unliammo crash

Posts 1–15 of 24 · Page 1 of 2
unliammo crash
mga master coders, i need help for my unliammo,

when i turn off unliammo the game will crash....is there anyone good coders how to fix this?
it will automatically crash when the game is end, if you don't turn off the unli ammo, so that don't ever try to turn on your unli ammo when you are in server, maybe your source is wrong
Impossible, when you off Unli Ammo it will crash? lol. Or during the end game?
yes, during the game, when i turn off it will automatically out of the game, how will fix this please help.

---------- Post added at 08:21 PM ---------- Previous post was at 08:18 PM ----------

http://www.mpgh.net/forum/365-warroc...ml#post6462076 this is for mjcreado post, so that i try to make hack, but the dll is wrong, how will i fix this, please help me to fix this.
magcacrash lang yan kung hindi mo naoff bago matapos ung game. nakaon pa tapos natapos ung game magcacrash yan... imposible naman na pag inooff mo mag cacrash

please post your unliammo source para makita namin.


EDIT: gumagana po yang post ko galing yan sa master ko tested ko na po yan.
Quote Originally Posted by soulcrash View Post
yes, during the game, when i turn off it will automatically out of the game, how will fix this please help.

---------- Post added at 08:21 PM ---------- Previous post was at 08:18 PM ----------

WarRock Philippines Hacks - MPGH - MultiPlayer Game Hacking & Cheats - Hacks, Cheats, Downloads, Trainers, Games this is for mjcreado post, so that i try to make hack, but the dll is wrong, how will i fix this, please help me to fix this.
fix your addy maybe your addy is outdated, nyahaha, lol
#include <windows.h>
#include "CPatch.h"

#define ADR_PlayerPointer 0x00
#define ADR_ServerPointer 0x00
#define ADR_Unliammo 0x00

CPatch pammo (ADR_Unliammo , 6);

DWORD *ingame= (DWORD*)ADR_PlayerPointer;
DWORD *outgame= (DWORD*)ADR_ServerPointer;


void ammoon()
{
if(GetAsyncKeyState(VK_F5) &1)
{
MessageBeep(MB_ICONINFORMATION);

pammo.PatchOnce ((void *)"\x00\x00\x00\x00",4);
}
}
void ammooff()
{
if(GetAsyncKeyState(VK_F6) &1)
{
MessageBeep(MB_ICONINFORMATION);

pammo.RestorePatch();
}
}
void HackThread()
{
for(;; )
{
if(*ingame)
{
ammoon();
ammooff();
}
if(*outgame)
{

}
Sleep(200); //prevent for overloading the cpu
}
}

BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
MessageBoxA(NULL, "Inject", "Done", MB_OK);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread, 0, 0, 0);
}
return TRUE;
}




---wala akong binago dito sa post nyo... succeed rin ung biuld....my only problem is to press the key off mg crash talaga ung wr either in the middle of the game or the end og the game...... please i really need your help...


wala rin akng binago sa CPatch.h at CPatch.cpp.........


i really don't know whats the possible problem, that is why i'm asking for all your help to answer my question....
Use [CODE] "[ / CODE ] function

Do you have CPatch.cpp ?
Quote Originally Posted by soulcrash View Post
---wala akong binago dito sa post nyo... succeed rin ung biuld....my only problem is to press the key off mg crash talaga ung wr either in the middle of the game or the end og the game...... please i really need your help...
turn off the unliammo before the game end
i use to do that but result is terminated and back to my desktop.....

my addys was also updated,....

---------- Post added at 09:27 PM ---------- Previous post was at 09:25 PM ----------

Quote Originally Posted by .Joker View Post
Use [CODE] "[ / CODE ] function

Do you have CPatch.cpp ?
yes i have CPatch.cpp,

how will i use that code function?.....

---------- Post added at 09:29 PM ---------- Previous post was at 09:27 PM ----------

Quote Originally Posted by .Joker View Post
Use [CODE] "[ / CODE ] function

Do you have CPatch.cpp ?
this is the CPatch.cpp



#include "CPatch.h"

void* CPatch::memcpy_s(void *pvAddress, const void *pvBuffer, size_t stLen)
{
MEMORY_BASIC_INFORMATION mbi;
VirtualQuery( ( void* )pvAddress, &mbi, sizeof( mbi ) );
VirtualProtect( mbi.BaseAddress, mbi.RegionSize, PAGE_EXECUTE_READWRITE, &mbi.Protect );
void* pvRetn = memcpy( ( void* )pvAddress, ( void* )pvBuffer, stLen );
VirtualProtect( mbi.BaseAddress, mbi.RegionSize, mbi.Protect, &mbi.Protect );
FlushInstructionCache( GetCurrentProcess( ), ( void* )pvAddress, stLen );
return pvRetn;
}

CPatch::CPatch(DWORD g_T_ADR, int s_RESTORE_BYTES)
{
T_RESTOREPATCH = false;
T_ONCE = false;
g_s_RESTORE_BYTES = s_RESTORE_BYTES;
T_ADR = g_T_ADR;
for( int i = 0; i < 6; i++ )
{
T_RESTORE_BYTES[i] = 0x00;
}
}

void CPatch::PatchOnce(const void* T_SRC, int s_T_SRC)
{
if( !T_ONCE )
{
T_ONCE = true;
T_RESTOREPATCH = true;
BYTE *g_T_RESTORE_BYTES = (BYTE*)T_ADR;
for( int i = 0; i < g_s_RESTORE_BYTES; i++ )
{
T_RESTORE_BYTES[i] = g_T_RESTORE_BYTES[i];
}
memcpy_s((void*)T_ADR, (const void*)T_SRC, s_T_SRC);
}
}
void CPatch::RestorePatch()
{
if( T_RESTOREPATCH )
{
BYTE *g_T_ADR = (BYTE*)T_ADR;
for( int i = 0; i < g_s_RESTORE_BYTES; i++ )
{
g_T_ADR[i] = T_RESTORE_BYTES[i];
}
T_RESTOREPATCH = false;
T_ONCE = false;
}
}




---Q----

what will i do for the code function?
ok naman pala e. binasa mo ung pinost ko ok naman un. hindi naman kami nag cacrash pag inooff ung Unliammo. nag cacrash lang kami pag nakalimutan namin ioff ung unliammo bago matapos game.
^
What Master said
i have another questions....

what is the best for the cheats work fine?.......

64bit or 32bit......





my unli ammo is working now, but sometimes during gameplay it will terminate quickly, ,, i experience this thing before when i DL the cheat in this site...
i guess maybe because of my OS win7.....
I think it doesn't matter what OS your running it on.. I'm running mine on Win7 x32 doesn't crash.
ah, but i'm using win7-64bit,

I've try 32bit before but my pc is not working so good.
Posts 1–15 of 24 · Page 1 of 2

Post a Reply

Similar Threads

Tags for this Thread

None

Need help?