Some shit in CE for newbies :D

Posts 110 of 10 · Page 1 of 1
Some shit in CE for newbies :D
Hey guys!
I was bored so I made this pdf.
Just some basic "how to" for newbies .

-Unlimited Ammo(primary stock, primary clip, secondary stock, secondary clip, C4,Claymores,rifle gernade & shotgun)
-Rapid Fire(+ rapid knife & rapid tacticals)
-Always ADS & Prone
-Health
-Blurriness
-Teleporation
-FOV
-Speed
-Jump Height
-Gravity


I added tutorial for speed, FOV, etc. but they use pointers so their addresses aren't same every time you run game.
If you have any question, leave it here .
CETutorial.pdf174 KB · 353 downloads Scanning…
Pointers.pdf135 KB · 215 downloads Scanning…
Ohwell, pdf's don't need VSs
//Approved.
Hehe, true .
Thanks for approval!
hmm I got like 72 addresses for primary clip in cod 1 if I just try editing all one by one can I mess up something with my game?
Quote Originally Posted by Izochor View Post
hmm I got like 72 addresses for primary clip in cod 1 if I just try editing all one by one can I mess up something with my game?
Yes, you can mess it, but in worst case it'll only crash.
Quote Originally Posted by Lovroman View Post
Yes, you can mess it, but in worst case it'll only crash.
Okay so I'll just restart the game but isn't it strange to have so many addresses for one thing? What's the point of this from a developer standpoint?
Quote Originally Posted by Izochor View Post
Okay so I'll just restart the game but isn't it strange to have so many addresses for one thing? What's the point of this from a developer standpoint?
What makes you think all the addresses are for one thing? This is almost never the case. **Almost**

Usually, the game needs pointers or copies of values for some other purpose.
However there's memory addresses that by co-incidence happen to be of the same value as whatever you're searching for.
Quote Originally Posted by Kenshin13 View Post


What makes you think all the addresses are for one thing? This is almost never the case. **Almost**

Usually, the game needs pointers or copies of values for some other purpose.
However there's memory addresses that by co-incidence happen to be of the same value as whatever you're searching for.
But I have 72 addresses and I reloaded after every bullet and all were descending by 1 so I don't think that is a co-incidence
Quote Originally Posted by Izochor View Post
But I have 72 addresses and I reloaded after every bullet and all were descending by 1 so I don't think that is a co-incidence
Usually, the game needs pointers or copies of values for some other purpose...

^I did say this, didn't I?
Great work!
Gonna use this
~Thijz
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