[ModPacks][1.4.7]/dev/null Client v3 for FTB, TekkitLite, & Voltz

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[ModPacks][1.4.7]/dev/null Client v3 for FTB, TekkitLite, & Voltz



 
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ClickGUI - Gui for toggling hacks
HackArrayGui - Gui that lists enabled hacks
LeftArrayInfo - Gui that lists client info
Custom Key Binds - Set custom keybinds
Fullbright - Make every block bright
Xray - Only show blocks you choose
Tracers - Tracers to players
Chams - See players through walls
Nikolas is a fag - Draw hitboxes around players
BreadCrumbs - Mark where you go
KillAura - Kill Aura
GodMode - Never die
FastBow - Machine gun bow
AntiVelocity - Block velocity on the player
Nofall-Criticals - Don't take fall damage and always score critical hits
BowAimbot - Automatically aim at the nearest player with your bow
AutoBlock - Automatically block when swinging
Emo - Attack yourself
Knockback - Always knock players back
Nuker - Break blocks automatically
Speedmine - Mine faster
Reach - Increase player reach distance
FastPlace - Place blocks faster
ReverseNuke - Reverse nuker
Flight - Fly without creative mode
AutoTool - Automatically switch to the best tool
Jesus - Walk on water
SafeWalk - Prevent falling off of blocks
AutoRespawn - Automatically respawn
AutoFish - Automatically fish
Jump - Jump heigherr
DoubleJump - Jump more than once in a row
AutoSwim - Automatically swim
Sneak - Sneak without slowing
Speed - Change the player movement speed
Timer - Make actions take place faster
StepHeight - Step higher
FlyBypass - Prevent the vanilla fly kick
Freecam - Client-sided noclip
Derp - Herp derp
NoSwing - Don't swing your arm
Chat Extras - Extra functions for chat
NoCheat - Disable hacks that don't bypass NoCheat
Vanilla - Make your hacks disappear
Friends - Friend management
Insult - Generate insults in chat
Spam - Send a ton of messages
Teleport - Teleport your player - buggy



 
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This client is a hacked client for modpacks that use the Forge API. It should work with every FTB and Technic modpack for 1.4.7.

` or ~ brings up the GUI - If this does not work for you, you can change it with ".key add ClickGUI [key]"
Type .help to get more info on use of the client



 
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  • WhyMeMan - Reverse nuker
  • DarkStorm_ - GUI API
  • MinecraftForge - Client base




 
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Use ~ to pull up the GUI, this can be changed with ".key set gui [key]"
Commands and current keybinds can be found using ".help"



 
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Virus scans
----------------------
http://virusscan.jotti.org/en/scanre...098bdbf183e393
https://www.virustotal.com/en/file/9...is/1365129605/
devnull-v3-jarmod_mpgh.net.zip4.3 MB · 6,765 downloads Clean
@Psychotic @wood @Nico

Can you please lock the last thread and put a link to this one in the OP please?
Quote Originally Posted by marcusant View Post
@Psychotic @wood @Nico

Can you please lock the last thread and put a link to this one in the OP please?
That has been done! Give me a sec while I check for approval.
Edit: Okay Approved!
Hi marcusant! Amazing client and GUI, it's smooth and nice to the eyes. Right now I honestly can say that I'm in love with /dev/null and it's my new best friend. I would just like to ask you if you could kindly add the source code (I like to learn new things ) and if you were going to add Auras like PlayerAura and some EntityAura/MobAura. Thanks! Keep going, awesome project you have here.
Is there a save feature in this update? It was really annoying having to add all the block id's for x ray at every client restart :/
[/dev/null][ERROR] Mod does not exist: gui
".key set gui [key]" don't work
There is no modpack.jar like in the video. change the video or the download.
Looks good tough
Quote Originally Posted by rangasta View Post
There is no modpack.jar like in the video. change the video or the download.
Looks good tough
That one would be confusing to put here because I didn't want to do a separate virus scan (it would be the same file), just rename devnull-v3-jarmod.zip to modpack.jar.

---------- Post added at 10:29 AM ---------- Previous post was at 10:27 AM ----------

Quote Originally Posted by qaz74107410 View Post
".key set gui [key]" don't work
I'm sorry, it is actually ".key set ClickGUI [key]", I'll correct that right now.
Does it work with Technic launcher?
Quote Originally Posted by crackdamn View Post
Does it work with Technic launcher?
Yes, just rename the file to modpack.jar and put it in the bin folder of the mod pack you want to use it on.
Quote Originally Posted by marcusant View Post
Yes, just rename the file to modpack.jar and put it in the bin folder of the mod pack you want to use it on.


Well this is what happens when i do that. Tryed renaming both the winzip file and unpacking and rename the folder to modpack.jar. If i try to connect to my regular server i get (You dont have FML installed, you cannot connect to this server)

ideas?
Quote Originally Posted by crackdamn View Post
Well this is what happens when i do that. Tryed renaming both the winzip file and unpacking and rename the folder to modpack.jar. If i try to connect to my regular server i get (You dont have FML installed, you cannot connect to this server)

ideas?
Make sure you are not keeping the .zip extension, try the one from the video description if you can't change the extension.
Quote Originally Posted by marcusant View Post
Make sure you are not keeping the .zip extension, try the one from the video description if you can't change the extension.
The one from the video worked. Thanks love it. Have one question! how do i choose the blocks to show men useing xray? i enable it but everything is transparent

Thanks!
Quote Originally Posted by crackdamn View Post
The one from the video worked. Thanks love it. Have one question! how do i choose the blocks to show men useing xray? i enable it but everything is transparent

Thanks!
.xadd [id] to add
.xdel [id] to remove
.xclear to clear

You can find the IDs by hovering over the item in NEI (the item list on the right of the screen)
Getting this error whenever I try to play a world after installing modpack.jar. And the game stops responding.
 
Error
2013-04-06 15:29:05 [SEVERE] [ForgeModLoader] The ForgeModLoader state engine has become corrupted. Probably, a state was missed by and invalid modification to a base classForgeModLoader depends on. This is a critical error and not recoverable. Investigate any modifications to base classes outside ofForgeModLoader, especially Optifine, to see if there are fixes available.
2013-04-06 15:29:05 [INFO] [STDERR] Exception in thread "Server thread" java.lang.RuntimeException: The ForgeModLoader state engine is invalid
2013-04-06 15:29:05 [INFO] [STDERR] at cpw.mods.fml.common.LoadController.transition(Load Controller.java:122)
2013-04-06 15:29:05 [INFO] [STDERR] at cpw.mods.fml.common.Loader.serverStopped(Loader.ja va:780)
2013-04-06 15:29:05 [INFO] [STDERR] at cpw.mods.fml.common.FMLCommonHandler.handleServerS topped(FMLCommonHandler.java:469)
2013-04-06 15:29:05 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.run(Minecraft Server.java:559)
2013-04-06 15:29:05 [INFO] [STDERR] at fy.run(ThreadMinecraftServer.java:16)
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