DarkRP Name Changer

Posts 1–15 of 20 · Page 1 of 2
DarkRP Name Changer
Can someone make a script when it sets your RP name like every 5 seconds. I saw someone with it before.

589451666869 has changed their name to 6489616941684
6489616941684 has changed their name to 569681465616

Keeps you from getting FAdmin or ULX banned
Check out Lenny's scripts, it changes your name to legit names if you make it to except isn't not on a timer.
How often or how does it change?
Don't give anything to Leo Cash, he's a huge ******.
Quote Originally Posted by canttouchthis123 View Post
Don't give anything to Leo Cash, he's a huge ******.
Don't start flaming please.

Also I whipped one up real quick, here it is:
Code:
shouldnamechange = CreateClientConVar("name_change", "0", true, true)

if shouldnamechange:GetBool() then
	LocalPlayer():ConCommand( "say /rpname " ..tostring( math.random( 9999999, 99999999 ) ) )
end
To turn it on you should type name_change 1 in the console. It should create a random name between 9999999 and 99999999.
Quote Originally Posted by LordOfGears2 View Post
Don't start flaming please.

Also I whipped one up real quick, here it is:
Code:
shouldnamechange = CreateClientConVar("name_change", "0", true, true)

if shouldnamechange:GetBool() then
	LocalPlayer():ConCommand( "say /rpname " ..tostring( math.random( 9999999, 99999999 ) ) )
end
To turn it on you should type name_change 1 in the console. It should create a random name between 9999999 and 99999999.
Thanks so much! Take tomorrow off will ya?
Quote Originally Posted by Leo Cash View Post
Thanks so much! Take tomorrow off will ya?
lol I'm glad I could help
It's not working for some reason. I load the script and run the command but... nothing happens.

Yes, I have a bypass and I loaded it correctly.

---------- Post added at 10:29 PM ---------- Previous post was at 10:27 PM ----------

It only changes when I first load the script. Not constantly ever so seconds.
Quote Originally Posted by Leo Cash View Post
It's not working for some reason. I load the script and run the command but... nothing happens.

Yes, I have a bypass and I loaded it correctly.

---------- Post added at 10:29 PM ---------- Previous post was at 10:27 PM ----------

It only changes when I first load the script. Not constantly ever so seconds.
Okay I'll take a look and mess with it. I will report back

Make sure you're using the code I edited too

EDIT:
Wow I'm a noob, I forgot to add a hook. Here is the new code
Code:
shouldnamechange = CreateClientConVar( "name_change", "0", true, true );

function Meow()
	if shouldnamechange:GetBool() then
		LocalPlayer():ConCommand( "say /rpname " ..tostring( math.random( 9999999, 99999999 ) ) )
	end
end
hook.Add( "Think", "jedfkjhdfg", Meow )
DarkRP allows a name change every 5 seconds so that would be ideal.

---------- Post added at 10:48 PM ---------- Previous post was at 10:32 PM ----------

It's mostly fixed accept now it spams you.

You need to wait another 4 seconds before using /rpname!
You need to wait another 3 seconds before using /rpname!
You need to wait another 3 seconds before using /rpname!
You need to wait another 2 seconds before using /rpname!
they can always just check your steam id and ban you that way, everything is cataloged with servers
name steal modules are more fun imo
What's a name steal modules?
Quote Originally Posted by Leo Cash View Post
DarkRP allows a name change every 5 seconds so that would be ideal.

---------- Post added at 10:48 PM ---------- Previous post was at 10:32 PM ----------

It's mostly fixed accept now it spams you.

You need to wait another 4 seconds before using /rpname!
You need to wait another 3 seconds before using /rpname!
You need to wait another 3 seconds before using /rpname!
You need to wait another 2 seconds before using /rpname!
Code:
shouldnamechange = CreateClientConVar( "name_change", "0", true, true );

timer.Create( "chickenbutt", 7, 0, function()
	if shouldnamechange:GetBool() then
		LocalPlayer():ConCommand( "say /rpname " ..tostring( math.random( 9999999, 99999999 ) ) )
	end
end )
There, happy?! No, just kidding, I didn't think if they would have a limit on how fast you can change :P
EDIT: You can change the 7 on timer.Create to create a shoter or longer delay between running the command.
Changing it every 5 seconds to a random number is pretty obvious since every player is getting this big flashy notification that you changed your name. And I think that an admin has the ability to write !kick [first 3 digits] in less than 5 seconds.
The is the one demolition suggested:
https://github.com/LennyPenny/Lennys...ameChanger.lua
It has "gamer" names for semi serious servers and First+Lastnames for serious rp servers. Takes admins min 30min to figure that out and until then you have fucked the whole server.

DarkRP namechanger:
Commands: lenny_namechange
Convars: lenny_gamernicks - default off
Your name will change to a random one in darkrp when lenny_namechange is run.
If lenny_gamernicks is 0 your name will change to a random full name (First and lastname). There are ~25,000 possible names.
If lenny_gamernicks is 1 you will change to one of ~100 predefined “gamer nicknames”.

Bind lenny_namechange to key.
Quote Originally Posted by LennyPenny View Post
Changing it every 5 seconds to a random number is pretty obvious since every player is getting this big flashy notification that you changed your name. And I think that an admin has the ability to write !kick [first 3 digits] in less than 5 seconds.
The is the one demolition suggested:
https://github.com/LennyPenny/Lennys...ameChanger.lua
It has "gamer" names for semi serious servers and First+Lastnames for serious rp servers. Takes admins min 30min to figure that out and until then you have fucked the whole server.

DarkRP namechanger:
Commands: lenny_namechange
Convars: lenny_gamernicks - default off
Your name will change to a random one in darkrp when lenny_namechange is run.
If lenny_gamernicks is 0 your name will change to a random full name (First and lastname). There are ~25,000 possible names.
If lenny_gamernicks is 1 you will change to one of ~100 predefined “gamer nicknames”.

Bind lenny_namechange to key.
Yeah, I'm pretty sure someone already suggested that.
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