My old OPK Base

Posts 1–15 of 61 · Page 1 of 5
My old OPK Base
This is my old base since Warrock was in AMPED. Ill show you soon how to update it and how to search for the all private(duhhh) Remote Pointer...

anyway, theres a clue there incase your wondering who am i...

this source base is what they call Save point OPK. this is for all the PASIKAT na mga nagrerelease

Code:
struct CPlayer
{
		char bhph0[66280]; //0x0000
	float nofalldamage; //0x102E8
		char bhph1[20]; //0x102EC
	float X; //0x10300
		char bhph2[4]; //0x10304
	float Z; //0x10308
		char bhph3[4]; //0x1030C
	float Y; //0x10310
};//Size=0x10310(201420)

struct CBase
{
	CPlayer* m_pLocalPlayer;;//0x0000
		CHAR GlobalPtr[8];//0x8
	CPlayer** m_pGlobalPlayers;//0x0000
};//size = 0x8(10)
CBase* pBase = (CBase*)ADR_Playerpointer;




void opkon1()
{
if (GetAsyncKeyState(VK_NUMPAD3))
{
nsPlayerOPK1 = nsPlayerOPK1 = 1;  
}
}
void opkoff1()
{
if (GetAsyncKeyState(VK_DECIMAL))
{
nsPlayerOPK1 = nsPlayerOPK1 = 0;  
}
}

void OPKNORMAL()
{
for(;;)
{
DWORD pPlayerx = *(DWORD*)ADR_Playerpointer;
if(pPlayerx== 0)Sleep(100);
if(nsPlayerOPK1==0)Sleep(100);
if (pPlayerx != 0)
{
if (nsPlayerOPK1 == 1)
{
for(int i = 0; i < 32; i++)
if ( pBase->m_pGlobalPlayers[i] - pBase->m_pLocalPlayer )
{
pBase->m_pGlobalPlayers[i]->X = OPKSaveX;
pBase->m_pGlobalPlayers[i]->Y = OPKSaveY;
pBase->m_pGlobalPlayers[i]->Z = OPKSaveZ;
DWORD dwPlayerPtr = *(DWORD*)ADR_Playerpointer;
if(dwPlayerPtr != 0)
*(float*)(dwPlayerPtr+OFS_Nfd) = -999999;
*(float*)ADR_AutoHead = 1235;
{
}
}
}
}
}
}

void OPKSAVESPOT()
 {
if (GetAsyncKeyState(VK_F5))
for(int i = 4; i < 32; i++)
{
OPKSaveX = pBase->m_pGlobalPlayers[i]->X;
OPKSaveY = pBase->m_pGlobalPlayers[i]->Y;
OPKSaveZ = pBase->m_pGlobalPlayers[i]->Z;
}
if (GetAsyncKeyState(VK_F6))
{
 for(int i = 4; i < 32; i++)
{
CPlayer* pPlayer = pBase->m_pGlobalPlayers[i];
pPlayer->X = OPKSaveX;
pPlayer->Y = OPKSaveY;
pPlayer->Z = OPKSaveZ;
}
}
}
io


Reamove Muyang Bawal yan E Klat


Maraming Coder na Oma Busso yan

---------- Post added at 09:03 PM ---------- Previous post was at 09:02 PM ----------

Na papasikat kalang
Wag mukalat ang inyong Source

hayaan molang yan sila mag release ma papanis rin yan sila
Quote Originally Posted by alvzcute12 View Post
io


Reamove Muyang Bawal yan E Klat


Maraming Coder na Oma Busso yan

---------- Post added at 09:03 PM ---------- Previous post was at 09:02 PM ----------

Na papasikat kalang
Wag mukalat ang inyong Source

hayaan molang yan sila mag release ma papanis rin yan sila


galit na galit oh hahaha
Quote Originally Posted by alvzcute12 View Post
io


Reamove Muyang Bawal yan E Klat


Maraming Coder na Oma Busso yan

---------- Post added at 09:03 PM ---------- Previous post was at 09:02 PM ----------

Na papasikat kalang
Wag mukalat ang inyong Source

hayaan molang yan sila mag release ma papanis rin yan sila

GALING MO MANG LAIT BOY ... E sa kanya kanamn NAg paturo ^_^ sa kanya nman ng galing OPK MO e hahahaha
san to e compile?
Tanggalin na toh
salamat kuya idol kita mabait ka yung iba madamot
yan ang gusto nyo diba? mga putanginang release ng release? yan ayos yan para tuloy tuloy na ang pag wasak hindi na kayo mahihirapan.. nice one wicked.. and btw i know who you are
Quote Originally Posted by opokuya View Post
yan ang gusto nyo diba? mga putanginang release ng release? yan ayos yan para tuloy tuloy na ang pag wasak hindi na kayo mahihirapan.. nice one wicked.. and btw i know who you are
LOL. Everyone knows
Quote Originally Posted by wickedhacks View Post
This is my old base since Warrock was in AMPED. Ill show you soon how to update it and how to search for the all private(duhhh) Remote Pointer...

anyway, theres a clue there incase your wondering who am i...

this source base is what they call Save point OPK. this is for all the PASIKAT na mga nagrerelease

Code:
struct CPlayer
{
		char bhph0[66280]; //0x0000
	float nofalldamage; //0x102E8
		char bhph1[20]; //0x102EC
	float X; //0x10300
		char bhph2[4]; //0x10304
	float Z; //0x10308
		char bhph3[4]; //0x1030C
	float Y; //0x10310
};//Size=0x10310(201420)

struct CBase
{
	CPlayer* m_pLocalPlayer;;//0x0000
		CHAR GlobalPtr[8];//0x8
	CPlayer** m_pGlobalPlayers;//0x0000
};//size = 0x8(10)
CBase* pBase = (CBase*)ADR_Playerpointer;




void opkon1()
{
if (GetAsyncKeyState(VK_NUMPAD3))
{
nsPlayerOPK1 = nsPlayerOPK1 = 1;  
}
}
void opkoff1()
{
if (GetAsyncKeyState(VK_DECIMAL))
{
nsPlayerOPK1 = nsPlayerOPK1 = 0;  
}
}

void OPKNORMAL()
{
for(;;)
{
DWORD pPlayerx = *(DWORD*)ADR_Playerpointer;
if(pPlayerx== 0)Sleep(100);
if(nsPlayerOPK1==0)Sleep(100);
if (pPlayerx != 0)
{
if (nsPlayerOPK1 == 1)
{
for(int i = 0; i < 32; i++)
if ( pBase->m_pGlobalPlayers[i] - pBase->m_pLocalPlayer )
{
pBase->m_pGlobalPlayers[i]->X = OPKSaveX;
pBase->m_pGlobalPlayers[i]->Y = OPKSaveY;
pBase->m_pGlobalPlayers[i]->Z = OPKSaveZ;
DWORD dwPlayerPtr = *(DWORD*)ADR_Playerpointer;
if(dwPlayerPtr != 0)
*(float*)(dwPlayerPtr+OFS_Nfd) = -999999;
*(float*)ADR_AutoHead = 1235;
{
}
}
}
}
}
}

void OPKSAVESPOT()
 {
if (GetAsyncKeyState(VK_F5))
for(int i = 4; i < 32; i++)
{
OPKSaveX = pBase->m_pGlobalPlayers[i]->X;
OPKSaveY = pBase->m_pGlobalPlayers[i]->Y;
OPKSaveZ = pBase->m_pGlobalPlayers[i]->Z;
}
if (GetAsyncKeyState(VK_F6))
{
 for(int i = 4; i < 32; i++)
{
CPlayer* pPlayer = pBase->m_pGlobalPlayers[i];
pPlayer->X = OPKSaveX;
pPlayer->Y = OPKSaveY;
pPlayer->Z = OPKSaveZ;
}
}
}



you are sir blackhat ^_^ sir musta na hehehee
Quote Originally Posted by wickedhacks View Post
This is my old base since Warrock was in AMPED. Ill show you soon how to update it and how to search for the all private(duhhh) Remote Pointer...

anyway, theres a clue there incase your wondering who am i...

this source base is what they call Save point OPK. this is for all the PASIKAT na mga nagrerelease

Code:
struct CPlayer
{
		char bhph0[66280]; //0x0000
	float nofalldamage; //0x102E8
		char bhph1[20]; //0x102EC
	float X; //0x10300
		char bhph2[4]; //0x10304
	float Z; //0x10308
		char bhph3[4]; //0x1030C
	float Y; //0x10310
};//Size=0x10310(201420)

struct CBase
{
	CPlayer* m_pLocalPlayer;;//0x0000
		CHAR GlobalPtr[8];//0x8
	CPlayer** m_pGlobalPlayers;//0x0000
};//size = 0x8(10)
CBase* pBase = (CBase*)ADR_Playerpointer;




void opkon1()
{
if (GetAsyncKeyState(VK_NUMPAD3))
{
nsPlayerOPK1 = nsPlayerOPK1 = 1;  
}
}
void opkoff1()
{
if (GetAsyncKeyState(VK_DECIMAL))
{
nsPlayerOPK1 = nsPlayerOPK1 = 0;  
}
}

void OPKNORMAL()
{
for(;;)
{
DWORD pPlayerx = *(DWORD*)ADR_Playerpointer;
if(pPlayerx== 0)Sleep(100);
if(nsPlayerOPK1==0)Sleep(100);
if (pPlayerx != 0)
{
if (nsPlayerOPK1 == 1)
{
for(int i = 0; i < 32; i++)
if ( pBase->m_pGlobalPlayers[i] - pBase->m_pLocalPlayer )
{
pBase->m_pGlobalPlayers[i]->X = OPKSaveX;
pBase->m_pGlobalPlayers[i]->Y = OPKSaveY;
pBase->m_pGlobalPlayers[i]->Z = OPKSaveZ;
DWORD dwPlayerPtr = *(DWORD*)ADR_Playerpointer;
if(dwPlayerPtr != 0)
*(float*)(dwPlayerPtr+OFS_Nfd) = -999999;
*(float*)ADR_AutoHead = 1235;
{
}
}
}
}
}
}

void OPKSAVESPOT()
 {
if (GetAsyncKeyState(VK_F5))
for(int i = 4; i < 32; i++)
{
OPKSaveX = pBase->m_pGlobalPlayers[i]->X;
OPKSaveY = pBase->m_pGlobalPlayers[i]->Y;
OPKSaveZ = pBase->m_pGlobalPlayers[i]->Z;
}
if (GetAsyncKeyState(VK_F6))
{
 for(int i = 4; i < 32; i++)
{
CPlayer* pPlayer = pBase->m_pGlobalPlayers[i];
pPlayer->X = OPKSaveX;
pPlayer->Y = OPKSaveY;
pPlayer->Z = OPKSaveZ;
}
}
}
BMPH! __________NO COMMENT________
parang gusto ko narin matuto ng opk ha hehe ^_^
De ja vu...
nakakatawang isipan nirelease mo yan struct dahil sa mga PASIKAT na nag release. nag release ka rin, edi pasikat ka rin right?
Posts 1–15 of 61 · Page 1 of 5

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