😎 Latest Addy's [4 July 2013]

Posts 1–13 of 13 · Page 1 of 1
😎 Latest Addy's [4 July 2013]
Sup guys,

For the lazy people out here:

Code:
// 		USSR's Address Logger v1.1			//
//	Credits - USSR, Shadow, NeoIII, Ch40z-C0d3r, & Gellin	//

#define GameStatus 	0x377D7210
#define LTClientDLL 	0x377BEAC0
#define LTBase 		0x377BEAA8
#define SuperBullets 	0x37444586   //Bytes : [/x0F /x94 /xC0]
#define RapidFire 		0x3744AD9A   //Bytes : [/x74 /x3E]
#define WeaponRange1 	0x3744A2B9  //Bytes : [/x8B /x80 /xD0 /x2 /x0 /x0]
#define WeaponRange2 	0x3744A639  //Bytes : [/x8B /x80 /xD0 /x2 /x0 /x0]
#define NoRecoil 		0x373540D0   //Bytes : [/xD9 /x44] /x24 /x14]
#define NoReload 		0x3744A039   //Bytes : [/x0F /x84 /xAB /x1 /x0 /x0]
#define UnlimitedAmmo 	0x37440C17   //Bytes : [/x74]
#define RemoteKill1 	0x3744A3E1
#define RemoteKill2 	0x3744A3E2
#define RemoteKill3 	0x3744A761
#define RemoteKill4 	0x3744A762
#define GameClientShell 	0x377FF22C
#define PlayerByIndex 	0x37198AC0
#define LocalPlayer 	0x37199530
#define PlayerStatus 	0x377DD8B8
#define ClientInfoManager 	0x377BE87C
#define PlayerManager 	0x377FF28C
#define BuildFont 		0x37579100
#define FillFont 		0x37579DB0
#define FontECX 		0x37828B48
#define GetFontHandle 	0x3736ACC0

#define Jump 		0x377AB91C
#define ActivationDistance 	0x377AB7D8
#define WalkVel 		0x377AB88C
#define FRunVel 		0x377AB8B0
#define BRunVel 		0x377AB8D4
#define SRunVel 		0x377AB8F8
#define DuckVel 		0x377AB940
#define Tracers 		0x377B38D4

#define LTClientEXE 	0x4904F0
#define SendtoServer 	0x46A650
#define DrawPrimitive 	0x76D4A0
#define GameD3D 		0x8795D8
#define WorldToScreen 	0x49C560
#define IntersectSegment 	0x476CC0

#define ClientFX 		0x6BF34

Logging Complete...
@steven1578

For the lazy people out here
I'm too lazy to make the hack..
Why you don't make us that favor?
You can do it easily bro

Make it with a simple chams/wallhack + No Recoil
I just want to do programmers a favor...
But im working to get a new hack working for CAEU but i cant guarantee it will stay UD long since Nexon started to use HASH detection :/
how i can make the hack from this?
Quote Originally Posted by nomis123 View Post
how i can make the hack from this?
Get some ASM & C++ Skills, create your own base, dump and analysis Engine.exe and EHSvc.dll, create you own bypass to make sure you got everything working fine then simply use WriteASM for addresses like SuperBullets as example : WriteASM((void*)SuperBullets,"\x0F\x94\xC0",3); or for console features use the PTC
Quote Originally Posted by n4n033 View Post
Get some ASM & C++ Skills, create your own base, dump and analysis Engine.exe and EHSvc.dll, create you own bypass to make sure you got everything working fine then simply use WriteASM for addresses like SuperBullets as example : WriteASM((void*)SuperBullets,"\x0F\x94\xC0",3); or for console features use the PTC
Do you have an idea to bypass Hash detection? , Possibly a loader which cyphers the .dll on each injection??
Quote Originally Posted by steven1578 View Post
Do you have an idea to bypass Hash detection? , Possibly a loader which cyphers the .dll on each injection??
It's few checks to disable via bypassing, you need to find them by working hard ^^ or maybe ye with a Loader but I guess CA don't only check Hash I guess they check if the file is .dll or not so I guess if you fake .dll file to another extension and that you inject it, could works
Quote Originally Posted by steven1578 View Post
Code:
#define UnlimitedAmmo 	0x37440C17   //Bytes : [/x74]
That shit for real?? Just how long have I been out?
Quote Originally Posted by Genoble View Post


That shit for real?? Just how long have I been out?
Pretty long i guess, havent tested this for EU tough.. It works for NA and i got the source.
But i need to update my base.
Quote Originally Posted by islamonarr View Post
Complete it please !!
What are you missing?
Thank you... I think I will start coding again these addy's helping me alot.
Your in my credits list.
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