PostAddress CANA && CShell.dll dumped !

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Address CANA && CShell.dll dumped !
Code:
*******************************************
*****        ExperTHack Logger        *****
*****	       Version : 2.0          *****
*******************************************

#define GameStatus              0x377E23D0 //Correct
#define LTClientEXE		0x00490520
#define LTClientDLL		0x377C9B80
#define WeaponMgr		0x37833CF4
#define GameClientShell		0x3780A2BC
#define PlayerByIndex		0x37199130
#define PlayerMgr		0x3780A31C
#define PlayerStatus		0x377E8984
#define ClientInfoMgr		0x377E929C
#define LocalPlayer             0x37199BA0 
#define SuperBullets		0x37452656 //Bytes : \x0F\x94\xC0
#define RemoteKill1		0x374584B1 //Bytes : \x8B\x51\x64\xFF\xD2
#define RemoteKill2		0x374584B2
#define RemoteKill3		0x37458831
#define RemoteKill4		0x37458832 //Bytes : \x8B\x51\x64\xFF\xD2 
#define WeaponRange1		0x37458389 //Bytes : \x8B\x80\xD0\x02\x00\x00
#define WeaponRange2		0x37458709 //Bytes : \x8B\x80\xD0\x02\x00\x00
#define NoRecoil        	0x373638C0 //Bytes : \xD9\x44\x24\x14
#define RapidFire		0x37458E6A //Bytes : \x74\x3E
#define LTCSBase                0x377C9B68
#define DeviceGame		0x008795D8
#define Intersect     		0x00476CE0
#define DrawPrimitive		0x0076D4A0
Credits :
@experthack (Me)
@gellin
@disav0w_ (donoob)
@Neo I.I.I
@WE11ington
@matypatty
@Ch40zz-C0d3r
@luizimloko
@pDevice

Virus Scan :
Scan 1
Scan 2

Aproved :
@Flengo
@BACKD00R
@Mc565
@Genesis
@YellowFever
CShell CANA 20 JUN 13_mpgh.net.rar3.8 MB · 158 downloads 3/47 malicious
Nice This Thread must be sticky rather than mine
Quote Originally Posted by experthack View Post
Code:
*******************************************
*****        ExperTHack Logger        *****
*****	       Version : 2.0          *****
*******************************************

#define GameStatus              0x377E23D0 //Correct
#define LTClientEXE		0x00490520
#define LTClientDLL		0x377C9B80
#define WeaponMgr		0x37833CF4
#define GameClientShell		0x3780A2BC
#define PlayerByIndex		0x37199130
#define PlayerMgr		0x3780A31C
#define PlayerStatus		0x377E8984
#define ClientInfoMgr		0x377E929C
#define LocalPlayer             0x37199BA0 
#define SuperBullets		0x37452656 //Bytes : \x0F\x94\xC0
#define RemoteKill1		0x374584B1 //Bytes : \x8B\x51\x64\xFF\xD2
#define RemoteKill2		0x374584B2
#define RemoteKill3		0x37458831
#define RemoteKill4		0x37458832 //Bytes : \x8B\x51\x64\xFF\xD2 
#define WeaponRange1		0x37458389 //Bytes : \x8B\x80\xD0\x02\x00\x00
#define WeaponRange2		0x37458709 //Bytes : \x8B\x80\xD0\x02\x00\x00
#define NoRecoil        	0x373638C0 //Bytes : \xD9\x44\x24\x14
#define RapidFire		0x37458E6A //Bytes : \x74\x3E
#define LTCSBase                0x377C9B68
#define DeviceGame		0x008795D8
#define Intersect     		0x00476CE0
#define DrawPrimitive		0x0076D4A0
No Recoi
Credits :
@experthack (Me)
@gellin
@disav0w_ (donoob)
@Neo I.I.I
@WE11ington
@matypatty
@Ch40zz-C0d3r
@luizimloko
@pDevice

Virus Scan :
Scan 1ⓘ
Scan 2ⓘ

Aproved :
@Flengo
@BACKD00R
@Mc565
@Genesis
@YellowFever
No Recoil is rong it Doesnt work i tryed it but every thing else does
Quote Originally Posted by juggalo200 View Post
No Recoil is rong it Doesnt work i tryed it but every thing else does
I do not use this method use and works well :
Code:
class cWeaponInfo
{
public:
        char Unk0[12]; //0x0000
        DWORD dwClientWeaponType; //0x000C
        char Unk1[16]; //0x0010
        DWORD dwAlt_InsDamage; //0x0020
        DWORD dwInstDamage; //0x0024
        char Unk2[108]; //0x0028
        DWORD dwFireSnd; //0x0094
        char Unk3[108]; //0x0098
        float fFireDelay1; //0x0104
        float fFireDelay2; //0x0108
        DWORD dwMaxAmmo3; //0x010C
        DWORD dwMaxAmmo2; //0x0110
        char Unk4[300]; //0x0114
        BYTE bTripleShotMode; //0x0240
        char Unk5[3]; //0x0241
        DWORD dwTripleShotRoundNum; //0x0244
        float fDamageRFacter; //0x0248
        char Unk6[28]; //0x024C
        DWORD dwInfiAmmo2; //0x0268
        DWORD dwInfiniteAmmo; //0x026C
        DWORD dwHideWhenEmpty; //0x0270
        DWORD dwIsAmmo; //0x0274
        char Unk7[4]; //0x0278
        DWORD dwShotsPerClip; //0x027C
        char Unk8[52]; //0x0280
        float fZoomTime; //0x02B4
        DWORD dwMinPerturb; //0x02B8
        DWORD dwMaxPerturb; //0x02BC
        float fDuckPerturb; //0x02C0
        float fMoveDuckPerturb; //0x02C4
        DWORD dwZoomedMinPerturb; //0x02C8
        DWORD dwZoomedMaxPerturb; //0x02CC
        DWORD dwRange; //0x02D0
        char Un9[12]; //0x02D4
        DWORD dwVectorsPerRound; //0x02E0
        char Unk10[40]; //0x02E4
        float fPerturbIncSpeed; //0x030C
        float fPerturbDecSpeed; //0x0310
        char Unk11[4]; //0x0314
        float fZoomedPerturbIncSpeed; //0x0318
        float fZoomedPerturbDecSpeed; //0x031C
        char Unk12[4]; //0x0320
        float fBaseCamRecoilPitch; //0x0324
        float fBaseCamRecoilAccelPitch; //0x0328
        char Unk13[36]; //0x032C
        float fTripleShotMaxCamRecoilPitch; //0x0350
        float fTripleShotBaseCamRecoilPitch; //0x0354
        char Unk14[8]; //0x0358
        DWORD dwTripleShotMinPerturb; //0x0360
        DWORD dwTripleShotMaxPerturb; //0x0364
        float fTripleShotPerturbIncSpeed; //0x0368
        float fTripleShotPerturbDecSpeed; //0x036C
        char Unk15[156]; //0x0370
        BYTE bDisableCrosshair; //0x040C
        char Unk16[27]; //0x040D
        float fCameraSwayXFreq; //0x0428
        float fCameraSwayYFreq; //0x042C
        char Unk17[12]; //0x0430
        DWORD dwTargetCrosshairFlag; //0x043C
        DWORD dwEffectRange; //0x0440
        char Unk18[188]; //0x0444
};//Size=0x0500

class cWeaponMgr
{
public:
        char Unk0[5568]; //0x0000
        cWeaponInfo** Weapons; //0x15BC
        __int32 WeaponCount; //0x15C0
};//Size=0x15C4

float OgAwepData[20][1000];
bool SetWepData = true;
bool StoreWepData = false;

void WeaponsModifications( int NoRecoil )
{
	if( !StoreWepData )
	{
		cWeaponMgr* WepMgr = *(cWeaponMgr**)WeaponMgr; //WeaponMgr Addie
		
		if( WepMgr )
		{
			for( int i = 0; i < WepMgr->WeaponCount; i++ )
			{ 
				cWeaponInfo* Wep = WepMgr->Weapons[i];

				if( Wep ) 
				{	
					OgAwepData[0][i] = Wep->fDuckPerturb;
					OgAwepData[1][i] = Wep->fMoveDuckPerturb;
					OgAwepData[2][i] = Wep->fPerturbIncSpeed;
					OgAwepData[3][i] = Wep->fPerturbDecSpeed;
					OgAwepData[4][i] = Wep->fCameraSwayXFreq;
					OgAwepData[5][i] = Wep->fCameraSwayYFreq;
					OgAwepData[6][i] = Wep->fZoomedPerturbIncSpeed;
					OgAwepData[7][i] = Wep->fZoomedPerturbDecSpeed; 
					OgAwepData[8][i] = Wep->fTripleShotMaxCamRecoilPitch;
					OgAwepData[9][i] = Wep->fTripleShotBaseCamRecoilPitch;
					OgAwepData[10][i] = Wep->fTripleShotPerturbIncSpeed;
					OgAwepData[11][i] = Wep->fTripleShotPerturbDecSpeed;
					OgAwepData[12][i] = Wep->fBaseCamRecoilPitch;
					OgAwepData[13][i] = Wep->fBaseCamRecoilAccelPitch;
					OgAwepData[14][i] = Wep->dwTripleShotMinPerturb;
					OgAwepData[15][i] = Wep->dwTripleShotMaxPerturb;
					OgAwepData[16][i] = Wep->dwMaxPerturb;
					OgAwepData[17][i] = Wep->dwMinPerturb;
					OgAwepData[18][i] = Wep->dwZoomedMaxPerturb;
					OgAwepData[19][i] = Wep->dwZoomedMinPerturb;
				} 
			}
		}
		StoreWepData = true;
	}

	if(  NoRecoil )
	{
		if( SetWepData )
		{
			cWeaponMgr* WepMgr = *(cWeaponMgr**)ADDR_WEAPONMGR;

			if( WepMgr )
			{
				for( int i = 0; i < WepMgr->WeaponCount; i++ )
				{ 
					cWeaponInfo* Wep = WepMgr->Weapons[i];

					if( Wep ) 
					{	
						Wep->fCameraSwayXFreq = 0.0f;
						Wep->fCameraSwayYFreq = 0.0f;
						Wep->fTripleShotMaxCamRecoilPitch = 0.0f;
						Wep->fTripleShotBaseCamRecoilPitch = 0.0f;
						Wep->fBaseCamRecoilPitch = 0.0f;
						Wep->fBaseCamRecoilAccelPitch = 0.0f;
					} 
				}
			}
			SetWepData = false;
		}
	}
	else
	{
		if( !SetWepData )
		{
			cWeaponMgr* WepMgr = *(cWeaponMgr**)ADDR_WEAPONMGR;

			if( WepMgr )
			{
				for( int i = 0; i < WepMgr->WeaponCount; i++ )
				{ 
					cWeaponInfo* Wep = WepMgr->Weapons[i];

					if( Wep ) 
					{	
						Wep->fCameraSwayXFreq = OgAwepData[4][i];
						Wep->fCameraSwayYFreq = OgAwepData[5][i];
						Wep->fTripleShotMaxCamRecoilPitch = OgAwepData[8][i];
						Wep->fTripleShotBaseCamRecoilPitch = OgAwepData[9][i];
						Wep->fBaseCamRecoilPitch = OgAwepData[12][i];
						Wep->fBaseCamRecoilAccelPitch = OgAwepData[13][i];
					} 
				}
			}
			SetWepData = true;
		}
	}
}
Quote Originally Posted by experthack View Post


I do not use this method use and works well :
Code:
class cWeaponInfo
{
public:
        char Unk0[12]; //0x0000
        DWORD dwClientWeaponType; //0x000C
        char Unk1[16]; //0x0010
        DWORD dwAlt_InsDamage; //0x0020
        DWORD dwInstDamage; //0x0024
        char Unk2[108]; //0x0028
        DWORD dwFireSnd; //0x0094
        char Unk3[108]; //0x0098
        float fFireDelay1; //0x0104
        float fFireDelay2; //0x0108
        DWORD dwMaxAmmo3; //0x010C
        DWORD dwMaxAmmo2; //0x0110
        char Unk4[300]; //0x0114
        BYTE bTripleShotMode; //0x0240
        char Unk5[3]; //0x0241
        DWORD dwTripleShotRoundNum; //0x0244
        float fDamageRFacter; //0x0248
        char Unk6[28]; //0x024C
        DWORD dwInfiAmmo2; //0x0268
        DWORD dwInfiniteAmmo; //0x026C
        DWORD dwHideWhenEmpty; //0x0270
        DWORD dwIsAmmo; //0x0274
        char Unk7[4]; //0x0278
        DWORD dwShotsPerClip; //0x027C
        char Unk8[52]; //0x0280
        float fZoomTime; //0x02B4
        DWORD dwMinPerturb; //0x02B8
        DWORD dwMaxPerturb; //0x02BC
        float fDuckPerturb; //0x02C0
        float fMoveDuckPerturb; //0x02C4
        DWORD dwZoomedMinPerturb; //0x02C8
        DWORD dwZoomedMaxPerturb; //0x02CC
        DWORD dwRange; //0x02D0
        char Un9[12]; //0x02D4
        DWORD dwVectorsPerRound; //0x02E0
        char Unk10[40]; //0x02E4
        float fPerturbIncSpeed; //0x030C
        float fPerturbDecSpeed; //0x0310
        char Unk11[4]; //0x0314
        float fZoomedPerturbIncSpeed; //0x0318
        float fZoomedPerturbDecSpeed; //0x031C
        char Unk12[4]; //0x0320
        float fBaseCamRecoilPitch; //0x0324
        float fBaseCamRecoilAccelPitch; //0x0328
        char Unk13[36]; //0x032C
        float fTripleShotMaxCamRecoilPitch; //0x0350
        float fTripleShotBaseCamRecoilPitch; //0x0354
        char Unk14[8]; //0x0358
        DWORD dwTripleShotMinPerturb; //0x0360
        DWORD dwTripleShotMaxPerturb; //0x0364
        float fTripleShotPerturbIncSpeed; //0x0368
        float fTripleShotPerturbDecSpeed; //0x036C
        char Unk15[156]; //0x0370
        BYTE bDisableCrosshair; //0x040C
        char Unk16[27]; //0x040D
        float fCameraSwayXFreq; //0x0428
        float fCameraSwayYFreq; //0x042C
        char Unk17[12]; //0x0430
        DWORD dwTargetCrosshairFlag; //0x043C
        DWORD dwEffectRange; //0x0440
        char Unk18[188]; //0x0444
};//Size=0x0500

class cWeaponMgr
{
public:
        char Unk0[5568]; //0x0000
        cWeaponInfo** Weapons; //0x15BC
        __int32 WeaponCount; //0x15C0
};//Size=0x15C4

float OgAwepData[20][1000];
bool SetWepData = true;
bool StoreWepData = false;

void WeaponsModifications( int NoRecoil )
{
	if( !StoreWepData )
	{
		cWeaponMgr* WepMgr = *(cWeaponMgr**)WeaponMgr; //WeaponMgr Addie
		
		if( WepMgr )
		{
			for( int i = 0; i < WepMgr->WeaponCount; i++ )
			{ 
				cWeaponInfo* Wep = WepMgr->Weapons[i];

				if( Wep ) 
				{	
					OgAwepData[0][i] = Wep->fDuckPerturb;
					OgAwepData[1][i] = Wep->fMoveDuckPerturb;
					OgAwepData[2][i] = Wep->fPerturbIncSpeed;
					OgAwepData[3][i] = Wep->fPerturbDecSpeed;
					OgAwepData[4][i] = Wep->fCameraSwayXFreq;
					OgAwepData[5][i] = Wep->fCameraSwayYFreq;
					OgAwepData[6][i] = Wep->fZoomedPerturbIncSpeed;
					OgAwepData[7][i] = Wep->fZoomedPerturbDecSpeed; 
					OgAwepData[8][i] = Wep->fTripleShotMaxCamRecoilPitch;
					OgAwepData[9][i] = Wep->fTripleShotBaseCamRecoilPitch;
					OgAwepData[10][i] = Wep->fTripleShotPerturbIncSpeed;
					OgAwepData[11][i] = Wep->fTripleShotPerturbDecSpeed;
					OgAwepData[12][i] = Wep->fBaseCamRecoilPitch;
					OgAwepData[13][i] = Wep->fBaseCamRecoilAccelPitch;
					OgAwepData[14][i] = Wep->dwTripleShotMinPerturb;
					OgAwepData[15][i] = Wep->dwTripleShotMaxPerturb;
					OgAwepData[16][i] = Wep->dwMaxPerturb;
					OgAwepData[17][i] = Wep->dwMinPerturb;
					OgAwepData[18][i] = Wep->dwZoomedMaxPerturb;
					OgAwepData[19][i] = Wep->dwZoomedMinPerturb;
				} 
			}
		}
		StoreWepData = true;
	}

	if(  NoRecoil )
	{
		if( SetWepData )
		{
			cWeaponMgr* WepMgr = *(cWeaponMgr**)ADDR_WEAPONMGR;

			if( WepMgr )
			{
				for( int i = 0; i < WepMgr->WeaponCount; i++ )
				{ 
					cWeaponInfo* Wep = WepMgr->Weapons[i];

					if( Wep ) 
					{	
						Wep->fCameraSwayXFreq = 0.0f;
						Wep->fCameraSwayYFreq = 0.0f;
						Wep->fTripleShotMaxCamRecoilPitch = 0.0f;
						Wep->fTripleShotBaseCamRecoilPitch = 0.0f;
						Wep->fBaseCamRecoilPitch = 0.0f;
						Wep->fBaseCamRecoilAccelPitch = 0.0f;
					} 
				}
			}
			SetWepData = false;
		}
	}
	else
	{
		if( !SetWepData )
		{
			cWeaponMgr* WepMgr = *(cWeaponMgr**)ADDR_WEAPONMGR;

			if( WepMgr )
			{
				for( int i = 0; i < WepMgr->WeaponCount; i++ )
				{ 
					cWeaponInfo* Wep = WepMgr->Weapons[i];

					if( Wep ) 
					{	
						Wep->fCameraSwayXFreq = OgAwepData[4][i];
						Wep->fCameraSwayYFreq = OgAwepData[5][i];
						Wep->fTripleShotMaxCamRecoilPitch = OgAwepData[8][i];
						Wep->fTripleShotBaseCamRecoilPitch = OgAwepData[9][i];
						Wep->fBaseCamRecoilPitch = OgAwepData[12][i];
						Wep->fBaseCamRecoilAccelPitch = OgAwepData[13][i];
					} 
				}
			}
			SetWepData = true;
		}
	}
}
ya thats what i was about to do
Push to consol command still working??
If so, how to use it??? I do it good but nothing happends in-game...

Code:
void __cdecl PushToConsole( const char* szCommand )
{
    DWORD *LTClient = ( DWORD* )( 0x377C9B80 );
 __asm pushad;
    void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x208 );
 
 
    __asm
    {
        push    szCommand;
        call    CONoff;
        add     esp, 4;
    }
	__asm popad;
}

bool IsGameReadyForHook()
{
    if( GetModuleHandle( (LPCWSTR)"d3d9.dll"     ) != NULL 
     && GetModuleHandle( (LPCWSTR)"ClientFX.fxd" ) != NULL 
     && GetModuleHandle( (LPCWSTR)"CShell.dll"   ) != NULL )
        return true;
 
    return false;
}

PushToConsole("ShowFPS 1")
Thanks for sharing.
can you please dump for combat arms RU?

---------- Post added at 04:21 PM ---------- Previous post was at 03:36 PM ----------

Quote Originally Posted by experthack View Post
Code:
*******************************************
*****        ExperTHack Logger        *****
*****	       Version : 2.0          *****
*******************************************

#define GameStatus              0x377E23D0 //Correct
#define LTClientEXE		0x00490520
#define LTClientDLL		0x377C9B80
#define WeaponMgr		0x37833CF4
#define GameClientShell		0x3780A2BC
#define PlayerByIndex		0x37199130
#define PlayerMgr		0x3780A31C
#define PlayerStatus		0x377E8984
#define ClientInfoMgr		0x377E929C
#define LocalPlayer             0x37199BA0 
#define SuperBullets		0x37452656 //Bytes : \x0F\x94\xC0
#define RemoteKill1		0x374584B1 //Bytes : \x8B\x51\x64\xFF\xD2
#define RemoteKill2		0x374584B2
#define RemoteKill3		0x37458831
#define RemoteKill4		0x37458832 //Bytes : \x8B\x51\x64\xFF\xD2 
#define WeaponRange1		0x37458389 //Bytes : \x8B\x80\xD0\x02\x00\x00
#define WeaponRange2		0x37458709 //Bytes : \x8B\x80\xD0\x02\x00\x00
#define NoRecoil        	0x373638C0 //Bytes : \xD9\x44\x24\x14
#define RapidFire		0x37458E6A //Bytes : \x74\x3E
#define LTCSBase                0x377C9B68
#define DeviceGame		0x008795D8
#define Intersect     		0x00476CE0
#define DrawPrimitive		0x0076D4A0
Credits :
@experthack (Me)
@gellin
@disav0w_ (donoob)
@Neo I.I.I
@WE11ington
@matypatty
@Ch40zz-C0d3r
@luizimloko
@pDevice

Virus Scan :
Scan 1ⓘ
Scan 2ⓘ

Aproved :
@Flengo
@BACKD00R
@Mc565
@Genesis
@YellowFever
why you don't answer me? just ignor
Quote Originally Posted by salavat17 View Post
can you please dump for combat arms RU?

---------- Post added at 04:21 PM ---------- Previous post was at 03:36 PM ----------


why you don't answer me? just ignor
No I do not have CA RU
Quote Originally Posted by experthack View Post


No I do not have CA RU
or can you give me please your ExperTHack Logger Version : 2.0 ??

---------- Post added at 05:37 PM ---------- Previous post was at 05:30 PM ----------

Quote Originally Posted by experthack View Post


No I do not have CA RU
i need just for CARU i cant find it in olly or IDA
#define WeaponMgr
#define GameClientShell
So i download CANA Cshell.dll and i have to put it where ?
And where i have to put the codes ?
(Sory, im new here :/ )
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