HelpSomeone help me please

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Someone help me please
So if I have a menu base that is completely coded for me, but needs updated addresses, do I just replace the old addresses with the updated ones? Also, when compiling I get tons of errors regarding the D3D stuff, how can I fix this? And how do I find the addys for the D3D things such as D3DXVector. I'm just trying to build a hack that I can keep to myself and I would like to know how to update it after each patch. Please help if you can!

---------- Post added at 11:01 PM ---------- Previous post was at 10:58 PM ----------

If someone can delete this thread for me, or close it, do it. I didn't read the rules for this section before posting.
Quote Originally Posted by iamspeedforyou View Post
I've already installed the SDK and included it using this method: http://www.mpgh.net/forum/207-combat...0-directx.html
and I am still getting the "D3DXVECTOR is not defined." error. Should I just do this:
Code:
#define D3DXVECTOR
or is there some secret way of defining the d3dxvector
Quote Originally Posted by Azazel- View Post
I've already installed the SDK and included it using this method: http://www.mpgh.net/forum/207-combat...0-directx.html
and I am still getting the "D3DXVECTOR is not defined." error. Should I just do this:
Code:
#define D3DXVECTOR
or is there some secret way of defining the d3dxvector
d3dxvector is defined in the sdk, you must be including it wrong.
#include<d3d9.h>
#include<d3dx9.h>
Quote Originally Posted by Azazel- View Post
I've already installed the SDK and included it using this method: http://www.mpgh.net/forum/207-combat...0-directx.html
and I am still getting the "D3DXVECTOR is not defined." error. Should I just do this:
Code:
#define D3DXVECTOR
or is there some secret way of defining the d3dxvector
do what matypatty said.
if you need any help PM me.
Matty, do you think you could help me over skype so I can get your help with some of the other errors I'm getting when I try compiling?
I have the same problem please help
Quote Originally Posted by Azazel- View Post
So if I have a menu base that is completely coded for me, but needs updated addresses, do I just replace the old addresses with the updated ones? Also, when compiling I get tons of errors regarding the D3D stuff, how can I fix this? And how do I find the addys for the D3D things such as D3DXVector. I'm just trying to build a hack that I can keep to myself and I would like to know how to update it after each patch. Please help if you can!

---------- Post added at 11:01 PM ---------- Previous post was at 10:58 PM ----------

If someone can delete this thread for me, or close it, do it. I didn't read the rules for this section before posting.
have you #pragma comment(lib, "d3dx9.lib") & #pragma comment(lib, "d3d9.lib") in your STDAFX file or includes file?
Posts 1–8 of 8 · Page 1 of 1

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