Undetectable ESP Hack?
I'm specifically looking for an ESP hack that is undetectable. I'm not too sure how the injection process and whatnot works, so I don't know if this is actually possible. I would assume that since an ESP seems to only based on reading information and changing the graphics output or something, that this can be done.
All I'm looking for is an ESP that can't be detected. No aimbots. No noclip. No anti-recoil crap. Just the ESP with no way of detecting it. I don't mind altering settings or doing any additional configuration to prevent getting caught. Overall goal is an undetectable ESP.
Fryke, Saga allows you to turn all of those options off easily. I use it solely for for ESP. Make sure you do your blocks.
So I don't know if anyone will answer this but I figured I'd throw it out there for the hell of it.
Would anyone mind giving me a general description on how an ESP actually functions? Like what's the actual process behind getting those boxes on the screen? I don't really have any experience in coding with c++ so I'm having problems figuring it out on my own.
I'm just looking for a simple, conceptual idea on things like... how does it read the player positions? how does it draw on the screen? ect ect. Just a general description.
The first time you load saga up,you can set those options. Obviously, if you intend to mask your cheating, you want to turn off all the checks that would be a giveaway.
There is no way for them to detect something you aren't doing. No anti-cheat detection.
And yes, those blocks (3 if Sony LaunchPad, 4 if steam) will save your butt.
All hacks are undetected. If you get reported a admin will see what you are seeing and if he sees an esp hack you will get banned. I just wish they made the hack work on low resolution
Most of them hook directly into the Game's memory.
But a really clever Coder could probably find a way to take advantage of the fact that all of the Characters would still be visible and fully animated behind all the walls in the game if those walls were forced to use translucent textures through hooking into Direct3D instead. The only thing you probably couldn't do there for easier use, would be adding Chams. Sony is just plain stupid for even sending us all that data in the first place. They're begging people to use wallhacks...