Some functions
Sends a packet.
Heals the player.
Grants access to the player's skill deck.
Switches the game state(map, battle, etc.)
Some player properties.
Code:
Game.SessionInstance.send(Object);
Code:
Game.SessionInstance.me.player.healStat(String, int);
Code:
Game.SessionInstance.me.player.skillDeck[0-4];
Code:
switchState(String, Object);
Code:
Game.SessionInstance.me.player.intLight; Game.SessionInstance.me.player.intNeutral; Game.SessionInstance.me.player.intMaxElement; Game.SessionInstance.me.player.intGold; Game.SessionInstance.me.player.intHPMax;

