OutdatedSome functions

Posts 1–8 of 8 · Page 1 of 1
Some functions
Sends a packet.
Code:
Game.SessionInstance.send(Object);
Heals the player.
Code:
Game.SessionInstance.me.player.healStat(String, int);
Grants access to the player's skill deck.
Code:
Game.SessionInstance.me.player.skillDeck[0-4];
Switches the game state(map, battle, etc.)
Code:
switchState(String, Object);
Some player properties.
Code:
Game.SessionInstance.me.player.intLight;
Game.SessionInstance.me.player.intNeutral;
Game.SessionInstance.me.player.intMaxElement;
Game.SessionInstance.me.player.intGold;
Game.SessionInstance.me.player.intHPMax;
Here's a few I've found.


Code:
    Game.Session.Instance.me.player.intHP;
    Game.Session.Instance.me.player.intHPMax;
    Game.Session.Instance.me.player.intATP;
    Game.Session.Instance.me.player.intDFP;
    Game.Session.Instance.me.player.intFire;
    Game.Session.Instance.me.player.intIce;
    Game.Session.Instance.me.player.intEnergy;
    Game.Session.Instance.me.player.intEarth;
    Game.Session.Instance.me.player.intWater;
    Game.Session.Instance.me.player.intNeutral;
    Game.Session.Instance.me.player.intChaos;
    Game.Session.Instance.me.player.intLight;
    Game.Session.Instance.me.player.intShadow;
    Game.Session.Instance.me.player.intStamina;
    Game.Session.Instance.me.player.intPower;
    Game.Session.Instance.me.player.intInitiative;
    Game.Session.Instance.me.player.intLuck;
    Game.Session.Instance.me.player.intCrit;
    Game.Session.Instance.me.player.intBlock;
    Game.Session.Instance.me.player.intAlignment;
    Game.Session.Instance.me.player.intElement;
    Game.Session.Instance.me.player.intReflect;
    Game.Session.Instance.me.player.chargeElement;
Quote Originally Posted by Rance-Sama View Post
Here's a few I've found.


Code:
    Game.Session.Instance.me.player.intHP;
    Game.Session.Instance.me.player.intHPMax;
    Game.Session.Instance.me.player.intATP;
    Game.Session.Instance.me.player.intDFP;
    Game.Session.Instance.me.player.intFire;
    Game.Session.Instance.me.player.intIce;
    Game.Session.Instance.me.player.intEnergy;
    Game.Session.Instance.me.player.intEarth;
    Game.Session.Instance.me.player.intWater;
    Game.Session.Instance.me.player.intNeutral;
    Game.Session.Instance.me.player.intChaos;
    Game.Session.Instance.me.player.intLight;
    Game.Session.Instance.me.player.intShadow;
    Game.Session.Instance.me.player.intStamina;
    Game.Session.Instance.me.player.intPower;
    Game.Session.Instance.me.player.intInitiative;
    Game.Session.Instance.me.player.intLuck;
    Game.Session.Instance.me.player.intCrit;
    Game.Session.Instance.me.player.intBlock;
    Game.Session.Instance.me.player.intAlignment;
    Game.Session.Instance.me.player.intElement;
    Game.Session.Instance.me.player.intReflect;
    Game.Session.Instance.me.player.chargeElement;
It's SessionInstance, no dot between the words...
Quote Originally Posted by JamesRo View Post
It's SessionInstance, no dot between the words...
Accidently put a dot in the middle.
how to use these?

a tutorial please?
Quote Originally Posted by JamesRo View Post
Sends a packet.
Code:
Game.SessionInstance.send(Object);
Heals the player.
Code:
Game.SessionInstance.me.player.healStat(String, int);
Grants access to the player's skill deck.
Code:
Game.SessionInstance.me.player.skillDeck[0-4];
Switches the game state(map, battle, etc.)
Code:
switchState(String, Object);
Some player properties.
Code:
Game.SessionInstance.me.player.intLight;
Game.SessionInstance.me.player.intNeutral;
Game.SessionInstance.me.player.intMaxElement;
Game.SessionInstance.me.player.intGold;
Game.SessionInstance.me.player.intHPMax;
Cheeeeeeeeeeeeeeers.

---------- Post added at 10:07 PM ---------- Previous post was at 10:06 PM ----------

Can't wait for this to be implemented into a trainer / Bot.
Is anyone making a trainer?
Posts 1–8 of 8 · Page 1 of 1
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