I added tutorial for speed, FOV, etc. but they use pointers so their addresses aren't same every time you run game.
If you have any question, leave it here .
CETutorial.pdf Pointers.pdf
Ohwell, pdf's don't need VSs
//Approved.
Hehe, true .
Thanks for approval!
hmm I got like 72 addresses for primary clip in cod 1 if I just try editing all one by one can I mess up something with my game?
Originally Posted by Izochor
hmm I got like 72 addresses for primary clip in cod 1 if I just try editing all one by one can I mess up something with my game?
Yes, you can mess it, but in worst case it'll only crash.
Originally Posted by Lovroman
Yes, you can mess it, but in worst case it'll only crash.
Okay so I'll just restart the game but isn't it strange to have so many addresses for one thing? What's the point of this from a developer standpoint?
Originally Posted by Izochor
Okay so I'll just restart the game but isn't it strange to have so many addresses for one thing? What's the point of this from a developer standpoint?
What makes you think all the addresses are for one thing? This is almost never the case. **Almost**
Usually, the game needs pointers or copies of values for some other purpose.
However there's memory addresses that by co-incidence happen to be of the same value as whatever you're searching for.
Originally Posted by Kenshin13
What makes you think all the addresses are for one thing? This is almost never the case. **Almost**
Usually, the game needs pointers or copies of values for some other purpose.
However there's memory addresses that by co-incidence happen to be of the same value as whatever you're searching for.
But I have 72 addresses and I reloaded after every bullet and all were descending by 1 so I don't think that is a co-incidence
Originally Posted by Izochor
But I have 72 addresses and I reloaded after every bullet and all were descending by 1 so I don't think that is a co-incidence
Usually, the game needs pointers or copies of values for some other purpose...