I am using that scan, and what it finds is 0x377CFF48.
Now when I do a check on that address for example;
Code:
if (*(int*)0x377CFF48 == 1)
{
//Do code
}
This happens when I inject;
I swear Nexon removed GameStatus or something
Originally Posted by Flengo
I swear Nexon removed GameStatus or something
they did, i dont use it.. lol i still grab it tho..
thats why redemption base still works. only addy is gamestatus it way outdated.
Originally Posted by Flengo
I swear Nexon removed GameStatus or something
You're right.. I debugged it and it was returning bs values.. Now I need to find a new method.. Any help on checking if you're in-game or not? Should I check !IsDead?
Originally Posted by Inferno17
You're right.. I debugged it and it was returning bs values.. Now I need to find a new method.. Any help on checking if you're in-game or not? Should I check !IsDead?
There's multiple methods. You can check the player's position. I did something else after this I can't remember what though.
You can look inside Gellin or Maty's base to see how they check for GameStatus. You can easily simplify their method using your classes or whatever way your base is organized and setup. It should be in main.cpp
Originally Posted by Flengo
There's multiple methods. You can check the player's position. I did something else after this I can't remember what though.
You can look inside Gellin or Maty's base to see how they check for GameStatus. You can easily simplify their method using your classes or whatever way your base is organized and setup. It should be in main.cpp
Those bases are probably really old though. And if they are checking for GameStatus, then that would be useless to me since I'm either logging the wrong game status addy, they removed it or changed how it worked. If you're talking about position, do you think checking if your position is not 0 would work?
Originally Posted by Inferno17
Those bases are probably really old though. And if they are checking for GameStatus, then that would be useless to me since I'm either logging the wrong game status addy, they removed it or changed how it worked. If you're talking about position, do you think checking if your position is not 0 would work?
This but he's got it inverted First if statement is not in game, second is in game.
Originally Posted by arun823
Ehrmagerd, not so hard,
Code:
if((Player->Position.x && Player->Position.y && Player->Position.z) == 0.0f)
//Execute In-Game Functions // This is Not In Game
else
//Execute Out-Game Functions // This is In Game
He wants to check if he's in game and you're giving him a function with incomplete references which has a line that checks if you're in game before you do your death check.