😎 Latest Addy's [4 July 2013]
Sup guys,
For the lazy people out here:

For the lazy people out here:
Code:
// USSR's Address Logger v1.1 // // Credits - USSR, Shadow, NeoIII, Ch40z-C0d3r, & Gellin // #define GameStatus 0x377D7210 #define LTClientDLL 0x377BEAC0 #define LTBase 0x377BEAA8 #define SuperBullets 0x37444586 //Bytes : [/x0F /x94 /xC0] #define RapidFire 0x3744AD9A //Bytes : [/x74 /x3E] #define WeaponRange1 0x3744A2B9 //Bytes : [/x8B /x80 /xD0 /x2 /x0 /x0] #define WeaponRange2 0x3744A639 //Bytes : [/x8B /x80 /xD0 /x2 /x0 /x0] #define NoRecoil 0x373540D0 //Bytes : [/xD9 /x44] /x24 /x14] #define NoReload 0x3744A039 //Bytes : [/x0F /x84 /xAB /x1 /x0 /x0] #define UnlimitedAmmo 0x37440C17 //Bytes : [/x74] #define RemoteKill1 0x3744A3E1 #define RemoteKill2 0x3744A3E2 #define RemoteKill3 0x3744A761 #define RemoteKill4 0x3744A762 #define GameClientShell 0x377FF22C #define PlayerByIndex 0x37198AC0 #define LocalPlayer 0x37199530 #define PlayerStatus 0x377DD8B8 #define ClientInfoManager 0x377BE87C #define PlayerManager 0x377FF28C #define BuildFont 0x37579100 #define FillFont 0x37579DB0 #define FontECX 0x37828B48 #define GetFontHandle 0x3736ACC0 #define Jump 0x377AB91C #define ActivationDistance 0x377AB7D8 #define WalkVel 0x377AB88C #define FRunVel 0x377AB8B0 #define BRunVel 0x377AB8D4 #define SRunVel 0x377AB8F8 #define DuckVel 0x377AB940 #define Tracers 0x377B38D4 #define LTClientEXE 0x4904F0 #define SendtoServer 0x46A650 #define DrawPrimitive 0x76D4A0 #define GameD3D 0x8795D8 #define WorldToScreen 0x49C560 #define IntersectSegment 0x476CC0 #define ClientFX 0x6BF34 Logging Complete...




these addy's helping me alot.