[noobproof]Nu11V0ids HotKey Base PLUS! FULL WORKING OPK/TELEKILL

Posts 1–15 of 101 · Page 1 of 7
[noobproof]Nu11V0ids HotKey Base PLUS! FULL WORKING OPK/TELEKILL
Credits: me, Simply unknown, and some of flameswor10's functions

Hot-keys are as follows:"You Can Change Them IDGAF!"

Numpad 1- Windowed (May or may not work for certain OS)
Numpad 2- Hide Gun
Numpad 3- Fly Hack
Numpad 4- Wire-frame Models
Numpad 5- Speed-hack
Numpad 6- Prediction
Numpad 7-Tracers
Numpad 8-Vjump Up Or Down
F1-Fast Fire Rate
F2-No Recoil
F3- Glass Walls!!!
F4- No Reload
Left Control Button- Hold This Button Down For OPK AND PWN!!!


All the rest Below are auto on:

1. NX Chams
2. Show Frames Per Second
3. No Knock-back
4. No Fog
5. No Weapon Sway
6. Activation/Pickup Hack
7. No Spread
8. No Weapon Sway
9. No Cam Damage
10. Full-bright
11. Super Jump
12. Faster Spawn Rate

And Lots More!

im only releaseing cuz im into Menu Bases now and shit


Any Way have fun with getting this to work as i do not want noob C&P'ers calling this there own you gotta work for it


Only OPK will work if you compile it, if you want all features to work fix the code, its simple ive done this so noobs cant C&P and say they made this shit





Im gettin into menus so here you can haz this shit, dont fucking leech... i made it noob proof, so if you compile only OPK will work, you gotta figure out how to get all the features to work together


Code:
////////////////////////////////////////////////////////////////////////////////////
//   *************************************************************      ||                                                            
//         CREDITS:Ken5406 AKA Nu11V0id, And SimplyUnknown              //                                            
//                                                                     
//                                                                     
//                          Fucking leech this shit and i will find you!  \\                                                           
//                                                                     
//         Give Credits When you know... There Needed!                 
//                                                                     
//             //                  CopyRight 2010-2011 i think?         \\                            
//////////////////////////////////////////////////////////////////////////////////////////
               \\DONT FUCKING LEECH FUCKNUTS GIVE CREDITS!!//



//antinoob thingys explained. just delete it and then fix the code so you can get all hacks to work,
//right now only OPK will work, you gotta fix the code in order to have all hacks to be workable
#include <windows.h>
//The Below defines are for no recoil and MUST USE REGULAR FUCKING LTC ADDY
#define LTCAddy 0x377ED910//LTClient Address (Not Alt one)
#define RECOIL1 0x3745FA90//All No recoil addies here All updated may i add
#define RECOIL2 0x37232A69
#define RECOIL3 0x3745FAA4
#define RECOIL4 0x3745FAA7
#define RECOIL5 0x3745FAB0
#define RELOAD 0x374AB714
#define charposoffset 0x66F34 //player pointer
#define otherplyrptr 0x3782E260 //enemy pointer
#define playerpoint 0x66F34 //player pointer
#define teleportaddy 0x3782E360
//////////////////////////
//Offsets//
#define Y_Offset 0xCC
#define X_Offset 0xC8
#define Z_Offset 0xD0
#define posyoffset 0xCC
#define yoffset 0xCC
////////////////////
//DWORD's//
DWORD posptr;
DWORD posy;
DWORD playertarget;
DWORD nom;
DWORD pos;
DWORD teleloc;
DWORD hD3D, adr, *vtbl;

bool IsGameReadyForHook()
{
if( GetModuleHandleA( "d3d9.dll" ) != NULL
&& GetModuleHandleA( "ClientFX.fxd" ) != NULL
&& GetModuleHandleA( "CShell.dll" ) != NULL )
return true;
return false;
}
//Old PTC Method!! SHIT BLOWS HUGE DICK DONT IT????!!?!
//void __cdecl PushToConsole(const char* szCommand )
//{
//DWORD dwCShell = (DWORD)GetModuleHandleA("CShell.dll");
//if( dwCShell != NULL )
//{
//DWORD *LTClient = ( DWORD* )( 0x377ED910 );
//void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x208 );
//__asm
//{
//push szCommand;
//call CONoff;
//add esp, 4;
//}
//}
//}
//
//New PTC Method! use this shit its way better assbags :)
void __cdecl Push(char* szVal)
{
    void* vSetVar = (void*)0x46F670;
    _asm
    {
        push szVal
        call vSetVar
        add esp, 4
    }
}
bool memoria( void * pDest, char * szPatch, size_t sSize ) //Nopping Method
{
    DWORD dwOrgProtect = NULL;
    if ( !VirtualProtect ( pDest, sSize, PAGE_EXECUTE_READWRITE, &dwOrgProtect ))
        return FALSE;

    memcpy( pDest, szPatch, sSize );
    VirtualProtect( pDest, sSize, dwOrgProtect, NULL );
    return TRUE;
}

void main()
{
    while (!IsGameReadyForHook()){
        Sleep(222);
    }
    bool NX = false; //These are what you use to pretty much "define" what hack your activating.
    bool hidegun = false;
    bool wee = false;
    bool wframe = false;
    bool pred = false;
    bool woah = false;
    bool trac = false;
    bool vjump = false;
    bool firespeed = false;
    bool Recoil = false;
    bool WALLS = false;
    bool Reload = false;
    bool telek = false;
    while(true)
{
    if(GetAsyncKeyState(VK_NUMPAD1)<0){//Xp only?
            if(NX){// I used NX as Windowed mode name "kinda like Defining it but jnot really.
Push("Windowed 1");
NX = false;
}else{
Push("Windowed 0");
NX = true;
}
}
    if(GetAsyncKeyState(VK_NUMPAD2)<0){ // Hide Gun
            if(hidegun){
                Push("drawguns 0");
                hidegun = false;
            } else {
                Push("drawguns 1");
                hidegun = true;
                Sleep(222);
            }
        }
    if(GetAsyncKeyState(VK_NUMPAD3)<0){ // Fly
            if(wee){
                Push("PlayerGravity 800" );
                wee = false;
            } else {
                Push("PlayerGravity -800" );
                wee = true;
                Sleep(222);
            }
        }
    if(GetAsyncKeyState(VK_NUMPAD4)<0){ // Wireframe
            if(wframe){
                Push("WireframeModels 1" );
                wframe = false;
            } else {
                Push("WireframeModels 0" );
                wframe = true;
                Sleep(222);
            }
        }
            // if you havent guessed by now, (VK_NUMPAD5) and so forth are the number pad buttons, these are your hot keys
    if(GetAsyncKeyState(VK_NUMPAD5)<0){ // Speed hack
            if(woah){
                Push("BaseMoveAccel 3000.000000");
                Push("StartAccel 3000.000000");
                Push("MaxAccel 3000.000000");
                Push("AccelInc 3000.000000");
                Push("WalkVel 3000.000000");
                Push("FRunVel 3000.000000");
                Push("BRunVel 3000.000000");
                Push("SRunVel 3000.000000");
                Push("JumpVel 3000.000000");
                Push("DuckVel 3000.000000");
                woah = false;
                Sleep(222);
            } else {
               Push("BaseMoveAccel 3000.000000");//SpeedHack Off
               Push("StartAccel 500.000000");
               Push("MaxAccel 2000.000000");
               Push("AccelInc 5000.000000");
               Push("WalkVel 70.000000");
               Push("FRunVel 285.000000");
               Push("BRunVel 285.000000");
               Push("SRunVel 285.000000");
               Push("DuckVel 50.000000");
                woah = true;
            }
        }
    if(GetAsyncKeyState(VK_NUMPAD6)<0){ // Prediction
            if(pred){
                Push("Prediction 1" );
                pred = false;
                Sleep(222);
            } else {
                Push("Prediction 0" );
                pred = true;
            }
        }
    if(GetAsyncKeyState(VK_NUMPAD7)<0){ // Tracers
            if(trac){
                Push("ShowFirePath 1" );
                trac = false;
            } else {
                Push("ShowFirePath 0" );
                trac = true;
                Sleep(222);
            }
        }
    if(GetAsyncKeyState(VK_NUMPAD8)<0){ // Virtual jump (UP or down?)
            if(vjump){
                Push("CamMaxPosYOffset 200.000000" );
                vjump = false;
            } else {
                Push("CamMaxPosYOffset -200.000000" );
                vjump = true;
                Sleep(222);
            }
        }
    if(GetAsyncKeyState(VK_F1)<0){ // Firespeed?
            if(firespeed){
                Push("FireSpeed 999.999999" );
                firespeed = false;
            } else {
                Push("FireSpeed 300.000000" );
                firespeed = true;
                Sleep(222);
            }
        }
    if(GetAsyncKeyState(VK_F2)<0){ // No Recoil, On Off
            if(Recoil){
            memoria((LPVOID)(RECOIL1), "\x90\x90\x90", 3);
            memoria((LPVOID)(RECOIL2), "\x90\x90\x90", 3);
            memoria((LPVOID)(RECOIL3), "\x90\x90\x90", 3);
            memoria((LPVOID)(RECOIL4), "\x90\x90\x90", 3);
            memoria((LPVOID)(RECOIL5), "\x90\x90\x90", 3);
                Recoil = false;
            } else {
            memoria((LPVOID)(RECOIL1), "\xD8\x66\x54", 3);
            memoria((LPVOID)(RECOIL2), "\xD9\x46\x54", 3);
            memoria((LPVOID)(RECOIL3), "\xD9\x5E\x54", 3);
            memoria((LPVOID)(RECOIL4), "\xD9\x46\x48", 3);
            memoria((LPVOID)(RECOIL5), "\xD9\x5E\x48", 3);
                Recoil = true;
            }
        }


    if(GetAsyncKeyState(VK_F3)<0){ // Glass walls
            if(WALLS){
                memoria((void*)(WALLS), "\x6A\x00", 2);
                WALLS = false;
            } else {
            memoria((void*)(WALLS), "\x6A\x01", 2); //there u go
                WALLS = true;
            }
        }
    if (GetAsyncKeyState(VK_F4)<0){ //NO RELOAD
    if(RELOAD){
        memoria(( void* )(RELOAD), "\x90\x90\x90\x90\x90\x90", 6);
        }else{
        memoria(( void* )(RELOAD), "\x0F\x84\xB1\x01\x00\x00", 6);
            }
// You Can Add Whatever PTC Command Or Addies You Want Below For Auto On DO NOT FORGET TO PUT A SLEEP OF AT LEAST 222 To reduce the lag the hacks cause on activation!!! Just add a ptc command below with a value to activate or deactivate or set value.
Push("SkelModelStencil -1" );//nx chams
Sleep(222);
Push("ShowFps 1");// show frames per second
Sleep(222);
Push("KnockBack 0" );//no knock back
Sleep(222);
Push("FogEnable 1" );// no fog
Sleep(222);
Push("WeaponSway 0.000000" );
Push("ActivationDistance 999999" );
Sleep(222);
Push("MuzzleLight 0" );// Eliminates The "fire" effect comin out of guns
Push("PerturbRotationEffect  0.000000" );//no spread code
Push("PerturbIncreaseSpeed 0.000000" );//no spread code
Push("PerturbWalkPercent 0.000000" );//no spread code
Push("PerturbFiringIncreaseSpeed 0.000000" );//no spread code
Push("PerturbRecoil 0.000000" );//no spread code
Push("FireMovePerturb 0.000000" );//no spread code
Sleep(222);
Push("ZoomedFireMoveDuckPerturb 0.000000" );//no spread code
Push("ZoomedFireMovePerturb 0.000000" );//no spread code
Push("ZoomedFireDuckPerturb 0.000000" );//no spread code
Sleep(222);
Push("WeaponSway 0.000000" );//Weapon Sway
Sleep(222);
Push("CamDamage 0" );//No Cam Damage
Push("FullBright 1" );//fullbright SON!
Sleep(222);
Push("JumpVel 600.000000" );//Super Jump
Sleep(222);
Push("DisableCrosshair 0" );//enable teh crossharz XD
Push("CrossHairR 255");//Red Crosshair to lazy to add more crosshairs... Im sure you can guess what to do with em and how to change the colors if not gtfo
}
}
}
void OPK(void)
{
while(1){
                //Got Addies//
    posptr=NULL;
    posptr = (DWORD)GetModuleHandleA("ClientFX.fxd");
    posptr += charposoffset;
    //Find Player Pointer//
    memcpy(&posy,(void *)(posptr),4);
    posy += posyoffset;
        //Find Enemy Pointer//
    memcpy(&playertarget,(void *)(otherplyrptr),4);
    playertarget += yoffset;
        //Telekill//
        if(GetAsyncKeyState(VK_CONTROL)<0)// put whatever u want in there
        {
        if(posy > posyoffset && playertarget > yoffset)
        {
        *(float*)posy = *(float*)playertarget;
        *(float*)(posy+0x4) = *(float*)(playertarget+0x4);
        *(float*)(posy-0x4) = *(float*)(playertarget-0x4);
        Sleep(10);
        }
        }
    }
}
DWORD WINAPI OPKSTARTUP(LPVOID)
{
        while( !IsGameReadyForHook() )
        Sleep(800);
OPK();
        return 0;
}
DWORD WINAPI dwHackThread(LPVOID) {
while( !IsGameReadyForHook() )
Sleep(200);
main();
return 0;
}
BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
DisableThreadLibraryCalls(hDll);
if ( dwReason == DLL_PROCESS_ATTACH )
                CreateThread(NULL,NULL,dwHackThread,NULL,NULL,NULL);
                CreateThread(NULL, NULL, OPKSTARTUP, NULL, NULL, NULL);
    MessageBoxA( NULL, "Nu11V0id's CA Auto On Hack 1.0\n" "Created By:Nu11V0id and Simply Unknown Also Helped Me With A Few Addies And Stuff :)", "Nu11V0id's CA Auto On Public Hack 1.0 Successfully Injected!", MB_YESNO| MB_ICONWARNING);
{              //Im sure youll edit the messege above but dont be a bitch and exclude me from credits fucker
}
return TRUE;
}
thank you man this might help me out
Full working OPK/telekill would mean it actually gets only enemies.

And another hotkey base is what we needed...
wow..really?

Full opk?
Oh btw, you released it a day after you said..noob /
What was the point in posting this.

And I love how you say "Don't leech" when you didn't write any of that code yourself.
OMG LightzOut..

Add me on msn ):
WTH is wrong with you jeeeezz ): /

Add me bro, need your help (: Love your menu btw even though its simple!
I didnt code it myself? LOL your sadly mistaken, i was on msn talking to shugeevan the whole time i was writing it lol, and Simply Unknown also helped me write some of it so gtfo
Well, yes he was (:
And yes Simply did help him create some of it.

Don't worry LightzOut, someone has to start somewhere riight?
I believe it was mattypatty who made it and post in on some group about 4 months ago.
Quote Originally Posted by deathninjak0 View Post
I believe it was mattypatty who made it and post in on some group about 4 months ago.
It was posted even before that.
Crash, need your help /

Mind adding me on MSN?
Won't take long, if you want I'll add you (:

Mattypatty huh?
The Addy is the RPP, I tried replacing it with the EPP and it D/C's when turned on. I see the offsets in the globals. I used it in my MENU, I didn't use this source, I copied the Globals, replaced the "EPP" to the current one, and used your telekill code and replaced the float with OPK other then Telekill. Didn't work
Quote Originally Posted by Amatowarrior View Post
The Addy is the RPP, I tried replacing it with the EPP and it D/C's when turned on. I see the offsets in the globals. I used it in my MENU, I didn't use this source, I copied the Globals, replaced the "EPP" to the current one, and used your telekill code and replaced the float with OPK other then Telekill. Didn't work
Do you think it's that easy?
Added Crash.

Quote Originally Posted by deathninjak0 View Post
Do you think it's that easy?
It's not? :S.
Posts 1–15 of 101 · Page 1 of 7
This thread is closed for replies.

Similar Threads

Tags for this Thread

None

Need help?