[D3D] CHams & Shit For Experienced Coders

Posts 1–15 of 40 · Page 1 of 3
[D3D] CHams & Shit For Experienced Coders
------------------------------------------------------------
This Is For Experienced C++/D3D Coders To Help Them.
Please If You Dont Know How This Works Don't Post
"How Dose This Work"
------------------------------------------------------------


------------------------------------------------------------
D3D Colors:
------------------------------------------------------------
For All Before
Code:
GenerateTexture(pDevice, &
Red:
Code:
 Red D3DCOLOR_ARGB (255 , 255 , 0 , 0 )
Yellow:
Code:
Yellow D3DCOLOR_ARGB (255 , 255 , 255 , 0 )
Green :
Code:
Green D3DCOLOR_ARGB (255 , 0 , 255 , 0 )
Blue:
Code:
Blue D3DCOLOR_ARGB (255 , 0 , 0 , 255 )
Black :
Code:
Black D3DCOLOR_ARGB (255 , 0 , 0 , 0 )
White:
Code:
White D3DCOLOR_ARGB (255 , 255 , 255 , 255 )
Purple:
Code:
Purple, D3DCOLOR_ARGB (255 , 102 , 0 , 153 ));
Pink:
Code:
Pink, D3DCOLOR_ARGB (255 , 255 , 20 , 147 ));
Orange:
Code:
Orange, D3DCOLOR_ARGB (255 , 255 , 165 , 0 ));
------------------------------------------------------------
Strides:
------------------------------------------------------------
Code:
nNumVertices == 83 
nPrimitiveCount == 137 
nNumVertices == 79 
nPrimitiveCount == 105 
nNumVertices == 142 
nPrimitiveCount == 174 
nNumVertices == 278    
nPrimitiveCount == 462    
nNumVertices == 263    
nPrimitiveCount == 290    
nNumVertices == 316    
nPrimitiveCount == 556
nNumVertices == 432    
nPrimitiveCount == 354    
nNumVertices == 144    
nPrimitiveCount == 136   
nNumVertices == 299    
nPrimitiveCount == 311    
nNumVertices == 167    
nPrimitiveCount == 252   
nNumVertices == 298    
nPrimitiveCount == 506
nNumVertices == 168    
nPrimitiveCount == 254    
nNumVertices == 860    
nNumVertices == 778    
nNumVertices == 648    
nPrimitiveCount == 710    
nNumVertices == 113    
nPrimitiveCount == 189    
nNumVertices == 142    
nPrimitiveCount == 172   
nNumVertices == 87   
nPrimitiveCount == 90   
nNumVertices == 79    
nPrimitiveCount == 105  
nNumVertices == 84    
nPrimitiveCount == 110   
nNumVertices == 70  
nPrimitiveCount == 70  
nNumVertices == 860   
nPrimitiveCount == 778  
nNumVertices == 85  
nPrimitiveCount == 137)
nNumVertices == 118    
nPrimitiveCount == 126   
nNumVertices == 121    
nPrimitiveCount == 180   
nNumVertices == 124    
nPrimitiveCount == 126   
nNumVertices == 295    
nPrimitiveCount == 482  
nNumVertices == 299 
nPrimitiveCount == 452 
nNumVertices == 474   
nPrimitiveCount == 728)
nNumVertices == 162     
nPrimitiveCount == 200   
nNumVertices == 120     
nPrimitiveCount == 188   
nNumVertices == 167     
nPrimitiveCount == 276   
nNumVertices == 108     
nPrimitiveCount == 198   
nNumVertices == 512     
nPrimitiveCount == 728   
nNumVertices == 790     
nPrimitiveCount == 881   
nNumVertices == 619     
nPrimitiveCount == 800   
nNumVertices == 399     
nPrimitiveCount == 532   
nNumVertices == 402     
nPrimitiveCount == 580   
nNumVertices == 102     
nPrimitiveCount == 170   
nNumVertices == 125     
nPrimitiveCount == 98   
nNumVertices == 116     
nPrimitiveCount == 128   
nNumVertices == 160     
nPrimitiveCount == 174
------------------------------------------------------------
LPDIRECT3DTEXTURE9
------------------------------------------------------------
LPDIRECT3DTEXTURE9 Red;
LPDIRECT3DTEXTURE9 Yellow;
LPDIRECT3DTEXTURE9 Green;
LPDIRECT3DTEXTURE9 Blue;
LPDIRECT3DTEXTURE9 Purple;
LPDIRECT3DTEXTURE9 Orange;
LPDIRECT3DTEXTURE9 Pink;
LPDIRECT3DTEXTURE9 White;
LPDIRECT3DTEXTURE9 Black;

------------------------------------------------------------
Credits:
------------------------------------------------------------
^...,^ [Me]
D/C - What Would Do With Out A Drunk Cheater
Gellin - Help
Huh...thanks for the strides and colors. ill see what i can do
Quote Originally Posted by zmansquared View Post
Huh...thanks for the strides and colors. ill see what i can do
Go Find The Cham Tut And Then You Have Like 4 More Cham Couorls
To Add To Your Hack
well the user still needs to code a stride logger of some sort
Quote Originally Posted by zmansquared View Post
well the user still needs to code a stride logger of some sort
RED
Code:
if (m_Stride == 44 || m_Stride == 36 || m_Stride == 32)
{
    device->SetRenderState(D3DRS_ZENABLE,false);
    device->SetTexture(&Red);
    LPDIRECT3DTEXTURE9 pTexture[1];
	const BYTE bRed[60] = { 0x42, 0x4D, 0x3C, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 
0x00, 0x28, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 
0x01,0x00, 0x00, 0x00, 0x01, 0x00, 0x20, 0x00, 0x00, 
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x12, 0x0B, 
0x00, 0x00, 0x12, 0x0B, 0x00, 0x00, 0x00, 0x00, 0x00, 
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00,
GenerateTexture isn't part of any standard library or the DirectX libraries. So, it'd be really confusing to just post this without the function itself. Also, this isn't for experienced coders at all.. All this is calling a function.
have you tested? screen shots?
Quote Originally Posted by Void View Post
GenerateTexture isn't part of any standard library or the DirectX libraries. So, it'd be really confusing to just post this without the function itself. Also, this isn't for experienced coders at all.. All this is calling a function.
I Was About To Say That.

Quote Originally Posted by zmansquared View Post
have you tested? screen shots?
Um...Team X Chams Hack Zach
Quote Originally Posted by ^...,^ View Post
Um...Team X Chams Hack Zach

Im the one who got Unown coder Chams work idiot..
Quote Originally Posted by whit View Post



Im the one who got Unown coder Chams work idiot..
it was not. It was me.
You added the different colours.
I got the standard colours to work.
Quote Originally Posted by ac1d_buRn View Post


it was not. It was me.
You added the different colours.
I got the standard colours to work.
Yea he said it didnt work when you did it idk i dont really care either I was trien to flame this guy
Quote Originally Posted by whit View Post


Yea he said it didnt work when you did it idk i dont really care either I was trien to flame this guy
Weell i got it to work. Then he wanted to change colours. So i was helping then they fkd up and i couldnt be bothered finding the problem and fixing D:

Ya. And this guy fails. He wanted me to help him make this tut.

Naa wayy broo.
+ Long already made one.

http://www.mpgh.net/forum/31-c-c/284...-tutorial.html

Thats how i got the basic idea of chams for myself
Quote Originally Posted by ac1d_buRn View Post


Weell i got it to work. Then he wanted to change colours. So i was helping then they fkd up and i couldnt be bothered finding the problem and fixing D:

Ya. And this guy fails. He wanted me to help him make this tut.

Naa wayy broo.
+ Long already made one.

http://www.mpgh.net/forum/31-c-c/284...-tutorial.html

Thats how i got the basic idea of chams for myself
yea i just made him delete that base and rextract it and i did it from there

And yes the threadstarter of this post isa failure
//flame war.... im not in it ;D
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