HACKED CLIENT WITH NO PARALYZE and STUN
I need a client where no paralyze and stun is enabled
getlocal0
getproperty QName(PackageNamespace(""), "map_")

L496:
getlocal 6
getlocal 7
ifne L525
getlex QName(PackageNamespace("", "#0"), "map_")
getproperty QName(PackageNamespace("", "#0"), "gs_")
getproperty QName(PackageNamespace("", "#0"), "gsc_")
getlocal0
getproperty QName(PackageNamespace("", "#0"), "bulletId_")
getlocal0
getproperty QName(PackageNamespace("", "#0"), "ownerId_")
callpropvoid QName(PackageNamespace("", "#0"), "playerHit"), 2
getlocal 6
getlocal0
getproperty QName(PackageNamespace("", "#0"), "containerType_")
getlocal 11
getlocal0
getproperty QName(PackageNamespace("", "#0"), "_-0Un")
getproperty QName(PackageNamespace("", "#0"), "effects_")
pushfalse
getlocal0
callpropvoid QName(PackageNamespace("", "#0"), "damage"), 5
getlocal 14
dup
iffalse L523
pop
getlocal1
convert_b
L523:
iftrue L548
jump L595
L496:
getlocal 6
getlocal 7
ifne L525
;-------------------------------------------------------------------------------------------------------------------------
;<-- Here goes the code, get local 6, 7 to check if the target that was hit is the player then if necessary skip this code
;-------------------------------------------------------------------------------------------------------------------------
getlex QName(PackageNamespace("", "#0"), "map_")
getproperty QName(PackageNamespace("", "#0"), "gs_")
getproperty QName(PackageNamespace("", "#0"), "gsc_")
getlocal0
getproperty QName(PackageNamespace("", "#0"), "bulletId_")
getlocal0
getproperty QName(PackageNamespace("", "#0"), "ownerId_")
callpropvoid QName(PackageNamespace("", "#0"), "playerHit"), 2
getlocal 6
getlocal0
getproperty QName(PackageNamespace("", "#0"), "containerType_")
getlocal 11
getlocal0
getproperty QName(PackageNamespace("", "#0"), "_-0Un")
getproperty QName(PackageNamespace("", "#0"), "effects_")
pushfalse
getlocal0
callpropvoid QName(PackageNamespace("", "#0"), "damage"), 5
;-----------------------------------------------------------------------------------------
;<-- You want to skip to here if you don't want the enemy to hit you, just before the jump
;-----------------------------------------------------------------------------------------
jump L595
getlocal 15
pushstring "Dead"
ifeq DONT_TAKE_HIT