uint RuntimePointer = *(uint*)(BaseModule + Pointer) *(int*)(RuntimePointer + Offset) = 5;
uint pWeapon = *(uint*)(GetModuleHandle("Engine.dll") + Weapon);
*(int*)(pWeapon + Ammocount) = 9999;
uint RuntimePointer = *(uint*)(BaseModule + Pointer) uint Pointer2 = *(uint*)(RuntimePointer + Offset1); uint Pointer3 = *(uint*)(Pointer2 + Offset2); uint Pointer4 = *(uint*)(Pointer3 + Offset3); *(int*)(Pointer4 + FinalOffset) = 5;
uint RuntimePointer = *(uint*)(Pointer);