Artifacts Building Shield
ok, i release this one, ever wanted to do endless waves alone and farm every RARE mods you want ?
then you should try it.
Read Carefully the information if you want it to be working.
Here's some preview:
Artifact Building Shield: http://i.imgur.com/M7Kc2q3.jpg
Artifact Building Shield with one hit kill enabled being hit by 6+ Monster (will decrase the shield to 0, still 1% health remaining, then the shield will fully restore with the health, just don't let the monster hit it too much time (by 6-7 monster at the same time))
http://i.imgur.com/U1DujoT.jpg
Extras: Planets Eris : Mission: Xini, made about 200K+ of exp and alot of ressources, also got 6 rare mods with mass fusion core (45 waves).
Enjoy !
How To use
Open Cheat Engine
Open Warframe.exe
Press "Memory Viewer"
press CTRL+A (auto assembler)
Paste the script, click on FILE, Assign to current cheat table.
When you have started the mission tick the script in your "address" to enable it.
Enable 2Hit Kill Script.
Enable Infinite Ammo.
Farm And Enjoy.
then you should try it.
Read Carefully the information if you want it to be working.
Here's some preview:
Artifact Building Shield: http://i.imgur.com/M7Kc2q3.jpg
Artifact Building Shield with one hit kill enabled being hit by 6+ Monster (will decrase the shield to 0, still 1% health remaining, then the shield will fully restore with the health, just don't let the monster hit it too much time (by 6-7 monster at the same time))
http://i.imgur.com/U1DujoT.jpg
Extras: Planets Eris : Mission: Xini, made about 200K+ of exp and alot of ressources, also got 6 rare mods with mass fusion core (45 waves).
Enjoy !
How To use
Open Cheat Engine
Open Warframe.exe
Press "Memory Viewer"
press CTRL+A (auto assembler)
Paste the script, click on FILE, Assign to current cheat table.
When you have started the mission tick the script in your "address" to enable it.
Enable 2Hit Kill Script.
Enable Infinite Ammo.
Farm And Enjoy.
Code:
/* - Artifact Building Shield V1. !!!!YOU NEED TO ADJUST IT YOURSELF - CHANGE THE VALUE IN CODE. I MARKED IT!!!! - !!!!!!!!DONT USE IT IN MULTIPLAYER YOU WILL GET BANNED!!!!!!!! - Made by Lepage. Based on nilath research and development. - Remade by Nightshadess. Credits to Lepage for his script. */ DEFINE(SHIELD_SET, "Warframe.exe"+6A01B) DEFINE(SHIELD_ADDRESS_SET, "Warframe.exe"+932FFA) [ENABLE] ASSERT(SHIELD_SET, F3 0F 11 22 8B 02 C1 C0 03) ASSERT(SHIELD_ADDRESS_SET, F3 0F 10 81 14 0A 00 00 8D 81 14 0A 00 00) alloc(setShieldAddress,200) alloc(setShields,200) alloc(isShieldAddressDefined,4) alloc(shieldAddress,4) registersymbol(setShieldAddress) registersymbol(setShields) registersymbol(isShieldAddressDefined) registersymbol(shieldAddress) label(returnhere1) label(originalcode1) label(exit1) label(returnhere2) label(originalcode2) label(exit2) setShieldAddress: pushfd cmp [isShieldAddressDefined], 1 je originalcode1 push eax mov eax, ecx add eax, 00000A14 mov [shieldAddress], eax mov eax, [ecx+00000A14] mov [isShieldAddressDefined], 1 pop eax originalcode1: popfd movss xmm0,[ecx+00000A14] exit1: jmp returnhere1 SHIELD_ADDRESS_SET: jmp setShieldAddress nop nop nop returnhere1: setShields: movss [edx],xmm4 pushfd cmp edx, [shieldAddress] cmp byte ptr [edx],00 //!!!!!!! REMOVE THIS LINE IF YOU WANT TO KILL THE STALKER!!!!!!!!!!! jne originalcode2 mov [edx], (float)810 originalcode2: popfd mov eax,[edx] exit2: jmp returnhere2 SHIELD_SET: jmp setShields nop returnhere2: [DISABLE] SHIELD_ADDRESS_SET: movss xmm0,[ecx+00000A14] SHIELD_SET: movss [edx],xmm4 mov eax,[edx] unregistersymbol(shieldAddress) unregistersymbol(isShieldAddressDefined) unregistersymbol(setShields) unregistersymbol(setShieldAddress) dealloc(shieldAddress) dealloc(isShieldAddressDefined) dealloc(setShields) dealloc(setShieldAddress)
