help coderz! why it is gameguard? c++2010

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help coderz! why it is gameguard? c++2010
#include <windows.h>
#include <stdio.h>

#define ADR_PlayerPointer 0x009DA710
#define ADR_ServerPointer 0x009D96B8
#define ADR_GlassWalls 0x009D8864


DWORD *ingame= (DWORD*)ADR_PlayerPointer;
DWORD *outgame= (DWORD*)ADR_ServerPointer;

void glasswall()
{
if(GetKeyState(VK_MBUTTON))
*(long*)ADR_GlassWalls = 4;

else {
*(long*)ADR_GlassWalls = 0;
}
}



void HackThread()
{
for(;; )
{
if(*ingame)
{
glasswall();
}
Sleep (200);
}
}
BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread , 0, 0, 0); //
}
return TRUE;
}

Debug >> Release ... ^^
Quote Originally Posted by WhiteHat PH View Post
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread , 0, 0, 0); //
}
return TRUE;
}

Debug >> Release ... ^^


why is it gameguard?
anu daw?...

d ko nagets

peace..
#include <windows.h>
#include <stdio.h>

#define ADR_PlayerPointer 0x009DA710
#define ADR_ServerPointer 0x009D96B8
#define ADR_GlassWalls 0x009D8864


DWORD *ingame= (DWORD*)ADR_PlayerPointer;
DWORD *outgame= (DWORD*)ADR_ServerPointer;

void glasswall()
{
if(GetKeyState(VK_MBUTTON))
*(long*)ADR_GlassWalls = 4;

else {
*(long*)ADR_GlassWalls = 0;
}
}



void HackThread()
{
for(;; )
{
if(*ingame)
{
glasswall();
}
Sleep (200);
}
}
BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread , 0, 0, 0); //
}
return TRUE;
}

Try to build change debug to release then press f7
Won't work because of copy/paste..
Quote Originally Posted by TrAdEMaRc View Post
Won't work because of copy/paste..
Agree!
@totopaloma learn c++
Quote Originally Posted by TrAdEMaRc View Post
No. Learn to copy/paste better. haha.
Yan ang mas maganda.... ^^ like999x
GAMEGUARD DAW PAG GAMITIN NYA -,- hahaha syempre dahil kay kiddik
Posts 1–11 of 11 · Page 1 of 1

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