Here is my simple base(Followed tutorial)
Code:
#include <windows.h>
#define WeaponPointer 0xFCC5A4
#define NoReload 0xC3C
bool noreload = true;
DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
DWORD pWeaponMgr = *(DWORD*)(CShell + WeaponPointer);
void Hacks()
{
for(;;){
*(char*)(CShell + 0x42D43C) = 'G'; //no bug damage(not sure if working)
//No Reload(Not sure if pointers are correct)
if(noreload)
{
if (pWeaponMgr)
{
for(int i=0; i<445; i++)
{
if((*(DWORD*)((*(DWORD*)(CShell+pWeaponMgr))+(4*i))) != NULL)
*(float*)((*(DWORD*)((*(DWORD*)(CShell+pWeaponMgr))+(4*i))) + NoReload) = 100;
}
}
}
Sleep(50);
}
}
BOOL WINAPI DllMain(HINSTANCE module, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)Hacks, 0, 0, 0);
MessageBoxA(0, "Have Fun!\nBy XXkillerFin\nwww.MPGH.net", "Injected!", 0);
}
return TRUE;
}
Not big suprise if source is failed because I am not PRO coder and not PRO in C++.
So, I need help in Error, Xtrap will detect it when I inject it in game and I will put picture of it.
Way to Bypass this? Sorry If noob Q, I really need help 
EDIT:Sorry about my English