military_sidearm_a (uiNumVertices == 195 && uiPrimitiveCount == 146)
#define mtl_russian_military_head_a (uiNumVertices == 295 && uiPrimitiveCount == 378)
#define mtl_russian_military_head_a (uiNumVertices == 925 && uiPrimitiveCount == 1522)
#define mtl_russian_military_headgear_a (uiNumVertices == 85 && uiPrimitiveCount == 54)
#define mtl_russian_military_headgear_a (uiNumVertices == 160 && uiPrimitiveCount == 128)
#define mtl_russian_military_head_d (uiNumVertices == 201 && uiPrimitiveCount == 180)
#define mtl_russian_military_head_d (uiNumVertices == 295 && uiPrimitiveCount == 382)
#define mtl_russian_military_lower_body_a (uiNumVertices == 176 && uiPrimitiveCount == 236)
#define mtl_russian_military_lower_body_a (uiNumVertices == 873 && uiPrimitiveCount == 1194)
#define mtl_russian_military_upper_body_a (uiNumVertices == 460 && uiPrimitiveCount == 442)
#define mtl_russian_military_upper_body_a (uiNumVertices == 1973 && uiPrimitiveCount == 2116)
#define mtl_russian_military_rpg_a (uiNumVertices == 292 && uiPrimitiveCount == 210)
#define mtl_russian_military_rpg_a (uiNumVertices == 498 && uiPrimitiveCount == 430)
#define mtl_russian_military_hands_a (uiNumVertices == 353 && uiPrimitiveCount == 418)
#define mtl_russian_military_hands_a (uiNumVertices == 701 && uiPrimitiveCount == 1096)
#define mtl_russian_military_assault_a (uiNumVertices == 139 && uiPrimitiveCount == 110)
#define mtl_russian_military_assault_a (uiNumVertices == 412 && uiPrimitiveCount == 440)
#define mtl_russian_military_lmg_a (uiNumVertices == 109 && uiPrimitiveCount == 84)
#define mtl_russian_military_lmg_a (uiNumVertices == 220 && uiPrimitiveCount == 214)
#define Team_Model mtl_viewmodel_russian_glove || mtl_viewmodel_russian_sleeve_a || mtl_russian_military_boots_a || mtl_russian_military_boots_a || mtl_russian_military_sidearm_a || mtl_russian_military_head_a || mtl_russian_military_headgear_a || mtl_russian_military_head_d || mtl_russian_military_lower_body_a || mtl_russian_military_upper_body_a || mtl_russian_military_rpg_a || mtl_russian_military_hands_a || mtl_russian_military_assault_a || mtl_russian_military_lmg_a || Chams9 || Chams11 || Chams12 || Chams13 || Chams14 || Chams15 || Chams16
#define ChamsMain Chams || Chams2 || Chams3 || Chams4 || Chams5 || Chams6 || Sniper || Scope || Sniper2 || Chams7 || Chams8
#define Gun OverWatch || UMP45 || UMP45_Crosshair || G3G6 || Striker || M4A1 || Launcher || MSR_Stands
#define Hands Hands_ || MilitiaHands_1 || MilitiaHands_2
credits : me and rawr im a tiger.
You realize the game's gonna move slower than ever if you even go through some of the checks to make a decent chams right?
Think about it, each frame the game's gonna have to do thousands of compares just to draw one proper chams model....
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